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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
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ok list of bugs then:
1) hydrophone operator only has 2 options - nothing about following targets or sweeping. CCIP you added that via keyboard. 2) surface next to a destroyer 3 times, didn't notice me. 3) rammed by destroyer - no damage 4) men, keep rotating when talking to them 5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does 6) no auto target - manual leading??!? even on auto 7) can't tell chaps to leave deck gun 8) can't find amount of ammo i have left in deck gun 9) have 2 types of map - tactical and main map - bit confusing 10) going up and down ladders not easy 11) conversations don't work properly - same conversation 12) moral set to zero when reloading 13) can't find out about weather 14) sub on rails to some extent 15) shadows clipping badly 16) slow explosions 17) bad explosions animations - sometimes very very slow (have 285 gtx) 18) depth charge leaves no effect on surface 19) gunfire very slow, doesn't animate properly 20) not enough guys in sub 21) clipping issues with men 22) no way to find out heading 23) no morale after save means at high TC you die as it never drops out and destroyers kill you 24) some guys have no options when talking to them other than leaving dialog (map guy) worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything. |
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#2 | |
Watch
![]() Join Date: Apr 2007
Location: Scotland
Posts: 23
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Of course, they may be fixed with later patches... but I'll always remember how the community literally had to beg for patches for SH4 ![]() |
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#3 |
Navy Seal
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Fair enough. From my perspective, none of these are yet game-killers, but as I said in another thread the clock is ticking. I was a little taken aback that at least most of these were not fixed in the first patch. I don't think it's fair to proclaim it to be the end of the series, that's all; I'm willing to give the devs a benefit of the doubt for now - if they can quickly address these, what we have on our hands is a game that, as of release, was no worse (and probably better) than SHIII, which was far from the end of the series and got fixed relatively quickly. It's more playable than out-of-the-box SHIII was, I would say.
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#4 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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#5 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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#6 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
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some of these are not as black and white, for example:
Quote:
15, 16, 17, 19, and 21 appear to be graphic card issues which are not game related. 1, 6 and 14 are game design issues.
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#8 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
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all those are bugs & bad design/graphic issues, that ultimately subtract from the enjoyment, for me.
my point was that out of the box, without having to remap the keys these are issues. having the same conversation and no options for a conversation are not the same either. my setup is xp, E8400, 4GB, 285 GTX (lastest driver), SSD. |
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#9 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
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the destroyer was aprox 500m away running from parallel with me, i actually went to periscope depth 3 times and surfaced again, before finally attacking him with a deck gun to get him to engage me. i then, at periscope depth, cruised about a bit trying to get sunk in 40m of water, and he still wandered off and depth charge miles away from me.
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#10 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
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strange, I have a E8500, but your 285 GTX is more powerful than my 4890. Just trying to troubleshoot the graphic issues. Do you have the same issues, i.e. 16, 17, 19 when you turn off shadows and turn off AA? what is your FPS? (hit ctrl+f8 in game) re: the clipping, i.e. issue 21, does it occur at 1x tc? I am wondering if it is linked to using TC and/or low FPS.
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#11 |
Swabbie
![]() Join Date: Feb 2010
Location: Santa Cruz Mountains
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#12 | ||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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Quote:
http://forums.ubi.com/eve/forums/a/t...8591082387/p/1
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#13 |
Torpedoman
![]() Join Date: Apr 2005
Location: Mielno / Warsaw - Republic of Poland
Posts: 119
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Hm....
So Kaleun cannot tell teh folks at the deck gun to leave it? he has to go and find the watch officer? it is nuts.
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#14 |
Machinist's Mate
![]() Join Date: Mar 2010
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Hi, new here and have to say that SH5 will be the last of these sims published and made by one of the big publishers. Ubisoft was always my favourite among the big ones because only they had persevered to publish and sometimes develop simulators when everyone else had abandoned them.
With Silent Hunter of course it was always on that borderline between staying alive and being cancelled. Let's face it, if Ubisoft didn't have a cheap resource to make it in Romania and instead had to rely on a western studio they would have given up after SH3. The continual decrepit state of the SH series when released also points to Ubisoft being loathe to get a new more costly developer to make the series, as they figure, rightly, that we (sub) simmers will be grateful with any half finished bug riddled product, that the talented among us will then use their time and energy into turning it into the game it should be. Ubisoft figured that since they have a virtual monopoly on sub sims these days, then they have no reason to increase the quality of its games. Now with the DRM debacle, it seems to be doing what a stream of half finished games didn't: angering the sub sim community. This will probably end up killing off Silent Hunter, as from a small base, a few percentage points less sales will be enough for Ubisoft to pull the plug on this. Maybe it will live on as some kind of action-sub game such as the H.A.W.X. thing, incidentally also from Romania. Maybe they can call it S.U.B.Z.? |
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#15 | |
Seaman
![]() Join Date: May 2005
Posts: 39
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It doesn't make sense to surface next to a destroyer 2 seconds after the last report and have to wait 58 more seconds for the next report to roll around. ![]() |
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