SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-14-10, 09:10 AM   #76
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,282
Downloads: 90
Uploads: 0


Default

Above and beyond the TDC the water, sky look like the dark cold Atlantic. Also, the explosions/smoke look great. Thanks for posting!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-14-10, 09:11 AM   #77
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

Indeed for dud torpedoes but for bouncing torpedoes....
__________________
java`s revenge is offline   Reply With Quote
Old 02-14-10, 09:12 AM   #78
Semtex
Mate
 
Join Date: Sep 2009
Location: Periscope Depth
Posts: 58
Downloads: 50
Uploads: 0
Default

that health bar rox :|
explosion and smoke are very nice.
__________________
Semtex is offline   Reply With Quote
Old 02-14-10, 09:14 AM   #79
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

Yeah! Just so long as we have GREAT explosions then screw the rest!
Lanzfeld is offline   Reply With Quote
Old 02-14-10, 09:16 AM   #80
Semtex
Mate
 
Join Date: Sep 2009
Location: Periscope Depth
Posts: 58
Downloads: 50
Uploads: 0
Default

__________________
Semtex is offline   Reply With Quote
Old 02-14-10, 09:22 AM   #81
brandtryan
Engineer
 
Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
this TDC is just 'funny' . it shows the laziness of devs and nothing more
It's clear you have no idea how the software development lifecycle works. I can guarantee you that the TDC model has nothing to do with laziness. As if program managers/leads would be like "Oh--looks like the developers missed the mark on the TDC because they're so lazy. Oh well, darn it! Let's go gold!"
__________________
from Brandt
brandtryan is offline   Reply With Quote
Old 02-14-10, 09:30 AM   #82
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

Well, I pretty much like the new direction taken, I mean the captain feeding the data. The recognition manual is a bit crappy, but that can be modded I guess fairly easily
Main concern is, however, the over simplistic approach to manual TDC IMO. WHat about spread angle?? Gyro offset!?? Biggest concern being also the speed setting with incremental step of 2!!! May put realsim at risk... Do ships only runs at speed like 2,4,8,10 or something?!?
Also, using the map, do we have access to the usual tools we had to help us find AOB and etc.???

Game looks good for sure anyway, however that robotic voice acting is even worse than it was in previous SH and greatly kills the immersion factor as for a living crew simulation! they really need to focus on that a bit sometimes!!! Will have to mod that somehow (time to practice back my Deutsch sprache! lol and of course assembling a team of people that can record themselves too)

All in all, lots of modding to do (I won't complain lol). Let's hope though it's as really modders friendly as they told us...
__________________

kapitan_zur_see is offline   Reply With Quote
Old 02-14-10, 09:42 AM   #83
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by NoLine View Post
AOB is at what bearing your target ship sees you Neal, so the vessel in the center of the circle is your target not your ship.
Hard to believe you didnt know that. :S

cheers
Noline
It is, isn't it?
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 02-14-10, 10:01 AM   #84
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by java`s revenge View Post
Thanks Neal for this great video.

Nobody has wriiten about the great explosions and flames thereafter.
I also like the search beams from the merchants.

The game / sim isn`t perfect and maybe this was made with
an elder version.

But the angle isn`t right to shoot a torpedo at that moment. Normally it will bounce.
Thanks! Re: bounce, I had the Dud Torpedoes option off.

Quote:
Originally Posted by piri_reis View Post
A salvo was fired, but no spread angle (degrees?) was set.
I guess the all knowing XO had that covered to.. Well why not use the space on the left to display the TDC dials, and either let us see what the XO sets or let me reach over and do it myself.
Yeah, about space on the left being used for an "authentic TDC", I feel the same way, that would be neat.

Quote:
Originally Posted by LukeFF View Post
Some of you really need to figure out what you want the game to be: either a simulator where you run around and twirl all the buttons, or a simulation of how a commander interacted with his subordinates.
I prefer the option to do both But since I can do this in SH3 and SH4, I guess trying something new that other people prefer won't kill me.

I'm a student of the Capt. Kirk school of interaction; I want to do it all, wherever the action is, as a player, I want to do it; observing through the scope, updating the map with contacts based on my observations, setting up the TDC, manning the machine guns, and if I have time, supervising engine repairs, torpedo reloads, and damage control. If it were up to me, the game would have soup recipe mini-games and a sub-routine for cleaning the head. But I hear what you are saying, Luke, GR, MM, all. Some people don't want to do this. In Das Boot the captain didn't do anything but look and call out readings.


Quote:
Originally Posted by Sgtmonkeynads View Post
I can't find a reference to any captain looking through the scope, jumping up going to the TDC panel a few feet away. Then returning to scope, takeing another reading, jumping up going to said panel, etc....
so, I think this is alright for now.

I don't understand why some people are complaining about the stuff blocking their veiw, if your playing the way I do your use to this...Note the blocked view of scope, and Slideout panels all over the place....


Granted, this is what I would like to see, too, but it is more realistic the way they have it now, with the simulated shouting of orders.
Inshort, to each his own I guess.
That's what I like too, big time. But I have a hunch the goal of SH5 was to make the interface less threatening to non-hardcore subsim players. To be honest, that pic with all those dials and stuff--unless you are a serious subsim junkie, and there aren't as many as you might think, that looks like something "hard".

Quote:
Originally Posted by cherbert View Post
Neil can you confirm if you still get the effect of the boat moving when down below? I see absolutely no movement in your videos although in all of them you are at Periscope Depth.

Can you confirm if when diving etc.. on the surface.. that you do still feel the boat moving when below deck.

I am getting concerned that because of the introduction of 3rd person mode they have dropped this effect.

Perhaps I'm just used to the various mods in SH3 where this effect is very much exaggerated from stock SH3.
I'll have to find Neil and ask him.

Quote:
Originally Posted by Lanzfeld View Post
...and Neal...you HAVE to know what AOB is. For your video you set it at about 7:30 but you needed to set it at about 10:30 from the looks of it. I am still trying to figure out HOW you hit that ship???
Haha, I know, I know. I didn't set it, my First Officer did. Damn Nazi.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 02-14-10, 10:13 AM   #85
slowworm
Swabbie
 
Join Date: Nov 2009
Posts: 8
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
this TDC is just 'funny' . it shows the laziness of devs and nothing more
Agreed.

In the conning tower there is a TDC repeater that shows the setting. In real life you could take your eye from the periscope and confirm the settings on the repeater.

The repeater belongs in the periscope view since in game space taking you eye off the scope and wandering in 3d world to view the in game repeater (assuming it actually works as a repeater) is jarring. This is a human factors compromise.

The second issue is that all that clicking to drive the TDC just sucks.

Clicking the dials as placed in the OLC gui in SH3 addresses the input issue really well. Input is simple and correct entry feedback is immediate. Again, having a TDC on the periscope used to enter the numbers is a human factors compromise.

Of course, if the game actually had voice input and all I had to do was call out instructions without clicking anything first and had a read only TDC repeater in the periscope view that would work too. This would actually make it a sim seen from the captains perspective.

So far I have seen nothing that would pull me away from SH3/GWX/OLC, DRM issues aside.

Games live and die by there control mechanisms. The manual TDC issue has far more to do with control input/playability than realism in my book. The solution in SH5 is just poorly thought out.
slowworm is offline   Reply With Quote
Old 02-14-10, 10:33 AM   #86
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by brandtryan View Post
It's clear you have no idea how the software development lifecycle works. I can guarantee you that the TDC model has nothing to do with laziness. As if program managers/leads would be like "Oh--looks like the developers missed the mark on the TDC because they're so lazy. Oh well, darn it! Let's go gold!"
it is ,also, clear that you have no idea what the tdc is exactly and how it works
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 02-14-10, 10:39 AM   #87
ReFaN
Grey Wolf
 
Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
Uploads: 0
Default

Looking forwardto this, Informative video nonetheless, looking forward too more.

Rock on Kneel!
__________________



Liverpool is my relegion, Anfield is my church. True believers never walk alone.
ReFaN is offline   Reply With Quote
Old 02-14-10, 10:39 AM   #88
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by slowworm View Post

So far I have seen nothing that would pull me away from SH3/GWX/OLC, DRM issues aside.
Well, the ability to go through the whole boat is definitely a game changer, even though it adds little pure gameplay, it really adds immersion. Besides, how often does a new submarine game come out? Do you really plan to skip this expereince?
__________________
SUBSIM - 26 Years on the Web

Last edited by Subsim Admin; 02-14-10 at 11:06 AM.
Onkel Neal is offline   Reply With Quote
Old 02-14-10, 10:48 AM   #89
Sanuck
Sailor man
 
Join Date: Feb 2010
Posts: 48
Downloads: 0
Uploads: 0
Default

Morning Neal
Is that your next video
from turret to inside, map , all the rooms etc oogh i hope so
keep up the good work

Thankyou
Sanuck is offline   Reply With Quote
Old 02-14-10, 10:50 AM   #90
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

Neal,
Did you have seen the "Tomi`s" mod?

It`s nice to have to possibility to walk through te uboat. But
when i look at the video`s i don`t have a feeling
that i am onboard. I have putted some youtube movies on the sh3 forum
today. Maybe you get an idea what i mean.



__________________

Last edited by java`s revenge; 02-14-10 at 11:01 AM.
java`s revenge is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.