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Old 03-03-10, 10:49 AM   #1
Bilge_Rat
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Quote:
Originally Posted by ddrgn View Post
Ok, here is what I have been doing to confirm "where" to take stadimeter reading from.

If you target a ship via the keys and the WO, you can ask for an estimated range reading, he will give you the range, take the stadimeter and line up the water line and find the exact same range by using the stadimeter.

In most cases I have found taking the range from the bridge roofs are best.

Now if I had a lot of time on my hands, which I don't. I would do this for every ship and record the values so I could relay the info to you fine people. I may do it on the weekend.

If you want these keys modded, use my commands keys in my downloads.
you have to take into account the fact that the range the XO gives you is usually fairly off from the real range. You can verify this by comparing the range he gives you with the real range on the map when you have map updates "on".
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Old 03-03-10, 11:18 AM   #2
ddrgn
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Originally Posted by Bilge_Rat View Post
you have to take into account the fact that the range the XO gives you is usually fairly off from the real range. You can verify this by comparing the range he gives you with the real range on the map when you have map updates "on".
Nope, the estimated range is right on everytime....

Check it out:



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Old 03-03-10, 11:25 AM   #3
Galanti
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Does it seriously say "Roof"?
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Old 03-03-10, 11:29 AM   #4
ddrgn
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Originally Posted by Galanti View Post
Does it seriously say "Roof"?
huh? thats my comments via the mp game chat
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Old 03-03-10, 11:45 AM   #5
Bilge_Rat
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Quote:
Originally Posted by ddrgn View Post
Nope, the estimated range is right on everytime....

Check it out:
what game settings are you using? is that with your custom keys?

I only see a range estimate when the XO gives me an estimated solution, like so:

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Old 03-03-10, 11:52 AM   #6
ddrgn
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Quote:
Originally Posted by Bilge_Rat View Post
what game settings are you using? is that with your custom keys?

I only see a range estimate when the XO gives me an estimated solution, like so:
Of course its modded keys, the devs never add this stuff straight out the box... Silent Hunter has always been this way.
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Old 03-03-10, 12:00 PM   #7
Bilge_Rat
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Originally Posted by ddrgn View Post
Of course its modded keys, the devs never add this stuff straight out the box... Silent Hunter has always been this way.

ok, now I understand, we are talking about different things, you mapped and are using the old SH3 key where the WO would give you the range to the TGT. That range is always exact.

I was talking about the range the XO gives you in his estimated solution which is usually way off.

I will retest again the Stadimeter using your method. I really wish the manual would have this info and we did not have to guess what the proper method is.
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Old 03-03-10, 12:05 PM   #8
ddrgn
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Quote:
Originally Posted by Bilge_Rat View Post
ok, now I understand, we are talking about different things, you mapped and are using the old SH3 key where the WO would give you the range to the TGT. That range is always exact.

I was talking about the range the XO gives you in his estimated solution which is usually way off.

I will retest again the Stadimeter using your method. I really wish the manual would have this info and we did not have to guess what the proper method is.
It is quite lame I already miss TMO's nice red lines ;]
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Old 03-03-10, 01:16 PM   #9
ddrgn
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Something I found in the files:



I dont see these icons much as I hardly use tdc on, it may be possible to just remove those graphics.
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