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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
A-ganger
![]() Join Date: Jul 2002
Location: In a trench outside Vicksburg
Posts: 73
Downloads: 6
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Jesus don't fall in for this - tell the "suspicious ones" to go take a s**t. Your previous posts I think have done enough to prove yourself.
Although I think at least one of them was speaking a bit tongue in cheek.
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#47 | |
Watch
![]() Join Date: Mar 2007
Location: Baton Rouge, La
Posts: 26
Downloads: 11
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I was looking forward to this game and told myself I was not going to buy it once I learned about DRM. I ultimately said the hell with it and I would try it. So far I am utterly disappointed. The auto TDC, one of the easiest things in this series, has been made completely useless. It completely sucks the life out of the sim when you line it up only to have a bout a 10% chance of actually getting a torp to hit. NO matter how close you are to the target. Ubisoft really sucker punched all subsimmers with this release. I don't see how they released the game as is, to me it needed much much more time in development. I'm sad to say I think they are killing the Silent Hunter series.
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#48 | |
Born to Run Silent
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#49 |
Rear Admiral
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SH4 sure is fun....
![]() It is hard to believe they sale a game that unfinished. That's why I just can't buy new released games, but this sounds really unfinished. It's like having cake, but not being able to eat it. Just a few of those bugs would ruin the game for me, but I'm into realistic play, not arcadish and seems this one is arcade play. They have to know they released crap. Hopefully I can pick it up in a bargain bin for $5 after it's patched and some mods are up in about a year. |
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#50 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Uh-oh, now Neal is basically saying he feels virtually the same way
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#51 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
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cheers Neal and to all you positive guys out there. I also know that some of you don't want to believe me, i don't want to either, trust me, but its not what we hoped. It does have real potential for sure but out of the box, and the trend of the SH series in general on release is going down hill. there's someone important in UBI who doesn't care about this series anymore, thats the truth.
the complaints about missing manuals, no maps, as well, and i even saw the super fast moving clouds of sh4 at one stage, well its a crying shame. i'm off now to cry into my cup of tea. i've already had several ciders, possibly the cause of my original post, so appologies, but the facts are indeed in my bug list. so long cruel world.... i'm off to try and work out how to hit the side of a battleship because the manuals no help. atleast they got the seagulls right. ![]() |
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#52 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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It's alright saying 'it's all Ubisoft's fault', but is it? They're just guys in suits these days, stumping up the cash. Surely it's up to the Devs to provide their bosses with a realistic work schedule and budget before embarking on such a project?
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#53 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
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Even in the best of worlds I would think its quite difficult to plan the makings of a complete simulator and the devs have deadlines to hold on too, I dont think we will ever now what really went on put Im quite sure the schedule was a stressed one and fixed.
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#54 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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some of these are not as black and white, for example:
Quote:
15, 16, 17, 19, and 21 appear to be graphic card issues which are not game related. 1, 6 and 14 are game design issues.
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#55 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
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all those are bugs & bad design/graphic issues, that ultimately subtract from the enjoyment, for me.
my point was that out of the box, without having to remap the keys these are issues. having the same conversation and no options for a conversation are not the same either. my setup is xp, E8400, 4GB, 285 GTX (lastest driver), SSD. |
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#56 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
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the destroyer was aprox 500m away running from parallel with me, i actually went to periscope depth 3 times and surfaced again, before finally attacking him with a deck gun to get him to engage me. i then, at periscope depth, cruised about a bit trying to get sunk in 40m of water, and he still wandered off and depth charge miles away from me.
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#57 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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strange, I have a E8500, but your 285 GTX is more powerful than my 4890. Just trying to troubleshoot the graphic issues. Do you have the same issues, i.e. 16, 17, 19 when you turn off shadows and turn off AA? what is your FPS? (hit ctrl+f8 in game) re: the clipping, i.e. issue 21, does it occur at 1x tc? I am wondering if it is linked to using TC and/or low FPS.
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#58 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#59 | |
Born to Run Silent
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I do agree about the manual, it's very bad when you get it on PDF and some of the illustrations cannot be read, and it dedicated 5 pages to cheesy crewmen stories, but only 1/3 page to a very inept bit about actually sinking ships with torpedoes.
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#60 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
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Ok, fair point, I was over the top there. I am actually very disappointed that this game wasn't what I hoped. I'll be more careful with my wording in future.
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