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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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nice question...
indeed. i guees: no...and if so..the crew "plops away" if she dies, like the new torps simply "plop in"... ![]()
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#2 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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I hope I'm wrong but; I got a hunch they don't die.
Because can you have your navigation officer, change in for your watch officer or torpedo officer?? All these positions seem to have personnel who are permanently assigned. (All the cheesy story & rpg elements that go with them) Perhaps the model/looks/background story might be modded in, but barring the mods, the game is designed as it is and how would they make it work if the cook dies (in a flooding situation) or the watch officer is shot? Then do they get replaced back at port? No previews mention anything about recruiting new personnel at port or anything like that, so this is one of those unknowns but likely a negative feature of the game.. ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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What did I miss .. torpedoes "plop in" ? There is no loading time?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#4 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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No, he means in the animation the torps go into the tubes and then disappear. There's a lot wrong with this game, but this just sounds like a typical animation bug, really, and hopefully can be modded/fixed.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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wounder If I can lock off certian parts of the sub. (ex, Oah nos, room X is flooding.) can I lock the doors, so the room dosent floot the whole ship...
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Task Force industries "Taking control of the world, one mind at a time" |
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#6 |
Eternal Patrol
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I hope so. But if it doesn't, Diving Duck will fix it (except of course the rising flood waters will probably not care, so that will have to be fixed too).
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Seaman
![]() Join Date: Nov 2007
Location: Germany
Posts: 38
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Would be quite sensless as the boat wasn't really usable if one of the three sections was flooded. And with usable I mean just sailing to the next harbour.
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#8 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
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yeh the first thing im doing when i get the game i will test the damage scamatics
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#9 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
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the boats were only divided into three watertight compartments, Aft, COmmand Room and Fore. so the command room could hold survivors until rescued...
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