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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Navy Seal
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Those were the words I was grasping at earlier. They didn't cross my mind until now. Quote:
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#2 | |
Eternal Patrol
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![]() On the other hand, awhile back people were joking about reckless behaviour, and I suggested playing as if your life was really on the line. When someone asked if I meant killing yourself when you die, I said "No. Nothing so drastic. Just put the game away and don't play it for a year."
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Navy Seal
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![]() ![]() Sailor Steve takes the Gold. ![]()
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sent from my fingertips using a cheap keyboard Last edited by krashkart; 03-01-10 at 10:17 PM. |
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#4 |
Chief of the Boat
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I must confess to playing 'no fatigue' because I like to concentrate on other areas of the game.
In RL the crew were expected to rotate without the Kaleun putting them to bed or giving them a wake up call. |
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#5 |
Rear Admiral
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Do you know offhand whether or not using the "No Fatigue" model via SH3 Commanders does anything to the bits of programming that control other aspects of crew health, i.e. them getting wounded in action? As opposed to just killed outright when the kaleun really screws up. Cuz we were kind of wondering about that.
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#6 | |
Chief of the Boat
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#7 |
Rear Admiral
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Okay, thanks. I think Krashkart mentioned that no one in his crew ever seems to get wounded even when he takes enough damage that he expects casualties on board. So far everybody always stays perfectly healthy, right up until something bad enough happens that the boat is lost and everybody's dead, including him.
I've never had any wounded either, and I also use the No Fatigue from SH Commander. Didn't think it would make a difference, but wasn't sure if the fatigue/health factors were so closely tied together that it might. |
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#8 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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#9 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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I'd been playing for a couple of months, and when I finally started up a career, got out in the clear night sky, and noticed, hey, that looks just like Casseopea. Then noticed the Big Dipper, Polaris, etc. Amazing! I've spent a lot of time in flight simulators, but nothing has ever quite grabbed me like sh3, especially with all the fantastic mods. |
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#10 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | |
Rear Admiral
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Thanks for reminding me about the small moon mod, too, I've been meaning to try that out. |
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#12 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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#13 |
Eternal Patrol
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The constellations are awesome. The only thing lacking is the fact that on a clear night at sea there are many times more stars than in the game. It's an unbelievable sight.
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“Never do anything you can't take back.” —Rocky Russo |
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