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Old 03-02-10, 01:42 PM   #31
cherbert
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RE: Dive Plane Men

ok seems like they are appearing.

Whenever I go to periscope depth or dive etc.. they appear. But its not instant. It can sometimes be 15-20m before they appear. Just a timing issue I think.
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Old 03-02-10, 01:43 PM   #32
Heretic
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It's my understanding the the planesmen's surface station was as bridge watch. They're on the bridge when surfaced, at the planes when submerged.
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Old 03-02-10, 01:43 PM   #33
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Can anyone confirm whether morale no longer goes to 0 on game reload? (can't tell from the readme)
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Old 03-02-10, 01:56 PM   #34
Highbury
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First off I have to say I am a bit confused with the version number, and people saying it is auto-updating. Mine did not update on it's own. I had to run Silent Hunter 5\Support\GameUpdater\gu.exe to update my game. If I had not seen threads here I would not have known through the software alone that there was an update... very odd others auto-updated... I don't see anywhere that I have turned the feature off.

As for version numbers, mine was v1.0.5 as shown on the main screen. The patcher said it was downloading and installing v1.0.1 (which of course looks like a step back). When running the game the main screen now shows v1.1.5 Very confusing.

Quote:
Originally Posted by Sailor Steve View Post
Or did it do it without your asking?
As I said above, I had to make it patch, obviously others didn't. With mine, after the file was downloaded it asked me if I wanted to execute it right away. Obviously I am not sure if it asked the people who auto-updated.

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If so, did you have any mods installed yet?
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If so, where they overwritten?
They were all fine.
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Old 03-02-10, 02:07 PM   #35
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Quote:
Originally Posted by Heretic View Post
It's my understanding the the planesmen's surface station was as bridge watch. They're on the bridge when surfaced, at the planes when submerged.
yes, they are not there when surfaced. They do not appear right away when you dive, but will appear eventually.

maybe they have to take a bathroom break and go to the Head before they switch station. Since there is only one, there must be a long line up..
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Old 03-02-10, 02:36 PM   #36
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Quote:
Originally Posted by cherbert View Post


- Several errors appear after buying the two historical missions.
-

What is this? Do you have to purchase missions? With what? Renown?
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Old 03-02-10, 03:27 PM   #37
dangrey
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Is your hydrophone working after the patch? Does it show info/ bearing?
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Old 03-02-10, 03:55 PM   #38
Hartmann
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A very long list of fixes, as usual they shipped a unfinished game.

I hope they fix all important issues before the last patch
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Old 03-02-10, 04:39 PM   #39
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Quote:
Originally Posted by Bilge_Rat View Post
yes, they are not there when surfaced. They do not appear right away when you dive, but will appear eventually.

maybe they have to take a bathroom break and go to the Head before they switch station. Since there is only one, there must be a long line up..


Captain: "Why are we plunging out of control?"

Chief: "Sorry, Herr Kaleun, but the planesmen are all in the line for the head."

And they wonder why they lost so many u-boats...
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Old 03-02-10, 05:22 PM   #40
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Ya'll got 3 more patch's before ubi drops the game like a red headed step child. Just sayin'.
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Old 03-02-10, 06:23 PM   #41
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Quote:
Chief: "Sorry, Herr Kaleun, but the planesmen are all in the line for the head."
...where the Nazi war correspondent is taking an eternity to shave himself.

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What is this? Do you have to purchase missions? With what? Renown?
I was wondering this, too.
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Old 03-02-10, 07:18 PM   #42
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I do not think all those fixes listed made it in, they were not all listed over at the official site nor on patching the client, unfortunately I have no patch readme available to check. I still cannot use the obs/atk scope under certain circumstances, and to answer an earlier question, morale is still being zeroed on loading a save game. Also, I have no idea if this is related to the patch or not, but, in two separate save files now, my hull has taken 23% damage on loading, if I didn't have the habit of keeping incremental saves I would have been pissed.
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Old 03-02-10, 07:27 PM   #43
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Quote:
Originally Posted by B_O_L_T View Post
Also, I have no idea if this is related to the patch or not, but, in two separate save files now, my hull has taken 23% damage on loading, if I didn't have the habit of keeping incremental saves I would have been pissed.
All these save game woes with the DRM cutting you due to even short network glitches, so you have to save/load to continue.. Oh boy
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Old 03-02-10, 10:36 PM   #44
Highbury
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Well before the patch there was a bug when you loaded in port... As you loaded into the game in the U-Boat bunker, your sub was on the bottom but would pop up after a few seconds.

It seems they fixed it... now it just stays down

Doesn't hurt playability.. just immersion killing is all.
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Old 03-03-10, 02:01 AM   #45
gutted
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Ran into a problem post-patch.

Found a merchant, sunk him.. open the captains log and the game freezes (before the log even comes up). Figured it was just bad luck. Thankfully i saved it prior to the engagement.

Reloaded it, sank him, opened the log to see what the tonnage was and game froze. Not bad luck afterall.

Reloaded it again. Opened the log everything working fine. SInk the ship, open log and it freezes.

When i say freeze, the audio seems fine.. but the graphics are frozen and unrespsonsive. Have to CTRL+ALT+DEL and kill the process. Is it just my save thats porking it? I dunno. It was a new mission in my current campaign starting at port after installing the patch. Will probably load up one of the scenarios and see if it's not my save, but it's getting late so no time now.


[EDIT] Apparently it was my save file. I started a new career with the patch, and im not having that problem anymore (yet).




Last edited by gutted; 03-03-10 at 04:41 AM.
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