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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Stowaway
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A 20km version ?,,,,YIPEEE!
Only hope I can get it to work with Makman's MEP v3 for WAC4.1.....heaven! |
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#47 |
Stowaway
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Alas I can't get it to work with WAC 4.1 :-(
Had a look at scene.dat but nothing stood out...does anyone know of .dat file compare utility ? |
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#48 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
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#49 |
Swabbie
![]() Join Date: Dec 2009
Posts: 7
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please upload file to any another hosting
I have problems with filefront thanks |
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#50 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
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At least use the env-color files as well as they are related to the scene-file. GWX's scene file is incompatable with WAC's env-color files (and other way around).
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#51 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
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#52 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
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Quick question: does this incorporate the original environments, or do I need to also activate them with JSGME?
For example: if I download SH5 Water for 20km Environment, do I deactivate Hitman's 20km Environment, or does it need to stay active? Thanks!
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#53 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
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Good question. I love the water, but my env is 10k or less. I have dumped the 20k and the 16k from GWX and loaded this water mod....still no dice. If I remove the SH5 water mod and re-insert 20k...it works. For some reason the SH5 water mod (20k version) just won't work
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#54 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
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http://www.subsim.com/radioroom/showthread.php?t=152251 Of course I used Hitman's scene file as a starter. So I am curious about your expectations for what a 20 Km mod should do. I noticed with Hitman's mod that the 3D model of the atmosphere is actually the same as the 16 Km one. |
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#55 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
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It replaces the 20 Km environment. I used the 20 Km environment and adjusted the colors and wave parameters into it.
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#56 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
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Well..not sure if it is working or not. Normally without the SH5 water mod I do not have the "fog bank" at a distance. If I have the 16k or 20k mod on...it's gone. Also, as stated as before, I am taking a little bit of a framerate hit, but too bad. It's OK. I'll delve into into further see what I can do. Thanks!! Great water mod though.....
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#57 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
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Latest finishing touch for this mod will be that adverse effects when zoomed in at 10 x will be reduced. I'll release it suday or monday. And thanks for the compliments! |
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#58 | |
Pacific Aces Dev Team
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__________________
One day I will return to sea ... |
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#59 | |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
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With different graphic cards and/or graphic settings sometimes different effects are seen I.E strange colours no sun haze small sun ball and so on. the sky mesh can cause some problems. Although I'm not quite sure what is being said are you expecting to get a ship spotted at 20Km distance surly this is handled by the sensor files. my latest version of my water files has the mesh added from earlier versions and has cured all the problems I was having you may want to take a look at the scene .DAT file it might help you out Great work by the way ![]() Edit .... why has the site turned German ????? |
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#60 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
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As the high tides of Silent Hunter III soon is coming to an end I present this mod to the community as a tribute to SH-3’s glory and to its successor: SH-V. Inspired by the first screenshots I tried to create some aspect of the atmosphere as a sneak preview into this mod.
what? ![]() |
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