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Old 02-11-10, 06:15 AM   #1
DivingDuck
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Moin JC,

in your OH version the two helmsmen leave/occupy their seats depending on sub´s depth. The next version uses another approach. You will have to order all hands on deck to make them leave their cosy seats. They will re-appaer when diving.

Regards,
DD
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Old 02-11-10, 06:34 AM   #2
JCWolf
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Thanks guys...stupid ignorante...LOL

To much time away from here I guess...LOL
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Old 02-12-10, 04:04 PM   #3
lucagaeta
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Quote:
Originally Posted by DivingDuck View Post
Moin JC,

in your OH version the two helmsmen leave/occupy their seats depending on sub´s depth. The next version uses another approach. You will have to order all hands on deck to make them leave their cosy seats. They will re-appaer when diving.

Regards,
DD
Hi DD,

Always great to so many ideas, we are all waiting impatiently
version of FM have already implemented these new?

Regards
Luca
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Old 02-15-10, 03:20 PM   #4
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Hi Guys,

I've recently got back into SH3 and i've installed this mod. Really lovin this one, except all the food, lol. I've looked back through the thread and read a way to remove the food nodes. I'm quite happy to keep the crates of fruit and bread, just reduce the amount of hanging stuff.

My question is, if i do this how will it affect the part of the mod that depletes the food over time in-line with diesel? The last thing i want when i'm half way through a patrol is for SH3 to lock up or crash to desktop because i've deleted some sausages, lol

Does anyone know how to remove that part of the mod that controls the food depleting?
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Old 02-15-10, 04:23 PM   #5
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Quote:
Originally Posted by kassman View Post
Hi Guys,

I've recently got back into SH3 and i've installed this mod. Really lovin this one, except all the food, lol. I've looked back through the thread and read a way to remove the food nodes. I'm quite happy to keep the crates of fruit and bread, just reduce the amount of hanging stuff.

My question is, if i do this how will it affect the part of the mod that depletes the food over time in-line with diesel? The last thing i want when i'm half way through a patrol is for SH3 to lock up or crash to desktop because i've deleted some sausages, lol

Does anyone know how to remove that part of the mod that controls the food depleting?
You may want to consider sending DD a PM.
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Old 02-15-10, 07:56 PM   #6
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Quote:
Originally Posted by kassman View Post
The last thing i want when i'm half way through a patrol is for SH3 to lock up or crash to desktop because i've deleted some sausages, lol
Well if it happens you will just have to eat them like the rest of us! .... now, how about another schnitzengruben!
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Old 02-15-10, 09:45 PM   #7
Rapt0r56
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Quote:
Moin JC,

in your OH version the two helmsmen leave/occupy their seats depending on sub´s depth. The next version uses another approach. You will have to order all hands on deck to make them leave their cosy seats. They will re-appaer when diving.

Regards,
DD
Can't wait for the next Version!
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Old 02-15-10, 10:25 PM   #8
JCWolf
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Sorry about this, but maybe I'm just ignorant but ,

Who "drives" the Boat when surfaced?


I mean if they appear when you dive, who " Steers the Boat course on surface?
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Old 02-15-10, 11:12 PM   #9
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The helmsman steers the boat left and right when on the surface and submerged. The main steering controls are the buttons on the box labelled BBC on the bulkhead just behind the chief engineer.

Unfortunately UBI, didn't think it important to actually give us the helmsman ....so you just have to imagine he is there!

The other two guys ( who appear and disappear ) are the planesman. They control the mini wing things (at the front and back of the sub ) which help the boat to go up and down during diving and keep it level when under water.
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Old 02-16-10, 03:14 AM   #10
DivingDuck
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Moin,
Quote:
Originally Posted by kassman View Post
Hi Guys,
...

My question is, if i do this how will it affect the part of the mod that depletes the food over time in-line with diesel? The last thing i want when i'm half way through a patrol is for SH3 to lock up or crash to desktop because i've deleted some sausages, lol

Does anyone know how to remove that part of the mod that controls the food depleting?
no need to mess with the *.sim file. Just delete the food you don´t feel like eating and you´re done.

Regards,
DD
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Old 02-16-10, 01:00 PM   #11
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This looks great, DD!

Has anyone come up with a fix for the ACM mod?
I tried to PM Gozo, but he hasn't replied yet and I'm kind inpatient here. Too many days on a dry land.

Thanks

-JB
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Old 02-16-10, 01:35 PM   #12
Anvart
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DD, small riddle for you...





To answer...
What is it "magic box"?
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Last edited by Anvart; 02-16-10 at 02:56 PM.
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Old 02-17-10, 04:26 AM   #13
DivingDuck
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Moin Anvart,
Quote:
Originally Posted by Anvart View Post
DD, small riddle for you...


To answer...
What is it "magic box"?
thanks for pointing this one out to me. I will check it.
BUT ........ non of the players ever was supposed to crawl on the floor behind the food crates to X-ray the surrounding. The only explanation would be if you were playing 'hide-and-seek'.

Regards,
DD
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Old 02-19-10, 12:06 PM   #14
JohnnyBlaze
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Quote:
Originally Posted by JohnnyBlaze View Post
This looks great, DD!

Has anyone come up with a fix for the ACM mod?
I tried to PM Gozo, but he hasn't replied yet and I'm kind inpatient here. Too many days on a dry land.

Thanks

-JB
Anyone?
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Old 02-22-10, 03:05 PM   #15
lucagaeta
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Hi
Do I need an information:
the type IX I see the crates of food is all black, is this normal?
waded's picture

Regards,
Luca





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