SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-17-10, 05:42 AM   #1
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

As far as i know Ubisoft do not give out their salefigures to the public. Most statistics are usually based on sales from shops and are quite inacurate due to alot of shops not giving out salesfigures to.
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.
Ragtag is offline   Reply With Quote
Old 02-17-10, 05:54 AM   #2
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

I get my info from several distinct sources, some from some inside Ubisoft (not the devs), some independent of Ubi (marketing research groups), but I cannot say who. These are sources I have built over nearly ten years and I don't want to lose them. And I cannot say I know they are 100% accurate. But the different sources do have similar numbers.

SH2: ~95K
SH3: ~90K
SH4: ~50K

Those are US numbers, worldwide is something like 2X those figures.
__________________
SUBSIM - 26 Years on the Web

Last edited by Onkel Neal; 02-17-10 at 06:29 PM. Reason: added disclaimer
Onkel Neal is offline   Reply With Quote
Old 02-17-10, 10:01 AM   #3
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

For SH1, I had read a long time ago, I believe in a Ubisoft press release announcing SH2, that SH1 had sold 300,000 units. Of course, that was a different time when the Sim market was stronger and there was no competition from consoles.


Quote:
Originally Posted by Neal Stevens View Post
SH2: ~95K
SH3: ~90K
SH4: ~50K
On SH3, mr. Stevens may have forgotten his little sit-down with the SH4 Dev Team:

Quote:
Subsim: Back in June 2005 CNN quoted the NPD Group’s April sales numbers at 26,600 units. Is that accurate? What does Ubisoft claim for sales numbers for SH3 to date?
SH4 Dev Team: The best thing about a simulation title is that the amount of sales tends to remain constant each month. SHIII sells well even one year after its release. We estimate Silent Hunter 3 sold over 300,000 copies worldwide.
http://www.subsim.com/ssr/sh4/sh4_interview1.php

Regarding SH4, I would also think the figures were influenced more by the theater, since in terms of game mechanics and features, SH3 and SH4 were the same. From what I have read previously, the two strongest markets for subsims are U.S.A. and Germany. I presume there is less interest in Germany for the Pacific theater.

The 1,500,000 total figure seems suspect, since after we remove the 600,000 for SH1 and SH3, that leaves 900,000 for SH2 and SH4.

However, even if the 1.5 milion sales figure for sh1 to 4 since 1996 is true, it is still only a blip on Ubisoft's balance sheet. Assassin's Creed 2 alone has sold 6,000,000 copies since november and Ubisoft is predicting total sales of Euros 860,000,000 (i.e. about U.S. $1.2 billion) this year.


http://www.ubisoftgroup.com/index.ph...TTBRJTI1M0Q%3D
__________________
Bilge_Rat is offline   Reply With Quote
Old 02-17-10, 10:06 AM   #4
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

A thread about sales figures? Man i feel like i,m watching wall street reports here!
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 02-17-10, 10:09 AM   #5
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
Default

At least it gets our minds off the dreaded DRM topic for a while!
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software.
Sonarman is offline   Reply With Quote
Old 02-17-10, 10:13 AM   #6
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
However, even if the 1.5 milion sales figure for sh1 to 4 since 1996 is true, it is still only a blip on Ubisoft's balance sheet. Assassin's Creed 2 alone has sold 6,000,000 copies since november and Ubisoft is predicting total sales of Euros 860,000,000 (i.e. about U.S. $1.2 billion) this year.
Yeah, I see how rightfully they are bothered about some people pirating their new SH5 ... would ruin them to care about the loyal customers of their niche market, would it?
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 02-17-10, 11:16 AM   #7
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

According to their annual reports, total sales have ~45% US, 49% Europe, and 6% the rest of the world.

Even doubled, those numbers are quite low. Low enough, in fact, that instead of us being beholden to them ("oh, please, oh please, sell use broken products that WE will finish for you—oh, and add ), invasive DRM schemes!"—they should be beholden to us.
tater is offline   Reply With Quote
Old 02-17-10, 11:55 AM   #8
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by tater View Post
According to their annual reports, total sales have ~45% US, 49% Europe, and 6% the rest of the world.

Even doubled, those numbers are quite low. Low enough, in fact, that instead of us being beholden to them ("oh, please, oh please, sell use broken products that WE will finish for you—oh, and add ), invasive DRM schemes!"—they should be beholden to us.
Er... those numbers are percentages. They aren't high or low. They add up to 100.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 02-17-10, 12:00 PM   #9
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Concerning SH3. I can account for 3 discs.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 02-17-10, 09:24 PM   #10
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Quote:
Originally Posted by onelifecrisis View Post
Er... those numbers are percentages. They aren't high or low. They add up to 100.
Neal's numbers were real numbers. SOmone suggested that might just ne US sales.

So take the 90k sales figure, assume it is just the US, and call it 200k, it's still not huge global sales.
tater is offline   Reply With Quote
Old 02-17-10, 04:04 PM   #11
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by Bilge_Rat View Post
For SH1, I had read a long time ago, I believe in a Ubisoft press release announcing SH2, that SH1 had sold 300,000 units. Of course, that was a different time when the Sim market was stronger and there was no competition from consoles.

On SH3, mr. Stevens may have forgotten his little sit-down with the SH4 Dev Team:

Subsim: Back in June 2005 CNN quoted the NPD Group’s April sales numbers at 26,600 units. Is that accurate? What does Ubisoft claim for sales numbers for SH3 to date?
SH4 Dev Team: The best thing about a simulation title is that the amount of sales tends to remain constant each month. SHIII sells well even one year after its release. We estimate Silent Hunter 3 sold over 300,000 copies worldwide.
See the part where I said sources "inside Ubisoft (not the devs)"?
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 02-17-10, 04:20 PM   #12
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens View Post
See the part where I said sources "inside Ubisoft (not the devs)"?

oh, so it's even more of a niche product than I thought with around 90,000 sales for SH3.
__________________
Bilge_Rat is offline   Reply With Quote
Old 02-17-10, 04:23 PM   #13
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Like I said, I cannot say with 100% accuracy, but I have seen them verified by different sources. Check on the web for niche game sales, for stuff like strategy games, etc. They don't sell many copies. That's why there are no more Nuke Subsims. EA said hell no, and when Sonalysts tried to go it on their own with Dangerous Waters, it did not sell well.

But, hey, no worries, I'm sure some indie developer is working on a nuke subsim as we speak. Any day now. Soon!
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 02-17-10, 04:42 PM   #14
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

That's why it's so crazy to expect some other developer to make a decent sub sim. They'd have the same budget and time restraints. They'd still have to market it to the casual gamer. But they start from scratch! Do they have the budget to have both hardcore and mass appeal elements? No. And which of those will get cut? The hardcore stuff, since it's not vital to the mass market you have to reach. The Silent Hunter franchise is built on a first rate sim. They can put all the mass market goodies they want to on top of it as long as the guts are still there and still accessable.
Heretic is offline   Reply With Quote
Old 02-18-10, 06:00 AM   #15
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default IS that the truth - now I understand

Jesus no wonder the games scene is dying in the arse - your average sales rep earns 90k in a year

How you get a developer team working for two or three years on a title and only make 90k for your efforts thats serious loss, either that or the developers are paid peanuts

How the hell did SH2 make more than three!

R

Quote:
Originally Posted by Neal Stevens View Post
I get my info from several distinct sources, some from some inside Ubisoft (not the devs), some independent of Ubi (marketing research groups), but I cannot say who. These are sources I have built over nearly ten years and I don't want to lose them. And I cannot say I know they are 100% accurate. But the different sources do have similar numbers.

SH2: ~95K
SH3: ~90K
SH4: ~50K

Those are US numbers, worldwide is something like 2X those figures.
rascal101 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.