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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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I just discovered that RSRD has its own sensors file, which will overwrite the RFB one
![]() Wonder how many people here who reported problems with fog have also RSRD installed ![]()
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One day I will return to sea ... |
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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There is still one oddity that I'm seeing since the advent of 2.0. My ship smoke renders as "puffs" instead of a steady stream. I'm useing Keldunk's RFB tweaks, which was for the previous version of RFB. This mod just adds / improves sub exaust smoke, and improves the look and duration of flood vent water streams. I'm wondering if this could be the cause
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#3 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#4 |
Seaman
![]() Join Date: Feb 2004
Location: Germany
Posts: 31
Downloads: 13
Uploads: 0
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I wouldn't say evil.... I do employ the latex RSRDC including the patch... and the visual detection of the AI crew is a bit off the actual visual range for the player. Basically the AI detects targets way before the player is actually able to see even smoke on the horizon.
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#5 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Hold up. Let's just nip this in the bud before it goes any further.
I took a look at the sensors.dat file that comes with RSRD. It seems to be concerned with German U-Boat equipment. Here is a screenshot. ![]() As you can see, this has no relation to US fleetboats. I'm not quite sure what this is doing in RSRD but I am sure Lurker has a good reason for it being there. This file does not affect fleetboats. The files that affect fleetboat sensors are all called 'Sensors_sub_US'. RSRD makes no changes to the 'Sensors_sub_US' files. Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB. Last edited by sergei; 02-25-10 at 02:11 PM. |
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#7 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#8 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
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Hi, hope someone can answer a small question
I am playing with RFB 2.0 + RSRD + OM, full realism, no map updates in campaigns, I was used to get once in a while a map contact; either a small square for lone ships or a big one for convoys, the problem is that it used to show course and speed (slow, med, fast). Now I am getting only the square with no course, so really unless it is very close, not worth the effort to try to intercept is that wad? a bug? not related to RFB? sorry if this was already discussed thanks! |
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#9 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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kstanb,
unfortunately, that is the way it works in RFB 2.0. After having played with this, I would also prefer having the stock behavior back on the NAV and ATTACK map, especially since, on a tactical level, you can turn off "map updates" in the realism settings. There was a post earlier that the "TMO plot" mod, which you can find at the sticky at the top of page, may solve this, but I am in the middle of a patrol and have not had a chance to try it.
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#10 | |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
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And I won't be able to use the TMO plot since I like OM which is not compatible |
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#11 | ||
Pacific Aces Dev Team
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RSRD is fantastic, I never said it was evil at all, and I NEVER have accused it of breaking anything. Please re-read the comment, and put it also in connection with previous posts of mine in this thread, and the job I'm trying to do: I had taken for granted that RSRD did not touch anything in sensors, because AFAIK there has always been stated by RFB and you that compatibility was ensured because of touching mostly different areas. Now, when I created a set of custom files to enable via JSGME and be able to tweak them with JSGME backed-up originals, I suddenly get the message that the conflict on sensors.dat is not with RFB as expected, but with RSRD instead! Thus I look into the RSRD in my mods folder, and realize that it certainly does ship a sensors.dat file. So I question wether the previous tweaks and tests done and results obtained were or not correct *if* RSRD sensors.dat is also installed, and ask how many people also have RSRD installed. I do not by any means pretend to say that the sensors.dat file in RSRD is breaking anything, but it is reasonable that I question wether tests results with/without it installed are different, and feel bad for some hours spent in a work that I am no longer sure is necessary valid for STOCK RFB2.0 -which is the first goal. Note that RSRD versions in all users are not necessary up to date, so it could happen that RFB makes changes in some files, which are overwritten when enabling a version of RSRD that was released previous to RFB 2.0 and not yet revised by you. What amazes me most is that you, as experienced modder, jump at me feeling offended for something I have NOT even said, and start requesting documented proofs for supposed accusations I have never done, or even pretended to do. I feel really sad for such a touchy reaction, the more so because it never was meant to be what you pretend, and not even able to be extracted from my post. Quote:
![]() ![]() ![]() EDITED TO ADD: Actually research so far has shown that the visual sensors of the submarine's crew might be hardcoded and not even controlled by sensors.dat
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One day I will return to sea ... |
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#12 | ||
Pacific Aces Dev Team
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Further testing suggest however that the visual sensors could even be hardcoded, because I simply eliminated them from the SNS file -no visual sensors at all- and STILL get visual reports. Quote:
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One day I will return to sea ... |
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#13 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Easy Hitman, I know that.
Perhaps I should have made myself clearer. My comment that "Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB" was actually in response to this post by Nephandus. Sorry Hitman. I was not having a go at you. If it came across that way, then I apologise. |
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#14 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#15 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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I thought if a mod was made to be compatable, all should be OK. ![]() |
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