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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
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I don't think the idea of a coastal ASW vessel being on constant sonar watch that strange; it's probably a standing order; I know they certainly were when on escort duty. It must be hard work with such a shallow environment with lots of traffic. Anyone try SH1? Coastal DD's used to ping constantly, and they usually detected you.
I'm going to replay later trying the silent running method. If I'm detected passively I can only assume that there is some noise emission even on silent running. I come from SC / DW with the knowledge that all platforms emit noise all the time, to some extent, so it's merely a matter of the emitter being close enough to the listener before detection occurs; it was therefore highly unlikely that one could close on a vessel with listening gear unless acoustic conditions were very very bad. |
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#2 |
Chief
![]() Join Date: Apr 2008
Posts: 317
Downloads: 16
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I've had a few times where I'd wait on course of a fat convoy, silent running and engines off. The escorts would still pick me up if they're close enough.
Sometimes they just sail happily by.
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Snipers of the Seas One eel - one Kill |
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#3 |
中国水兵
![]() Join Date: Jan 2009
Location: Down deep avoiding drm attacks
Posts: 284
Downloads: 33
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Astic is A system using transmitted and reflected underwater sound waves to detect and locate submerged objects or measure the distance to the floor of a body of water. So with no sound at all it picks up THAT BIG MASS of metal in your case a sub.
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#4 |
Chief of the Boat
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You need the cloaking device mod otherwise there is no way of hiding your presence.
Stoooopid game engine ![]() |
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#5 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
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![]() Quote:
But then you ought to hear the pinging. My experience is that, for a example a lead escort, only starts pinging after it has got suspicious about you. |
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#6 | |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
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I tried the scenario again, this time running very slowly and using silent running. I was able to stay in Gibraltar harbour for 24 hrs, with no bother. Much as I adore GWX I wish the escorts weren't such good listeners, especially early war. You can't go flank underwater within 4km of an escort sometimes. Late-war this is completely understandable (there are many cases of u-boats detected ahead of convoys purely by passive means) but early on during the happy times they could do with some ear plugs. J |
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#7 |
Chief of the Boat
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In the early war period there are fewer escorts with veteran and elite status which should dampen down the listening ability/effectiveness of some, but not all.
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#8 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
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I wish someone put the Seawolf Class sub in SH3 to be compatible with GWX 3.0...
Firing missiles while 20 miles away at a convoy would be hilarious...! |
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#9 |
Watch
![]() Join Date: Jan 2010
Posts: 23
Downloads: 70
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From what I have read convoy escorts and patrol vessels did ping the entire time they were on duty, regardless of whether they suspected anything.
Presumably the game does not model this because it would be incredibly annoying to have to listen to all the pinging anytime an asdic equipped vessel was close by. So you may actually be being detected by asdic initially rather than hydrophone effect, and the game then starts up the pinging sound effect to add to the atmosphere of being hunted. I could be wrong and will no doubt be made fully aware of the fact if I am. ![]() |
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