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Old 02-14-10, 01:43 AM   #31
Onkel Neal
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Yes, damage and flooding bars but the devs tell me there will be an option to hide them in the game.
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Old 02-14-10, 01:47 AM   #32
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Thanks for the video Neal.

I Like the new approach to TDC, calling it out, rather then imputing it yourself, seems and feels more realistic, my personal opinion though.

Whats wrong with the sounds? its all bubbly like, and its English "fairing tube one" then German "los"

Probably its just because its a preview version.

Anyway thanks Neal. I'm starting to like the game more and more.
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Old 02-14-10, 01:56 AM   #33
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Some of the replies here in this thread just make me chuckle. All along people have been clamoring for a sub sim that shows the game from the captain's perspective. The devs do just that, including a representation of the captain handing off firing data to the TDC officer. And now some are claiming this is a sloppy, unprofessional job done by the devs?

Some of you really need to figure out what you want the game to be: either a simulator where you run around and twirl all the buttons, or a simulation of how a commander interacted with his subordinates. For me, the choice is the latter, and it's going to be the route I take in any mod work I undertake for this game.
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Old 02-14-10, 01:58 AM   #34
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Quote:
Originally Posted by Neal Stevens View Post
The TDC works about the same as before, except the interface is much less "authentic" looking than before.
So in a general opinion; is SH5 turning out to be more arcade game than a simulator?
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Old 02-14-10, 02:00 AM   #35
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Quote:
Originally Posted by LukeFF View Post
Some of the replies here in this thread just make me chuckle. All along people have been clamoring for a sub sim that shows the game from the captain's perspective. The devs do just that, including a representation of the captain handing off firing data to the TDC officer. And now some are claiming this is a sloppy, unprofessional job done by the devs?

Some of you really need to figure out what you want the game to be: either a simulator where you run around and twirl all the buttons, or a simulation of how a commander interacted with his subordinates. For me, the choice is the latter, and it's going to be the route I take in any mod work I undertake for this game.
+1 I am excited and the only thorn in my saddle is the OSP, but I will speak to that with my wallet on EVERY other Ubi title. This one will just have to do with that big wart on its nose because other than that it is looking pretty good to me.
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Old 02-14-10, 02:37 AM   #36
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this TDC is just 'funny' . it shows the laziness of devs and nothing more
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Old 02-14-10, 03:06 AM   #37
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Quote:
Originally Posted by Neal Stevens View Post
Yes, damage and flooding bars but the devs tell me there will be an option to hide them in the game.

Neal,

Do you know anything about how damage works yet? What are your observations?

Is it still X number of torpedoes to sink Y ship?
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Old 02-14-10, 03:37 AM   #38
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In my long gaming career I've seen many nonsenses and "immersion killers"... but this dialog box and funny picture within the preiscope view is definitely in a top 10... if not in a top 5.

Do they really think that non-sim market would like it - so it would increase the sales ?
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Old 02-14-10, 03:40 AM   #39
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I can't find a reference to any captain looking through the scope, jumping up going to the TDC panel a few feet away. Then returning to scope, takeing another reading, jumping up going to said panel, etc....
so, I think this is alright for now.

I don't understand why some people are complaining about the stuff blocking their veiw, if your playing the way I do your use to this...Note the blocked view of scope, and Slideout panels all over the place....


Granted, this is what I would like to see, but it is more realistic the way they have it now, with the simulated shouting of orders.
Inshort, to each his own I guess.
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Old 02-14-10, 03:46 AM   #40
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Thanks Neal for this manual hi-res movie!
I waited for it a long long time...
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Old 02-14-10, 03:52 AM   #41
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Quote:
Originally Posted by FIREWALL View Post
Thx Neal

That was what I was the most concerned about of the whole sim.

I've never played or bought a RPG. And I won't start now.

I buy Simulators or as close as they can get.

Imo this doesn't cut it as a Sim.

I will buy it. But at the Ebay bargain bin someday to add it to my Sub game collection.

I'm happy with SHIII\GWX3

bye then no more posts from you then on sh5
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Old 02-14-10, 03:59 AM   #42
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bye then no more posts from you then on sh5
No No No , he has an opinion on SH5 , that doesnt mean he has to go away does it . Its a forum where people talk .
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Old 02-14-10, 04:00 AM   #43
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i liked the lighting effects from the ships searchlights.
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Old 02-14-10, 04:03 AM   #44
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Quote:
Originally Posted by Neal Stevens View Post
You're welcome.

The TDC works about the same as before, except the interface is much less "authentic" looking than before.
put a lot of worrying to rest least its in there TDC
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Old 02-14-10, 04:12 AM   #45
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Excellent video, as many i like the game more and more, it's different like SH 3 was different from silent Service and the first 2 Silent hunter.
The team has done many historical events as was asked by the players and much more and the players are so different, i know i will like it
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