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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Born to Run Silent
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I asked a high ranking Ubisoft manager (not the dev team) about the DRM, I said I wanted to relay some more information to the community, and here is our exchange. Quote:
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#2 |
Grey Wolf
![]() Join Date: Mar 2001
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What a load of marketing bollocks.
It might be interesting to ask "what is it about your system that is superior to Steam (which many PC gamers accept) with its off-line ability?". Let's see them answer that. All they do is offer hot air about all these 'things' they can 'offer', completely ignoring the fact that a large number of people are not interested in any scenario that mandates online connection for a single player game. So they say it will "allow us to offer services to our customers that had been specifically asked for by them". What services, exactly, and how many are asking? They might want to get some of these customers who have asked for this to post in various places, as the majority of traffic in most sites I've visited is universally damning. I sincerely hope they get a real slap in the face when it comes to release time. And if the SH franchise dies as a result of their insistence on this system? There are worse things than death..... |
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#3 | |
Stowaway
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And what did i read on the FAQ of the Ubi-DRM? "What happens when the servers are to be shut down?" Answer: "We will release a patch [...]". Wasnt there something with SH3 and Starforce? Removed in patch dunnowhat? And no official patch allowing me to play without using you-know-what? |
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#4 |
Seaman
![]() Join Date: Feb 2010
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Thanks for posting that Ubi email exchange, Neal.
![]() What they are claiming is total bs. This move to DRM and pay-as-you-play is mainly to kill-off the lifespan, resale of and exchange of pc games. Yes, it's that simple. |
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#5 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Navy Seal
![]() Join Date: Nov 2006
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For latest on DRM, check out The Press Blasts Ubi thread.
PC World link is on the first post DRM works a lot worse than we had imagined ![]() ![]() ![]() ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#7 |
Seaman
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Location: Kailua-Kona, Hawaii
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Hasn't cahnged my opinion. But thank you Neal for taking the time to dialogue with them.
I still will not buy with the DRM restrictions. |
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#8 |
Captain
![]() Join Date: Apr 2002
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I do not believe for one second this new DRM was so Ubisoft could provide content and services users have been asking for. That is a line that has been used in various forms since advertising was invented ("New and Improved!" comes to mind).
The last version of DRM that was tried and is still in use by many publishers is the limited number of installs with a tally maintained on the company's server. This raised Cane with Bioshock and Crysis. But at least you could play offline. What we are really seeing here is the publishers groping for as best a DRM as they can find. In other words...we are all Beta testers for the ultimate DRM solution which is yet to be found (and probably never will).
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#9 |
Ace of the Deep
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#10 |
Seaman
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As far as I know, it hasn't happened yet with Ubi, but many pc game publishers are now moving in that direction. DRM is just the first step. Online pay-as-you-play pc games are for the most part profitable.. at least for a while. Offline pc games are becoming less and less profitable. When today's pc game publishers see modders expanding the lifespan of their offline games into years, they see potential future sales lost- dollars being flushed down the toilet. Whether we like it or not, the future of gaming, movies, and music is moving online to pay-per-use.
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#11 |
Ace of the Deep
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#12 |
Commander
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I want to thank Neal for sharing this with us. Ubisoft is clearly stating that they are only trying to stay alive in the "pc gaming market financially, and have been forced to implement DRM. In short I support the DRM requirement.
If my money was on the line with reference to a major investment, I certainly would take all reasonable and necessary steps to insure my investment, and I believe likewise all members here share this same view. Ubisoft is taking these measures only because they were forced to. |
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#13 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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What happens to your business if you feel the only viable strategy is to implement measures your customers absolutely will not accept? Seems to me you are acknowledging that you are unable to develop a strategy that allows you to remain viable, as a significant drop in sales due to your 'solution' means your chosen medicine is as bad, if not worse, than the disease. [As an aside, I recommend you avoid statements such as I believe likewise all members here share this same view. People here never have the same view on anything; claiming otherwise is either naiive or arrogant.] |
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#14 |
Ace of the Deep
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#15 | |
Grey Wolf
![]() Join Date: Mar 2001
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What I meant was the specifics of this system when applied to an off line, single player game. There's plenty of anecdotal evidence that a lot of single player devotees are not inclined to accept this system when there seems little to recommend it from potential customers' perspectives. That's why I suggested the business model, applied to this particular title, seemed potentially to be problematic at best. An alternative is using Steam for verification, with a monthly requirement for re-verification, otherwise allowing off line play between those times. I suspect most players would not have anywhere near as many objections to such a scheme vs. the current proposed OSP. That's before we consider the issue of consumers being forced to have a different account etc. for each publisher, which again flies in the face of customer-friendly thinking. Cheers |
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