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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin JC,
in your OH version the two helmsmen leave/occupy their seats depending on sub´s depth. The next version uses another approach. You will have to order all hands on deck to make them leave their cosy seats. They will re-appaer when diving. Regards, DD
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Thanks guys...stupid ignorante...LOL
To much time away from here I guess...LOL ![]() |
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#3 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Always great to so many ideas, we are all waiting impatiently ![]() version of FM have already implemented these new? ![]() Regards Luca |
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#4 |
Swabbie
![]() Join Date: May 2005
Location: Staffordshire, UK
Posts: 5
Downloads: 39
Uploads: 0
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Hi Guys,
I've recently got back into SH3 and i've installed this mod. Really lovin this one, except all the food, lol. I've looked back through the thread and read a way to remove the food nodes. I'm quite happy to keep the crates of fruit and bread, just reduce the amount of hanging stuff. My question is, if i do this how will it affect the part of the mod that depletes the food over time in-line with diesel? The last thing i want when i'm half way through a patrol is for SH3 to lock up or crash to desktop because i've deleted some sausages, lol Does anyone know how to remove that part of the mod that controls the food depleting? |
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#5 | |
Chief of the Boat
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#6 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,798
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#7 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#8 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Sorry about this, but maybe I'm just ignorant but ,
Who "drives" the Boat when surfaced? I mean if they appear when you dive, who " Steers the Boat course on surface? |
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#9 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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The helmsman steers the boat left and right when on the surface and submerged. The main steering controls are the buttons on the box labelled BBC on the bulkhead just behind the chief engineer.
Unfortunately UBI, didn't think it important to actually give us the helmsman ....so you just have to imagine he is there! The other two guys ( who appear and disappear ) are the planesman. They control the mini wing things (at the front and back of the sub ) which help the boat to go up and down during diving and keep it level when under water. |
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#10 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
Regards, DD
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#11 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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This looks great, DD!
![]() Has anyone come up with a fix for the ACM mod? I tried to PM Gozo, but he hasn't replied yet and I'm kind inpatient here. Too many days on a dry land. ![]() Thanks -JB
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#12 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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DD, small riddle for you...
![]() ![]() To answer... What is it "magic box"?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 02-16-10 at 02:56 PM. |
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#13 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Anvart,
thanks for pointing this one out to me. I will check it. BUT ........ non of the players ever was supposed to crawl on the floor behind the food crates to X-ray the surrounding. The only explanation would be if you were playing 'hide-and-seek'. ![]() Regards, DD
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#14 | |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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#15 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Hi
Do I need an information: the type IX I see the crates of food is all black, is this normal? waded's picture Regards, Luca |
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