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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Pacific Aces Dev Team
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Try to rename the hull lightmap texture in your Type VII and see what happens ![]()
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One day I will return to sea ... |
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#17 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Now for the problem above. This is not related with your work, as Hitman said, is about some conflict on the ids or names, more probably ids. In the campaign files we have others uboats using cloned conning towers that were made much before S3D and can have yet some conflicted Ids. Is just this. You need to isolate them or make your new one just unique, perhaps even the objects/nodes that they are applied over. If you have so much trouble I can help you in find them. You yet really have so much work to do with the new interiors, no? ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#18 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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i like the ideas of fm...and his skills, to make them become real.
great stuff!!! ![]()
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#19 | |
Grey Wolf
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I could kiss you, but i promise i wont ![]() I changed the ID for the actual 3d hull model and it now works perfectly with the full campaign files. I just hope changing this ID hasnt had repercussions for other files. I did load up a single mission containing the ai controlled viic and it was fine so its a bit of a puzzle as to what was using the hull models ID. BUt anyway all is well now so im going through the rest of the VIIc towers/flak guns, when those are done i`ll release the mod for the VIIc boats. |
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#20 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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May well have been the AI VIIC
IIRC we had a similar problem during GWX 2 construction or 3 with the IXD taking textures from something else Cant recall what now as soooo long ago Nice work ![]() |
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#21 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Flakmonkey,
you are welcome. I am glad I could help you once, too. I guess it would be the best if someone could reclone the AI subs because the files of the player's sub are more often modded than the AI subs. Unfortunately, I don't know how to clone the sub ![]() Cheers, LGN1 |
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#22 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yeah, the lightmaps are missing on many objects in the game...also the ships look like "plastic" cause of this...so your idea is really nice!
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#23 | |
Grey Wolf
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Id love to add this to everything in the game but it would probably be too much texture data, after all each lightmap is another texture to load. +Does anybody know which dat contains the meshes for the radar, specificly the one that wraps around the front of the tower?? Ive looked everywhere and cant seem to find it. Last edited by flakmonkey; 02-12-10 at 10:11 AM. |
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#24 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Nice
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#25 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#26 |
Grey Wolf
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By now you guys know i like to tease you with pretty pictures, so heres a few more....
Seriously though the first part of this mod is ready to release, it will be for the VIIc only and include lightmaps for turm1,2 and 4(the uflak), there is currently an issue with turm3which is why its not there. The mod doesnt alter the skins so its compatible with whichever skin you are using. Its 1:43am right now and im struggling to keep my eyes open so i`ll upload the mod first thing in the morning. ![]() ![]() ![]() + sorry for the large images, i could have sworn i selected resize when i was uploading them! |
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#27 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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You obviously have too much time.
![]() Besides of that the shots are looking brilliant. Regards, DD
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#28 |
Grey Wolf
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Brilliant work indeed. Looks way better then default texturing.
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#29 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I just knew it, I just knew it. Alot more can get wrung out of SHIII\GWX3.
![]() ![]() ![]() Thx flakmonkey and all. ![]() |
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#30 |
Loader
![]() Join Date: Feb 2007
Posts: 83
Downloads: 41
Uploads: 0
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it definitely seems to make the details on the sub stand out. : )
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