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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Seaman
![]() Join Date: Mar 2010
Posts: 39
Downloads: 0
Uploads: 0
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Thanks so much. This isn't too far off from what I have been doing in Silent Hunter 3. I liked to setup these intersections for the enemy vessels to cross so I can tag them when they begin to pass the line of scrimmage. In other words, the 0 mark on my periscope.
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