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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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![]() Quote:
One quite important aspect of the u-boat 'feel' is that everything is very narrow and cramped. Simply because they stuffed a lot of machinery and personnel as close together as possible to save materials, make the whole thing harder to detect, etc. If you disturb that feeling by making the interior look too large and open, you destroy one important aspect of the whole atmosphere and immersion, at least for some people. So I can quite understand this point, although I would say that one should wait how it really looks in motion and so on. Its probably a similar thing as with cartoons: There emotions are presented totally over the top which in the end makes them appear more real. If you want to really let the player feel the narrowness of a u-boat you should probably overdo it a bit to create the same feeling that people have when they visit museum boats today. |
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#2 |
Weps
![]() Join Date: Dec 2006
Location: North Carolina
Posts: 356
Downloads: 180
Uploads: 0
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Maybe you and your crew are midgets in this title.
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