![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,792
Downloads: 171
Uploads: 0
|
![]()
Yes, when you dive they take their positions, or they should, just dive and check!
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
OK, But why is that? Who " Drives the Boat when surfaced and following a course? That is wierd! ![]() |
|
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
|
![]() Quote:
Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
|
![]() |
![]() |
![]() |
#4 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
|
![]() Quote:
![]() You can see it in Das Boot aswell, when they dive/crashdive the watch men jumps down and 2 of them go up to their positions.
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
|
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin JC,
in your OH version the two helmsmen leave/occupy their seats depending on sub´s depth. The next version uses another approach. You will have to order all hands on deck to make them leave their cosy seats. They will re-appaer when diving. Regards, DD
__________________
|
![]() |
![]() |
![]() |
#6 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]()
Thanks guys...stupid ignorante...LOL
To much time away from here I guess...LOL ![]() |
![]() |
![]() |
![]() |
#7 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
|
![]() Quote:
Always great to so many ideas, we are all waiting impatiently ![]() version of FM have already implemented these new? ![]() Regards Luca |
|
![]() |
![]() |
![]() |
#8 |
Swabbie
![]() Join Date: May 2005
Location: Staffordshire, UK
Posts: 5
Downloads: 39
Uploads: 0
|
![]()
Hi Guys,
I've recently got back into SH3 and i've installed this mod. Really lovin this one, except all the food, lol. I've looked back through the thread and read a way to remove the food nodes. I'm quite happy to keep the crates of fruit and bread, just reduce the amount of hanging stuff. My question is, if i do this how will it affect the part of the mod that depletes the food over time in-line with diesel? The last thing i want when i'm half way through a patrol is for SH3 to lock up or crash to desktop because i've deleted some sausages, lol Does anyone know how to remove that part of the mod that controls the food depleting? |
![]() |
![]() |
![]() |
|
|