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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What do you want to see in SH5 add-on? (multiple answers allowed) | |||
More types of uboats, including midget submarines. |
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101 | 61.59% |
Uboats campaign 'last years': 43-45 |
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122 | 74.39% |
Allied submarine campaign in the Atlantic |
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32 | 19.51% |
American submarine campaign in the Pacific |
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31 | 18.90% |
Italian submarine campaign in the Mediterranean / Atlantic area |
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31 | 18.90% |
Japan submarine campaign in the Pacific |
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20 | 12.20% |
Playing with naval surface ships - campaign against the Axis |
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36 | 21.95% |
Playing with naval surface ships - campaign against the Allies |
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25 | 15.24% |
Multiple Choice Poll. Voters: 164. You may not vote on this poll |
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#2 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Voted these 4 as my preferences, in order of eagerness:
7) Playing with naval surface ships - campaign against the Axis 8) Playing with naval surface ships - campaign against the Allies 1) More types of uboats, including midget submarines. 2) Campaign to the end of war: 'Last years' 43-45 --------- 7) Definitely the Multiplayer-mode saviour that would boost online play (because let's face it, the current MP mode is obsolete... coop mode doesn't always end the need for fun with your buddies). An adversarial mode that has fully playable subs fight fully playable surface ships (DDs and DEs are preferred, though I wouldn't mind all kinds of ships) would revive the spirit of online play in subsims. An SP mode (or the possibility to design missions and campaigns for it) would also be nice, as not all battles are held in the same environment (be it SP, or MP). 8) Playing with axis naval surface ships sounds like some fun, and, in the abscense of an allied ships sim, would give the oportunity fill the gap anyways in the form of mods, as long as there was the possibility of interoperability with the sub games. 1) Maybe I'm not too thrilled about midgets, though I'd definitely like to see at least Types II and IX modeled in. 2) Not really a priority because maybe it's a relatively easy thing to mod in, but it would be nice if the modders didn't have to make so much stuff for people to feel the sim is complete. We've already shown that we don't mind delays, so long as they have a purpose. Cheers ![]() |
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