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Old 02-12-10, 07:25 AM   #1
urfisch
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yeah, the lightmaps are missing on many objects in the game...also the ships look like "plastic" cause of this...so your idea is really nice!
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Old 02-12-10, 07:40 AM   #2
flakmonkey
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Quote:
Originally Posted by urfisch View Post
yeah, the lightmaps are missing on many objects in the game...also the ships look like "plastic" cause of this...so your idea is really nice!
Its actually easier to add to the ships than it is to subs due to most ships having fewer parts and usually only 1 material, i normally dont get close enough to enemy ships to notice the lack of shadows though.

Id love to add this to everything in the game but it would probably be too much texture data, after all each lightmap is another texture to load.

+Does anybody know which dat contains the meshes for the radar, specificly the one that wraps around the front of the tower?? Ive looked everywhere and cant seem to find it.
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Old 02-12-10, 09:58 AM   #3
onelifecrisis
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Nice
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Old 02-12-10, 01:13 PM   #4
SquareSteelBar
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Quote:
Originally Posted by flakmonkey View Post
...+Does anybody know which dat contains the meshes for the radar, specificly the one that wraps around the front of the tower?? Ive looked everywhere and cant seem to find it.
I think it's sensors.dat in Library folder...
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Old 02-12-10, 08:43 PM   #5
flakmonkey
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By now you guys know i like to tease you with pretty pictures, so heres a few more....

Seriously though the first part of this mod is ready to release, it will be for the VIIc only and include lightmaps for turm1,2 and 4(the uflak), there is currently an issue with turm3which is why its not there. The mod doesnt alter the skins so its compatible with whichever skin you are using.
Its 1:43am right now and im struggling to keep my eyes open so i`ll upload the mod first thing in the morning.





+ sorry for the large images, i could have sworn i selected resize when i was uploading them!
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Old 02-12-10, 08:50 PM   #6
DivingDuck
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You obviously have too much time.
Besides of that the shots are looking brilliant.

Regards,
DD
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Old 02-12-10, 09:13 PM   #7
Sulikate
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Brilliant work indeed. Looks way better then default texturing.
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Old 02-12-10, 09:40 PM   #8
FIREWALL
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I just knew it, I just knew it. Alot more can get wrung out of SHIII\GWX3.

Thx flakmonkey and all.
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Old 02-13-10, 06:49 AM   #9
SquareSteelBar
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Quote:
Originally Posted by SquareSteelBar View Post
I think it's sensors.dat in Library folder...
Hi flakmonkey,

do you mean these?



They're really in Sensors.dat...
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Old 02-13-10, 07:50 AM   #10
flakmonkey
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Quote:
Originally Posted by SquareSteelBar View Post
Hi flakmonkey,

do you mean these?



They're really in Sensors.dat...

Thanks ssb, i found them
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Old 02-13-10, 07:53 AM   #11
Jimbuna
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This is looking really swell fm
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Old 07-23-11, 08:07 PM   #12
Wolfstriked
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Sorry to bump old post but is this already in Supaaa Dupaa turms by Ace?
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