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Old 02-28-10, 09:36 PM   #76
LiveGoat
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Quote:
Originally Posted by DivingDuck View Post
Moin LiveGoat,

thanks for the report.
Use SHIFT+O / CTRL+O to raise/lower the obs scope.
The fix for NVD´s DC Shake will definitely break the OLC GUI fix and vice versa. The same applies for the WAC fix.

Regards,
DD
Ah, good to know.
Thanks!
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Old 02-28-10, 09:38 PM   #77
Castout
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Quote:
Originally Posted by DivingDuck View Post
Moin Castout,

SHIFT+E to switch to engine room cam.
SHIFT+F2 to switch to free cam (btw, this´s a stock game feature )

Regards,
DD
Ahh SHIFT+F2 I forgot about that been a while . Now I've got laps to do in a German sub
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Old 02-28-10, 11:10 PM   #78
vergol
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Quote:
Originally Posted by LiveGoat View Post
-I'm using ACM Reloaded so at first I had a bit of yellow and extra crosshairs on the Obs scope(The attack scope just had the extra crosshairs). I later installed the OLC Full Interior Fix on a whim and it eliminated the yellow but the zoom then became fixed (obviously) in both scopes and the extra crosshairs remained. This is understandable as it's probably just a conflict with ACM but the scopes worked fine otherwise when getting target info. Also the shortcuts for raising lowering the Obs scope (CTRL+Insert, CTR+Del) seemed to not work but again that's a mod conflict with ACM.
What worked for me was NOT using the OLC Full Interior Fix. Try loading ACM Reloaded *after* the Full Interior mod. This will likely mess up your ability to raise the periscope and operate the hatches, but you can remedy this by merging/erasing the 'commands_xx.cfg' files from the ACM Reloaded folder.

EDIT1: To get full camera functionality (especially on the bridge), you should also merge/delete the 'cameras.dat' from ACM Reloaded.

EDIT2: Deleting the files caused some minor interface issues in ACM; nothing serious. These are likely command mapping discrepancies between OLC's interface and ACM. It's probably best to merge them, though I can't say I'm an expert in that department.

EDIT3: Deleting cameras.dat broke the periscope again. Merging is definitely the way to go.

EDIT4: Everyone should stop listening to my fixing suggestions.

Last edited by vergol; 03-01-10 at 12:32 AM.
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Old 02-28-10, 11:13 PM   #79
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A question:

Is it possible to use the free-cam on the bridge of the boat?
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Old 02-28-10, 11:16 PM   #80
DivingDuck
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Moin vergol,

the conning deck cam is free.


Regards,
DD
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Old 02-28-10, 11:19 PM   #81
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Downloading now, but I can't install because I got impatient waiting and started a new patrol.... d'oh. I was going to abort the patrol and install but as I had that very thought, 'Ship Spotted!!', I was up north of Scapa and on the horizon were 4 destroyers and a Southampton class light cruiser. It was a clear night with no moon and I thought what the heck, I'll take a punt at the cruiser. I've just started using manual targeting full time and managed to set up a blinder of a 3000m fast 90 shot that hit the ammo bunkers and blew her sky high, 10750grt if you please. I was already heading away at full speed and they never even saw me so I thought this must be an omen for a good patrol, aborting was a no-no.

A little off topic but somehow I feel the need to provide a constructive reason why I'm not tinkering with JSGME and doing a marathon up and down my new interior. Can't wait for my return trip to have the new rooms welded on. Thankyou DD and FM for all your hard work, send it to Ubi so they can see that they ain't so hot after all and there's still life before DRM.

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Old 02-28-10, 11:33 PM   #82
vergol
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Quote:
Originally Posted by DivingDuck View Post
Moin vergol,

the conning deck cam is free.
It is?

When i switch to bridge view, my position is fixed. I can rotate my view, but not walk around. Pressing Shift_F2 just teleports me back into the interior free-cam.

Am I missing something?
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Old 02-28-10, 11:38 PM   #83
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Quote:
Originally Posted by vergol
What worked for me was NOT using the OLC Full Interior Fix. Try loading ACM Reloaded *after* the Full Interior mod. This will likely mess up your ability to raise the periscope and operate the hatches, but you can remedy this by erasing the 'commands_xx.cfg' files from the ACM Reloaded folder.

I found no problems with this approach, so far. Let me know if that works for you.
Quote:
Originally Posted by vergol
When i switch to bridge view, my perspective is fixed. I can rotate my view, but not walk around. Pressing Shift_F2 just teleports me back into the interior free-cam.

Am I missing something?
Seems as if the above is your problem. ACM Reloaded must have an altered cameras.dat file in LIBRARY folder. Therefore the FM_NI camera settings will get overwritten. Merging the cameras.dat and commands.cfg files will most probably do the trick.

Regards,
DD
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Old 02-28-10, 11:55 PM   #84
vergol
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Quote:
Originally Posted by DivingDuck View Post
Seems as if the above is your problem. ACM Reloaded must have an altered cameras.dat file in LIBRARY folder. Therefore the FM_NI camera settings will get overwritten. Merging the cameras.dat and commands.cfg files will most probably do the trick.

Regards,
DD
Seems my own moment of clarity torpedoed me. I completely overlooked the fact that ACM has its own cameras.dat.

Everything is working as it should (for now anyway ).

Thanks DD.


EDIT: I jumped the gun again. Minor interface issues with ACM, though I'm sure I can sort them out.

Once I settle down, I'll just run back and forth along the sub for the entire patrol, out of sheer awe for this mod. Great work guys!

Last edited by vergol; 03-01-10 at 12:21 AM.
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Old 03-01-10, 12:26 AM   #85
Reece
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Is there any possibility of getting a one click command to the Engine room? also the extra rooms do not have any diving angles, is this normal? probably to do with free cam mode!
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Old 03-01-10, 12:39 AM   #86
JCWolf
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Hi there guys...

I have a small annoying Camera bug I guess...


This is mi activated mod list by order from first to last installed:

GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
Waterstream+Exhaust Combi V2.3 for GWX3
OLC 'Gold' MkII ~ Environment
Rapt0r's Instruments V3.1
VIIC41 Skin
DFa_UpDnRot_Flags_fin2
DFant_subFlag_2010
FM30_UpDown_final
FM_NewInterior_V1.0
FM_NI_Fix_for_Anvart_FM30_UpDown
WAC4.1 SubPen_animated_18.02.2010
U-B Graphic Testing ( Only moves graphics menus and uses GWX Gold Menu-ini)


Every time I am in any compartment and click the floor for the free view to walk around I get immediately pooped into the engine room...

I have no walk free camera at all...?

Can the old beta version camera file be used cause it worked fine...?
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Old 03-01-10, 12:43 AM   #87
Reece
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Quote:
Originally Posted by JCWolf View Post
Hi there guys...

I have a small annoying Camera bug I guess...


This is mi activated mod list by order from first to last installed:

GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
Waterstream+Exhaust Combi V2.3 for GWX3
OLC 'Gold' MkII ~ Environment
Rapt0r's Instruments V3.1
VIIC41 Skin
DFa_UpDnRot_Flags_fin2
DFant_subFlag_2010
FM30_UpDown_final
FM_NewInterior_V1.0
FM_NI_Fix_for_Anvart_FM30_UpDown
WAC4.1 SubPen_animated_18.02.2010
U-B Graphic Testing ( Only moves graphics menus and uses GWX Gold Menu-ini)


Every time I am in any compartment and click the floor for the free view to walk around I get immediately pooped into the engine room...

I have no walk free camera at all...?

Can the old beta version camera file be used cause it worked fine...?
That aspect of it was removed, but if you go to the engine room that is good, didn't try that, you have to use Shift+F2 for free cam, right click will put you back to CR.
Edit: I went back to try again, and when I first tried clicking the floor it sent me to the engine room! But every subsequent click just made me float down below the floor with the movement of the boat! Something wrong there, wonder if the clicking of the floor mod can be removed?
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Last edited by Reece; 03-01-10 at 12:58 AM.
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Old 03-01-10, 01:20 AM   #88
Damo
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Just a quick question before I install, does the extra interior have damage modelling like the command room? Leaky pipes, shattering glass, etc? I'd like to think that when I'm in the thick of it in the CR my (imaginary) crew are getting tossed from their bunks and getting wet...

I've just reached my patrol grid and managed to sink ANOTHER light cruiser and 2 Aux cruisers enroute, told ya I had a good omen....

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Old 03-01-10, 01:37 AM   #89
vergol
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Is anyone having trouble zooming in with the periscopes?

(I've disabled ACM Reloaded, so it's not that)
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Old 03-01-10, 02:03 AM   #90
comet61
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Quote:
Originally Posted by LiveGoat
-I'm using ACM Reloaded so at first I had a bit of yellow and extra crosshairs on the Obs scope(The attack scope just had the extra crosshairs). I later installed the OLC Full Interior Fix on a whim and it eliminated the yellow but the zoom then became fixed (obviously) in both scopes and the extra crosshairs remained. This is understandable as it's probably just a conflict with ACM but the scopes worked fine otherwise when getting target info. Also the shortcuts for raising lowering the Obs scope (CTRL+Insert, CTR+Del) seemed to not work but again that's a mod conflict with ACM.
I had the same problem too. Everything is working great in this new mod except the attack/OB scope crosshairs and magnification setting are wrong. I loaded the OLC fix and that fixed the crosshairs, but not the magnification settings. Easy fix though...I use Magui (basically OLC on steroids). I copied the Camera.dat file from Magui Library folder and overwrote the new one. Now I have all the goodies: Crosshairs are right and I have all the magnification settings for both scopes.

I would like to say this is perhaps one thee BEST mods I have ever seen. The work in the detail is just plain awesome. The engine room, new sounds, moving Obs scope, hatches, disappearing food, new "clicky" spots, new animations...major face-lift. I'm gald this came about because I had no plans to buy SH5 when it comes out in March.

Great mod!!!
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