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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
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As far as i know Ubisoft do not give out their salefigures to the public. Most statistics are usually based on sales from shops and are quite inacurate due to alot of shops not giving out salesfigures to.
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#2 |
Born to Run Silent
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I get my info from several distinct sources, some from some inside Ubisoft (not the devs), some independent of Ubi (marketing research groups), but I cannot say who. These are sources I have built over nearly ten years and I don't want to lose them. And I cannot say I know they are 100% accurate. But the different sources do have similar numbers.
SH2: ~95K SH3: ~90K SH4: ~50K Those are US numbers, worldwide is something like 2X those figures.
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 02-17-10 at 06:29 PM. Reason: added disclaimer |
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#3 | |
Silent Hunter
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For SH1, I had read a long time ago, I believe in a Ubisoft press release announcing SH2, that SH1 had sold 300,000 units. Of course, that was a different time when the Sim market was stronger and there was no competition from consoles.
On SH3, mr. Stevens may have forgotten his little sit-down with the SH4 Dev Team: Quote:
Regarding SH4, I would also think the figures were influenced more by the theater, since in terms of game mechanics and features, SH3 and SH4 were the same. From what I have read previously, the two strongest markets for subsims are U.S.A. and Germany. I presume there is less interest in Germany for the Pacific theater. The 1,500,000 total figure seems suspect, since after we remove the 600,000 for SH1 and SH3, that leaves 900,000 for SH2 and SH4. ![]() However, even if the 1.5 milion sales figure for sh1 to 4 since 1996 is true, it is still only a blip on Ubisoft's balance sheet. Assassin's Creed 2 alone has sold 6,000,000 copies since november and Ubisoft is predicting total sales of Euros 860,000,000 (i.e. about U.S. $1.2 billion) this year. http://www.ubisoftgroup.com/index.ph...TTBRJTI1M0Q%3D
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#4 |
Admiral
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A thread about sales figures? Man i feel like i,m watching wall street reports here!
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#5 |
The Old Man
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At least it gets our minds off the dreaded DRM topic for a while!
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#6 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#7 |
Navy Seal
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According to their annual reports, total sales have ~45% US, 49% Europe, and 6% the rest of the world.
Even doubled, those numbers are quite low. Low enough, in fact, that instead of us being beholden to them ("oh, please, oh please, sell use broken products that WE will finish for you—oh, and add ), invasive DRM schemes!"—they should be beholden to us. |
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#8 | |
Maverick Modder
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#9 |
Eternal Patrol
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Concerning SH3. I can account for 3 discs.
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#10 | |
Navy Seal
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So take the 90k sales figure, assume it is just the US, and call it 200k, it's still not huge global sales. |
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#11 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#12 | |
Silent Hunter
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oh, so it's even more of a niche product than I thought with around 90,000 sales for SH3. ![]()
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#13 |
Born to Run Silent
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Like I said, I cannot say with 100% accuracy, but I have seen them verified by different sources. Check on the web for niche game sales, for stuff like strategy games, etc. They don't sell many copies. That's why there are no more Nuke Subsims. EA said hell no, and when Sonalysts tried to go it on their own with Dangerous Waters, it did not sell well.
But, hey, no worries, I'm sure some indie developer is working on a nuke subsim as we speak. Any day now. Soon! ![]()
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SUBSIM - 26 Years on the Web |
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#14 |
Commodore
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That's why it's so crazy to expect some other developer to make a decent sub sim. They'd have the same budget and time restraints. They'd still have to market it to the casual gamer. But they start from scratch! Do they have the budget to have both hardcore and mass appeal elements? No. And which of those will get cut? The hardcore stuff, since it's not vital to the mass market you have to reach. The Silent Hunter franchise is built on a first rate sim. They can put all the mass market goodies they want to on top of it as long as the guts are still there and still accessable.
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#15 | |
Grey Wolf
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Jesus no wonder the games scene is dying in the arse - your average sales rep earns 90k in a year
How you get a developer team working for two or three years on a title and only make 90k for your efforts thats serious loss, either that or the developers are paid peanuts How the hell did SH2 make more than three! R Quote:
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