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Old 02-10-10, 07:44 PM   #1
Reece
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Yes, when you dive they take their positions, or they should, just dive and check!
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Old 02-10-10, 08:04 PM   #2
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Quote:
Originally Posted by Reece View Post
Yes, when you dive they take their positions, or they should, just dive and check!

OK, But why is that?


Who " Drives the Boat when surfaced and following a course?

That is wierd!
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Old 02-11-10, 02:06 AM   #3
Captain Nemo
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Originally Posted by JCWolf View Post
OK, But why is that?


Who " Drives the Boat when surfaced and following a course?

That is wierd!
The two crewmen you refer to operate the forward and aft dive planes so when the u-boat is on the surface they are not required and can take a break. They will only take up their positions when submerged. However, this does not affect the crew management screen (F7).

Nemo
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Old 02-11-10, 03:49 AM   #4
Rapt0r56
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The two crewmen you refer to operate the forward and aft dive planes so when the u-boat is on the surface they are not required and can take a break. They will only take up their positions when submerged. However, this does not affect the crew management screen (F7).
Could'nt explained any better.
You can see it in Das Boot aswell, when they dive/crashdive the watch men jumps down and 2 of them go up to their positions.
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My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 02-11-10, 06:15 AM   #5
DivingDuck
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Moin JC,

in your OH version the two helmsmen leave/occupy their seats depending on sub´s depth. The next version uses another approach. You will have to order all hands on deck to make them leave their cosy seats. They will re-appaer when diving.

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Old 02-11-10, 06:34 AM   #6
JCWolf
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Thanks guys...stupid ignorante...LOL

To much time away from here I guess...LOL
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Old 02-12-10, 04:04 PM   #7
lucagaeta
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Originally Posted by DivingDuck View Post
Moin JC,

in your OH version the two helmsmen leave/occupy their seats depending on sub´s depth. The next version uses another approach. You will have to order all hands on deck to make them leave their cosy seats. They will re-appaer when diving.

Regards,
DD
Hi DD,

Always great to so many ideas, we are all waiting impatiently
version of FM have already implemented these new?

Regards
Luca
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Old 02-15-10, 03:20 PM   #8
kassman
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Hi Guys,

I've recently got back into SH3 and i've installed this mod. Really lovin this one, except all the food, lol. I've looked back through the thread and read a way to remove the food nodes. I'm quite happy to keep the crates of fruit and bread, just reduce the amount of hanging stuff.

My question is, if i do this how will it affect the part of the mod that depletes the food over time in-line with diesel? The last thing i want when i'm half way through a patrol is for SH3 to lock up or crash to desktop because i've deleted some sausages, lol

Does anyone know how to remove that part of the mod that controls the food depleting?
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