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Old 02-19-10, 03:03 AM   #1
h.sie
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@Magic1111: What about using an Online translator:

http://www.online-translator.com/?prmtlang=de

h.sie
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Old 02-19-10, 06:49 AM   #2
Magic1111
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Quote:
Originally Posted by h.sie View Post
@Magic1111: What about using an Online translator:

http://www.online-translator.com/?prmtlang=de

h.sie
Hi h.sie !

Yes, I`ll do so this weekend ! I do not have to translate everything, but a few!

Best regards,
Magic
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Old 02-19-10, 07:06 AM   #3
h.sie
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Hi Magic,

if you have probs, contact me in german via PM.

h.sie
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Old 02-19-10, 07:28 AM   #4
h.sie
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I forgot to mention, that this mod is absolutely free - for a 30 days test period.

After that time you have to connect to the h.sie-server in order to make the mod work. Licenses can be obtained via UBIsoft. First 20 customers get a special discounted offer.

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Old 02-19-10, 08:19 AM   #5
JCWolf
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Quote:
Originally Posted by h.sie View Post
I forgot to mention, that this mod is absolutely free - for a 30 days test period.

After that time you have to connect to the h.sie-server in order to make the mod work. Licenses can be obtained via UBIsoft. First 20 customers get a special discounted offer.

h.sie

What????

Is this a pay Mod????
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Old 08-24-11, 12:42 PM   #6
chrysanthos
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please help me i cant enable the mod:/ what should i do first?
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Old 08-24-11, 01:00 PM   #7
Wolfstriked
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Ahhhhh now I see what is happening in my game. I seen this and thought it was a bug.Great idea Hsie and thanks again for more immersion based mod.
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Old 02-19-10, 02:04 PM   #8
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Quote:
Originally Posted by h.sie View Post
Hi Magic,

if you have probs, contact me in german via PM.

h.sie
Hi !

Many thanks for the offer ! I´ll do so, if I need help !

Best regards to Hamburg from Kassel
Magic
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Old 02-20-10, 05:41 AM   #9
Stiebler
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@H.sie:

I've finally managed to try your mod with NYGM.

Unfortunately, it doesn't quite give the required result (see below, after my fitting instructions).

I made the changes in your 'DIY toolkit', adjusted for NYGM:
Number of fonts changed from 18 to 20 in menu_1024_768.ini with your two inserts as Font18=... and Font19=... at the end of the FONTS list).
Inserted by cut-and paste your items [G67 I683] to [G67 I686] (and renumbered all the remainder), and changed your example Font=19 to Font=18 and the Font=20 to Font=19. (The original [G67 I683] entry was identical to that also found with GWX3, which I think is what you are using for your DIY example instructions.)
Checked en_menu.txt has entry 589 correct (cut-and-pasted from your DIY kit). Added as new your entry 4999, again cut-and-pasted from your DIY kit.

Installed both these files into the menu folder of your original JSGME-ready took-kit, and installed them with JSGME.

After running SH3, starting from base with 100% hull integrity, I get the following on top right of the crew menu:
black rectangle - red rectangle - black rectangle.
The label 'hull integrity' (item 4999) does not appear.

As a test, I changed your file 'rota.tga' from red to blue colour, and re-tested.
Now I get the following:
black rectangle - blue rectangle - black rectangle.

After sustaining increasing hull damage in depth-charge attacks, the blue rectangle never changed colour.

It seems that the NYGM menu_1024_768.ini file does not register the figures for % hull integrity for some reason (maybe due to stretched screen monitor size, on 20 inch monitor?), nor does it register entry 4999.

If you can think of an explanation, please let me know, because this mod is obviously an excellent idea.

If you want to try this out for yourself, you can easily download NYGM from my signature. Be sure to install NYGM2.5, NYGM 3.2, NYGM 3.3C in that order, to ensure you have the latest files. If you want only to examine the most recent menu_1024_768.ini file, just download NYGM 3.2.

Stiebler.
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Old 02-20-10, 06:43 AM   #10
h.sie
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Hi Stiebler,

if you changed the font numbers in the [Font] section, did you also change the references to these fonts accordingly? See Readme:

* The font number for ItemID=0x67000404 (here: 19) must refer to
the Font Number of HullInteg1.tga in the font list.

* The font number for ItemID=0x67FFFFFD (here: 20) must refer to
the Font Number of HullInteg2.tga in the font list.

If that doesn't help, I'll look into it. I have NYGM always installed as alternative to GWX - still cannot decide what to use....

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Old 02-20-10, 07:11 AM   #11
h.sie
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Hi Stiebler,

out of curiosity I made a Mod based on NYGM2.5/3.2/3.3C and it works well.

Can be downloaded from my mediafire page. Added a better color font which shows grey instaed of green for no damage.

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Old 02-20-10, 02:53 PM   #12
Magic1111
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Quote:
Originally Posted by h.sie View Post
Hi Magic,

if you have probs, contact me in german via PM.

h.sie
Hello h.sie !

Please check PM, thank you !

Best regards,
Magic
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Old 02-21-10, 04:38 PM   #13
Magic1111
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Hello h.sie !

I´ve tested your MOD and it works (see pictures, CLICK to enlarge) !!!

But one question:

The Color-Indicator of a undamaged Submarine shows the color "white" and not "green", please see picture one !

On page 1 of this Thread you write this:
"But now I found a way to display the hull integrity in 4 colors:
green: Integrity 90% - 100% (no or minor damage)"

Why I have white ? Is this a mistake ?




Thank you very much for answer and help !

Best regards,
Magic
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Old 02-21-10, 04:47 PM   #14
h.sie
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Hello Magic,

it is no mistake. I installed for you my new colored font which I also used for ACM-GUI reloaded, because it uses the same color coding as the rest of the damage screen: grey (instead of green) for no damage. if you like green more, look into the Fonts folder, rename HullInteg1.tga to xxx.tga and rename HullInteg1_opt.tga to HullInteg1.tga.

You can also adjust the 4 colors of HullInteg1.tga by yourself using a paint program.

h.sie
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Old 02-22-10, 03:43 AM   #15
h.sie
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Helllo Stiebler,

you may also like the new color coding GRAY for NO DAMAGE more than GREEN, because then it's the same color coding as the rest of the damage screen. If so, let me know, but it's also easy to DIY in the HullInteg1.tga.

Playing around in the Fonts .off files, it's also possible to change the total number of color steps from actually 4 up to maximum 11.

And one can also change the percentage values when the colors change e.g. at 30% integrity from orange to red.

Feel free to contact me for help.
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Last edited by h.sie; 02-22-10 at 04:10 AM.
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