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-   -   Dimensions in SH5? (https://www.subsim.com/radioroom/showthread.php?t=161718)

urfisch 02-12-10 08:52 AM

Dimensions in SH5?
 
On many screens, the dimensions are simply wrong, or look so. In the boat there is too much space...to all sides. And in the bunker, there seem to be midgets walking around. Or it the simple answer is, the crew models are to small...but when i look at the screen in the command room...i get to know, there has to be something gotten wrong or the perspective makes the whole thing strange.

http://img300.imageshack.us/img300/7...rtentisch2.jpg

http://img525.imageshack.us/img525/9607/kartentisch.jpg

http://img17.imageshack.us/img17/6458/kart3i.jpg

And the diesels in the game are too small...

http://img230.imageshack.us/img230/6031/diesel.jpg

http://img99.imageshack.us/img99/2086/diesel2u.jpg

Any one got thoughts or news on that?

ReFaN 02-12-10 08:57 AM

Looks, quite frankly. Odd, now when you mention it.

St. Cobra 02-12-10 08:57 AM

Quote:

Originally Posted by urfisch (Post 1265660)
On many screens, the dimensions are simply wrong, or look so. In the boat there is too much space...to all sides. And in the bunker, there seem to be midgets walking around. Or it the simple answer is, the crew models are to small...but when i look at the screen in the command room...i get to know, there has to be something gotten wrong or the perspective makes the whole thing strange.






And the diesels in the game are too small...





Any one got thoughts or news on that?

Thoughts? I think we need a special joke thread for posts like this

conus00 02-12-10 09:04 AM

100% agree. I have personally visited U-505 (I know it's type IX not VII) in Chicago and you can't even walk through it without banging your head.

The SH5 makes the interior look like cathedral-size in comparison.

cardiff 02-12-10 09:06 AM

I think its a cammera trick they have used in free view which is also being used on the interior, look at the distance and size of far objects, to the size of near objects, there is false perspective rather than bad scale.

onelifecrisis 02-12-10 09:15 AM

Looks damn near perfect to me in both shots, and I know my geometry. :O:

By the way, the average European male in the 1940's was 5'6. Looks to me like the men in the screenshots are that size too.

Darkbluesky 02-12-10 09:19 AM

Yes I agree with OLC and cardiff. Make the photo with a 15/17 mm (or less) objective (in full frame camera) and you will find more or less the same feeling that in SH5 shot.

One of the mods I would like to test, is to change the FOV of the FPS view, to make it narrower and less "angular-ish".

Remember that it was one of the choices made by the director of Das Boot (someone, somewhere explained that, I don't recall), in order to try to give a feeling of small space. He could have choosen angular lenses and give a feeling like the stock SH5 (according to what is given to us), but he didn't.

Schultz 02-12-10 09:19 AM

Looks ok to me, maybe the diesel a little

oscar19681 02-12-10 09:19 AM

Whats next?

* shadows again?
* lighting effect?
* the upper left corner of the conning tower is 2 cm to small?

GoldenRivet 02-12-10 09:20 AM

my "thoughts"

its a game. :doh:

Im a realism buff and even if there was an entire meter of "error" it would appear that we still have more in SH5 than we have ever had in any subsim.

onelifecrisis 02-12-10 09:21 AM

Quote:

Originally Posted by oscar19681 (Post 1265691)
Whats next?

* shadows again?
* lighting effect?
* the upper left corner of the conning tower is 2 cm to small?

No it's the GUI. Haven't you heard? It's the wrong shade of grey!
I **** you not.

piri_reis 02-12-10 09:21 AM

Me too, I think they look very much in the correct scale.
What you're doing can rival rivet counting, it's pixel counting.
The angle of the camera, FOV, resolution, aspect ratio, all these will effect the screenshot, I bet you they designed these models almost in the correct measurements, using a 3d program. Why the heck would they make a 1meter tall guy and 2 meter tall engine room ceiling...

piri_reis 02-12-10 09:23 AM

Quote:

Originally Posted by oscar19681 (Post 1265691)
Whats next?

* shadows again?

I love this one, the nail on the wall doesn't have shadows, wth!!!
:hmmm:

urfisch 02-12-10 09:31 AM

its one thing, if there are shadows missing...which is quite a fail for a 2010 3d game. but its another if dimensions are modeled wrong...

:down:

the mapdesk is extremly too large...this looks simply crappy and is a fail too. look at the hand rails over the hatch...they are also not at the right place. i care about these details, especially if everybodys review is telling us "extremly nice detailed uboat interior".

beside this, its a pitty to have so few details in the interior. but, lets see, how easy the is to be modified.

onelifecrisis 02-12-10 09:34 AM

Quote:

Originally Posted by urfisch (Post 1265708)
its one thing, if there are shadows missing...which is quite a fail for a 2010 3d game. but its another if dimensions are modeled wrong...

:down:

the mapdesk is extremly too large...this looks simply crappy and is a fail too. look at the hand rails over the hatch...they are also not at the right place. i care about these details, especially if everybodys review is telling us "extremly nice detailed uboat interior".

beside this, its a pitty to have so few details in the interior. but, lets see, how easy the is to be modified.

It's pretty easy. You change the field of view in cameras.dat. Problem solved. :up:


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