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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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![]() @ Hitman: Many thanks for this quick fix, I will help in testing as well. Good to see so many RFB players. ![]() |
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#287 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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If I'm not mistaken, RFB uses the PE mod. I think it was incorporated with the advent of v2.0.
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#288 | |
Pacific Aces Dev Team
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![]() Seems you were absolutely right, and it's great to receive feedback and be able to detect problems ![]()
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One day I will return to sea ... |
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#289 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Anyone else getting a CTD when trying to enter Museum with the latest patch?
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#290 |
Seaman
![]() Join Date: Feb 2004
Location: Germany
Posts: 31
Downloads: 13
Uploads: 0
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All right... here are my first results (unfortunately the last for that ongoing campaign as somebody stupid saw fit to promote me and send me off to Anapolis). All contacts are with volumetric fog on, used boat type is S-18.
1st contact Location: Coral Sea Time: 0658 Weather Conditions: Clear Skies, no rain, good visibility Wind: 0 m/s Contacts: none Comment: Just taking a stroll on the conning tower. Looking good so far, the fog is away in quite a distance 2nd contact Location: North of Wewak (New Guinea) Time: 1656 Weather Conditions: clear skies, no rain, excellent visibility Wind: 6 m/s Contacts: Medium modern split freighter Comments: Smoke was faintly visible at 20000 yards (realistic). However when diving to periscope depth a little bit later, the target was clearly visible in the scope but not lockable. The crew detected the target visually only at app. 5000 yards. I guess the sensor.cfg needs some overhaul as well as far as this fix goes. 3rd contact Location: North of Wewak (couple of days later) Time: 1110 Weather conditions: partly cloudy, no rain, good visibility Wind: 15 m/s Contacts: Medium old split freighter Comments: Crew detected the target but is was out of visible range (measured on map: 6.4nm = app. 13000 yards = app. 12000 m). Target was visible (faint smoke) and lockable at app. 12500 yards 4th contact Location: North of Wewak (pretty busy area...) Time: 0830 Weather conditions: clear, no rain, excellent visibility Wind: 1 m/s Contact: Large modern tanker Comments: Now this one was special.... the crew detected this one at nearly 30000 yards.... no trace of smoke on the horizon. It was lockable at app. 24000 yards still not being visible. It came into visible range at app. 23000 yards. I didn't encounter any fair visibility situations but poor visibility with heavy rain definitely looked better. I think, the patch works well... only the AI sensor settings must be tweaked slightly. |
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#291 | |||
Pacific Aces Dev Team
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Excellent and detailed feedback Nephandus (Mit deutsche Genauigkeit
![]() Yes, the sensors certainly will be tweaked, but first of all we need to ensure the player sees the contacts at the same time or even before his crew ![]() Quote:
But if a clearly visible ship was NOT detected in SURFACE until 5000 metres, then it is wrong. Quote:
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Again THANKS for the detailed feedback, you have no idea how much this helps ![]()
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One day I will return to sea ... |
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#292 | ||||
Seaman
![]() Join Date: Feb 2004
Location: Germany
Posts: 31
Downloads: 13
Uploads: 0
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I hope that was enough feedback to get some clues. Looking forward to test the next version. And btw: I like to help... after all it improves my game experience. |
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#293 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Yes, this mod is integrated in RFB.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#294 | |
Engineer
![]() Join Date: Dec 2001
Posts: 214
Downloads: 7
Uploads: 0
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To me RSRDC is a "must have" mod, the most important mod in SH4 world if I may say so. Having said that I would suggest simply integrating it into RFB. RFB does not make much sense realism-wise, unless accompanied with realistic dynamic campaign layer. |
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#295 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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Thanks for this beautiful mod.
I am running no other mods, just RFB and the Feb 18 patch. I still get no map contact updates. Sorry, but that is one concession I need. It was stated this was included in the patch. Can anyone else confirm that there still is no map contact updates? So far I have only checked by loading the training missions and they don't work there. |
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#296 | |
Seaman
![]() Join Date: Feb 2004
Location: Germany
Posts: 31
Downloads: 13
Uploads: 0
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#297 | |
Seaman
![]() Join Date: Feb 2004
Location: Germany
Posts: 31
Downloads: 13
Uploads: 0
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#298 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#299 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#300 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Originally Posted by Evil Koala
![]() Were radio reported contact's course information removed? All of my radio reported contacts look like this: Contact Reported. Friendly Warship . Long 122 05' . Lat 12 44' . Course . Speed 17 knots! Quote:
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