SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-25-10, 09:45 AM   #1
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,110
Downloads: 109
Uploads: 2


Default

I just discovered that RSRD has its own sensors file, which will overwrite the RFB one

Wonder how many people here who reported problems with fog have also RSRD installed
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 02-25-10, 10:54 AM   #2
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

There is still one oddity that I'm seeing since the advent of 2.0. My ship smoke renders as "puffs" instead of a steady stream. I'm useing Keldunk's RFB tweaks, which was for the previous version of RFB. This mod just adds / improves sub exaust smoke, and improves the look and duration of flood vent water streams. I'm wondering if this could be the cause
Fish40 is offline   Reply With Quote
Old 02-25-10, 11:11 AM   #3
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by Hitman View Post
I just discovered that RSRD has its own sensors file, which will overwrite the RFB one

Wonder how many people here who reported problems with fog have also RSRD installed
And just what is the evil RSRDC begin accused of breaking and where is your documented proof?
lurker_hlb3 is offline   Reply With Quote
Old 02-25-10, 11:56 AM   #4
Nephandus
Seaman
 
Join Date: Feb 2004
Location: Germany
Posts: 31
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by lurker_hlb3 View Post
And just what is the evil RSRDC begin accused of breaking and where is your documented proof?
I wouldn't say evil.... I do employ the latex RSRDC including the patch... and the visual detection of the AI crew is a bit off the actual visual range for the player. Basically the AI detects targets way before the player is actually able to see even smoke on the horizon.
Nephandus is offline   Reply With Quote
Old 02-25-10, 12:20 PM   #5
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by Nephandus View Post
I wouldn't say evil.... I do employ the latex RSRDC including the patch... and the visual detection of the AI crew is a bit off the actual visual range for the player. Basically the AI detects targets way before the player is actually able to see even smoke on the horizon.
I'm currently at work and when I get home we will find out who is breaking what and find out if Hitmans claim is valid
lurker_hlb3 is offline   Reply With Quote
Old 02-25-10, 12:22 PM   #6
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Hold up. Let's just nip this in the bud before it goes any further.

I took a look at the sensors.dat file that comes with RSRD. It seems to be concerned with German U-Boat equipment. Here is a screenshot.



As you can see, this has no relation to US fleetboats. I'm not quite sure what this is doing in RSRD but I am sure Lurker has a good reason for it being there. This file does not affect fleetboats.

The files that affect fleetboat sensors are all called 'Sensors_sub_US'.
RSRD makes no changes to the 'Sensors_sub_US' files.

Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB.

Last edited by sergei; 02-25-10 at 02:11 PM.
sergei is offline   Reply With Quote
Old 02-25-10, 12:24 PM   #7
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by Nephandus View Post
Basically the AI detects targets way before the player is actually able to see even smoke on the horizon.
Just to add to my point, I am seeing this behavior running just RFB on its own.
sergei is offline   Reply With Quote
Old 02-25-10, 02:31 PM   #8
kstanb
Sparky
 
Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
Default

Hi, hope someone can answer a small question

I am playing with RFB 2.0 + RSRD + OM, full realism, no map updates

in campaigns, I was used to get once in a while a map contact; either a small square for lone ships or a big one for convoys, the problem is that it used to show course and speed (slow, med, fast). Now I am getting only the square with no course, so really unless it is very close, not worth the effort to try to intercept

is that wad? a bug? not related to RFB?

sorry if this was already discussed
thanks!
kstanb is offline   Reply With Quote
Old 02-25-10, 03:29 PM   #9
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

kstanb,

unfortunately, that is the way it works in RFB 2.0.

After having played with this, I would also prefer having the stock behavior back on the NAV and ATTACK map, especially since, on a tactical level, you can turn off "map updates" in the realism settings.

There was a post earlier that the "TMO plot" mod, which you can find at the sticky at the top of page, may solve this, but I am in the middle of a patrol and have not had a chance to try it.
__________________
Bilge_Rat is offline   Reply With Quote
Old 02-25-10, 04:14 PM   #10
kstanb
Sparky
 
Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
Default

Quote:
Originally Posted by Bilge_Rat View Post
kstanb,

unfortunately, that is the way it works in RFB 2.0.

After having played with this, I would also prefer having the stock behavior back on the NAV and ATTACK map, especially since, on a tactical level, you can turn off "map updates" in the realism settings.

There was a post earlier that the "TMO plot" mod, which you can find at the sticky at the top of page, may solve this, but I am in the middle of a patrol and have not had a chance to try it.
Thanks a lot, I definitively prefer the stock contact with course, but it is not a game breaker

And I won't be able to use the TMO plot since I like OM which is not compatible
kstanb is offline   Reply With Quote
Old 02-25-10, 04:33 PM   #11
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,110
Downloads: 109
Uploads: 2


Default

Quote:
And just what is the evil RSRDC begin accused of breaking and where is your documented proof?
Lurker don't be so touchy!

RSRD is fantastic, I never said it was evil at all, and I NEVER have accused it of breaking anything. Please re-read the comment, and put it also in connection with previous posts of mine in this thread, and the job I'm trying to do:

I had taken for granted that RSRD did not touch anything in sensors, because AFAIK there has always been stated by RFB and you that compatibility was ensured because of touching mostly different areas. Now, when I created a set of custom files to enable via JSGME and be able to tweak them with JSGME backed-up originals, I suddenly get the message that the conflict on sensors.dat is not with RFB as expected, but with RSRD instead! Thus I look into the RSRD in my mods folder, and realize that it certainly does ship a sensors.dat file. So I question wether the previous tweaks and tests done and results obtained were or not correct *if* RSRD sensors.dat is also installed, and ask how many people also have RSRD installed. I do not by any means pretend to say that the sensors.dat file in RSRD is breaking anything, but it is reasonable that I question wether tests results with/without it installed are different, and feel bad for some hours spent in a work that I am no longer sure is necessary valid for STOCK RFB2.0 -which is the first goal.

Note that RSRD versions in all users are not necessary up to date, so it could happen that RFB makes changes in some files, which are overwritten when enabling a version of RSRD that was released previous to RFB 2.0 and not yet revised by you.

What amazes me most is that you, as experienced modder, jump at me feeling offended for something I have NOT even said, and start requesting documented proofs for supposed accusations I have never done, or even pretended to do. I feel really sad for such a touchy reaction, the more so because it never was meant to be what you pretend, and not even able to be extracted from my post.

Quote:
I'm currently at work and when I get home we will find out who is breaking what and find out if Hitmans claim is valid
I have not done a single claim You are putting in my mouth words I have NEVER said!!! The only "claim" I have done is to say that RSRD also ships a sensors.dat file, and hence I had not been working with a vanilla RFB 2.0 so far. I don't think that I speak english that bad as to get such a misinterpretation, come on

EDITED TO ADD:

Actually research so far has shown that the visual sensors of the submarine's crew might be hardcoded and not even controlled by sensors.dat
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 02-25-10, 05:01 PM   #12
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,110
Downloads: 109
Uploads: 2


Default

Quote:
Hold up. Let's just nip this in the bud before it goes any further.

I took a look at the sensors.dat file that comes with RSRD. It seems to be concerned with German U-Boat equipment. Here is a screenshot.

As you can see, this has no relation to US fleetboats. I'm not quite sure what this is doing in RSRD but I am sure Lurker has a good reason for it being there. This file does not affect fleetboats.

The files that affect fleetboat sensors are all called 'Sensors_sub_US'.
RSRD makes no changes to the 'Sensors_sub_US' files.
Things are not so easy. I know that sensors.dat has a contents related to german uboats, but then doing changes to Sensors_sub_US files did not produce any result at all. I eliminated completely the visual sensors from that file and still get visual reports from the crew, so I started to think that the subs could be using another file. In that interim I noticed that RSRD also ships a sensors.dat file, before I left this evening and posted here the brief comment that has caused this stupid controversy, because I was unsure if it could have any relation (F.e. if the game defaulted to that one) and wanted first to know if people were using also RSRD over RFB before trying to replicate their problems in my own install.

Further testing suggest however that the visual sensors could even be hardcoded, because I simply eliminated them from the SNS file -no visual sensors at all- and STILL get visual reports.

Quote:
Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB.
I NEVER SAID THAT
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 02-25-10, 05:31 PM   #13
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by Hitman View Post
I NEVER SAID THAT
Easy Hitman, I know that.

Perhaps I should have made myself clearer.
My comment that "Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB" was actually in response to this post by Nephandus.

Quote:
Originally Posted by Nephandus View Post
I do employ the latex RSRDC including the patch... and the visual detection of the AI crew is a bit off the actual visual range for the player. Basically the AI detects targets way before the player is actually able to see even smoke on the horizon.
Sorry Hitman. I was not having a go at you. If it came across that way, then I apologise.
sergei is offline   Reply With Quote
Old 02-25-10, 05:33 PM   #14
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,110
Downloads: 109
Uploads: 2


Default

Quote:
Easy Hitman, I know that.

Perhaps I should have made myself clearer.
My comment that "Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB" was actually in response to this post by Nephandus.
Oh sorry, perhaps me too in my first post. I just feel ridiculous for this stupid misunderstanding with Lurker, whose work I value and admire much, and never pretended to question. In fact, if I had found something that suspectedly broke anything, I would first have PMed Lurker directly to doucble check it!
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 02-25-10, 11:35 AM   #15
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

Quote:
Originally Posted by Hitman View Post
I just discovered that RSRD has its own sensors file, which will overwrite the RFB one

Wonder how many people here who reported problems with fog have also RSRD installed

I thought if a mod was made to be compatable, all should be OK. Hence the different versions of RSRD.
Fish40 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.