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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Lucky Jack
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Above and beyond the TDC the water, sky look like the dark cold Atlantic. Also, the explosions/smoke look great. Thanks for posting!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#77 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
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Indeed for dud torpedoes but for bouncing torpedoes....
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#78 |
Mate
![]() Join Date: Sep 2009
Location: Periscope Depth
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that health bar rox :|
explosion and smoke are very nice.
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#79 |
Grey Wolf
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Location: New Tripoli, PA
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Yeah! Just so long as we have GREAT explosions then screw the rest!
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#80 |
Mate
![]() Join Date: Sep 2009
Location: Periscope Depth
Posts: 58
Downloads: 50
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#81 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
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It's clear you have no idea how the software development lifecycle works. I can guarantee you that the TDC model has nothing to do with laziness. As if program managers/leads would be like "Oh--looks like the developers missed the mark on the TDC because they're so lazy. Oh well, darn it! Let's go gold!"
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from Brandt |
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#82 |
Commodore
![]() Join Date: Mar 2005
Location: France
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Well, I pretty much like the new direction taken, I mean the captain feeding the data. The recognition manual is a bit crappy, but that can be modded I guess fairly easily
Main concern is, however, the over simplistic approach to manual TDC IMO. WHat about spread angle?? Gyro offset!?? ![]() ![]() Also, using the map, do we have access to the usual tools we had to help us find AOB and etc.??? Game looks good for sure anyway, however that robotic voice acting is even worse than it was in previous SH and greatly kills the immersion factor as for a living crew simulation! they really need to focus on that a bit sometimes!!! Will have to mod that somehow (time to practice back my Deutsch sprache! lol and of course assembling a team of people that can record themselves too) All in all, lots of modding to do (I won't complain lol). Let's hope though it's as really modders friendly as they told us... |
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#83 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#84 | |||||
Born to Run Silent
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![]() I'm a student of the Capt. Kirk school of interaction; I want to do it all, wherever the action is, as a player, I want to do it; observing through the scope, updating the map with contacts based on my observations, setting up the TDC, manning the machine guns, and if I have time, supervising engine repairs, torpedo reloads, and damage control. If it were up to me, the game would have soup recipe mini-games and a sub-routine for cleaning the head. ![]() Quote:
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![]() Haha, I know, I know. I didn't set it, my First Officer did. Damn Nazi.
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SUBSIM - 26 Years on the Web |
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#85 | |
Swabbie
![]() Join Date: Nov 2009
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In the conning tower there is a TDC repeater that shows the setting. In real life you could take your eye from the periscope and confirm the settings on the repeater. The repeater belongs in the periscope view since in game space taking you eye off the scope and wandering in 3d world to view the in game repeater (assuming it actually works as a repeater) is jarring. This is a human factors compromise. The second issue is that all that clicking to drive the TDC just sucks. Clicking the dials as placed in the OLC gui in SH3 addresses the input issue really well. Input is simple and correct entry feedback is immediate. Again, having a TDC on the periscope used to enter the numbers is a human factors compromise. Of course, if the game actually had voice input and all I had to do was call out instructions without clicking anything first and had a read only TDC repeater in the periscope view that would work too. This would actually make it a sim seen from the captains perspective. So far I have seen nothing that would pull me away from SH3/GWX/OLC, DRM issues aside. Games live and die by there control mechanisms. The manual TDC issue has far more to do with control input/playability than realism in my book. The solution in SH5 is just poorly thought out. |
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#86 | |
Hellas
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#87 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
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Looking forwardto this, Informative video nonetheless, looking forward too more.
Rock on Kneel!
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#88 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web Last edited by Subsim Admin; 02-14-10 at 11:06 AM. |
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#89 |
Sailor man
![]() Join Date: Feb 2010
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Morning Neal
Is that your next video from turret to inside, map , all the rooms etc oogh i hope so keep up the good work Thankyou |
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#90 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
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Neal,
Did you have seen the "Tomi`s" mod? It`s nice to have to possibility to walk through te uboat. But when i look at the video`s i don`t have a feeling that i am onboard. I have putted some youtube movies on the sh3 forum today. Maybe you get an idea what i mean.
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![]() Last edited by java`s revenge; 02-14-10 at 11:01 AM. |
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