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Old 03-01-10, 02:07 AM   #91
brett25
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I'm getting crashes with FM interior when I launch a new career through commander. Is anyone else having this? Tutorial missions work fine. Also my old career was loading with FM, however, hatches would not open. So I launched a new career to test the hatch issue and I cant load the game any longer. When FM is removed game loads. Hmmmm......
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Old 03-01-10, 02:08 AM   #92
comet61
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Default scopes

I just wrote a post on that. I am using Magui (OLC) and I copied the camera.dat (of Magui) file over the camera.dat file of the new mod. All fixed. I guess it depends on what super mod you are using: OLC/Magui WAC, etc.

I did activate the OLC fix that came with the mod to fix the cross hairs. I am not sure if that fix I mentioned is faster or better, but it worked for me. Perhaps the camera.dat you were using before the new mod can be inserted over the newer one...????
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Old 03-01-10, 02:12 AM   #93
brett25
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ah ok thanks comet61, I will try that. Im using GWX only, and I have FM interior loaded last of all for testing purposes

Brett

edit, no actually, i cant see how that would help in my case
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Old 03-01-10, 02:32 AM   #94
comet61
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Default problems

OK...I just now found out that though I fixed the periscope problem....my hatch and obs scope will not animate. The engine animation works, just not the hatches or the scope going up and down using the SHIFT/CTRL-O key...dagdabbit!!
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Old 03-01-10, 02:35 AM   #95
comet61
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Default bugs

I figure there are a few bugs. In fixing the periscope magnification problems I (over-writing the camera.dat) cannot get the hatches to open or the obs scope to move up and down.
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Old 03-01-10, 02:36 AM   #96
brett25
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ok, please disregard my last post. Its one of my (many) mods that's conflicting. I have it narrowed down to 7 I suspect it might be "decks awash" somebodies gonna have to go Will report my findings
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Old 03-01-10, 02:40 AM   #97
Herr Graf
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Fantastic mod!
Thank you very much!

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Old 03-01-10, 02:43 AM   #98
Westbroek
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Hey, just installed this earlier and took her for a quick test drive.
I have to tell you how impressed I am:
I'm very impressed!
Great work with this...couldn't help but think to myself, "Take that SH5" all the while I was wandering from compartment to compartment and closing doors.
Cheers,
W
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Old 03-01-10, 03:04 AM   #99
tonschk
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Congratulations , Well Done
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Old 03-01-10, 03:06 AM   #100
Turtle01
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THANK YOU; FOR THIS SIR FLAKMONKEY

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Old 03-01-10, 03:07 AM   #101
piri_reis
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Quote:
Originally Posted by AHT413 View Post
Conflicts with Lifeboats and Debris V4. Sh3.sdl has already been blah blah blah.. Instructions ?
Manual... RTFM.
Sound issues need to be fixed manually.
Though I ignored the conflict w/ Lifeboats and everything is fine so far.
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Old 03-01-10, 03:15 AM   #102
SodyM
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THANK YOU FOR THIS GREAT MOD SIR FLAKMONKEY
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Old 03-01-10, 03:47 AM   #103
evan82
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I will use this great mod when I finish my current XXI career.
Thanks for your big work FM, and for this great mod.
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Old 03-01-10, 03:59 AM   #104
Herr Graf
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Quote:
Originally Posted by vergol View Post
Is anyone having trouble zooming in with the periscopes?

(I've disabled ACM Reloaded, so it's not that)
Same problem here.

I tracked it down to the OLC Gold mod. When I disable it in JSGME and just use stock GWX 3.0 the zoom works fine for the periscope.

Edit:
After doing some reading I see this is by design. So no zoom with bino's or periscopes using the OLC mod.

Last edited by Herr Graf; 03-01-10 at 04:58 AM.
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Old 03-01-10, 04:04 AM   #105
vergol
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Quote:
Originally Posted by comet61 View Post
OK...I just now found out that though I fixed the periscope problem....my hatch and obs scope will not animate. The engine animation works, just not the hatches or the scope going up and down using the SHIFT/CTRL-O key...dagdabbit!!
That's not very hard to fix. If you look in the PDF that FM has supplied with this mod, there listed are a few lines of text you can add to your 'command_xx.cfg'; specifically ones that operate the obs. scope and the hatches/doors.

On a related note, I replaced cameras.dat while trying to integrate the ACM Reloaded mod -- similar to your Mano's GUI -- but noticed quite a few bugs. I'm not sure anymore if it's wise to just replace such files.

Can anyone here point me to a guide on how to use Silent_3ditor to reconcile mod differences?
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