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-   -   What do you want to see in SH5 add-on? (https://www.subsim.com/radioroom/showthread.php?t=161512)

PL_Andrev 02-08-10 06:20 AM

What do you want to see in SH5 add-on?
 
It is true that SH5 does not meet all our expectations. The most common defects SH5 are the limit of the types of uboats or end year of campaign. We could say that the developer left the door to the add-ons.

To give the game in our hands remaining 3 weeks. The developer, however, needs time to make a copies of the game, offices in different countries need time to make the last corrections in other language versions, copying and distribution. It can therefore suspect that the production is finished, or finalizing now.

But what should be the eventual add-on, if SH5 -hopefully- will be a great success? To help your choice, see advantages and disadvantages most popular scenarios:


1) More types of uboats, including midget submarines.

Advantages: different types of submarines give different methods of use them. Some types require a 'last years' campaign 43-45. (XXI, midget submarines, prototypes like XXVI).
Disadvantages: Actually, add nothing special to the game. Additional types are too small additions to game, especially without last years of IIWW.


2) Campaign to the end of war: 'Last years' 43-45
Advantages: additional weapon of uboats and allied escort ships, player’s career can be realized by all IIWW time.
Disadvantages: uboats in defensive. The total air supremacy and advanced allied weapon to find and destroy uboats – passive game against the dominating enemy forces may not be interesting for players.


3) Campaign with American / British submarine on the Atlantic
Advantages: The other side of the front, actions against Kriegsmarine, Regia Marina. Attacks on German convoys to Russia (39-41), Italian convoys, hunting enemy uboats, and big German battleships.
Disadvantages: Allied submarines did not have spectacular successes against the Axis forces. The game can be boring.


4) Campaign with American submarine on the Pacific
Advantages: Another front, another side, other tasks. An interesting game against the supremacy Japanese forces operating in the Pacific. Hunting for Japanese convoys and task forces. Possibility to expand game to a similar level like fighting uboats in the Atlantic.
Disadvantages: Scenario based on SH4. Complicated, interesting... but „all have already been".


5) Campaign with Italian submarine in the Mediterranean / Atlantic area
Advantages: Playing with other nation: something new since SH2/DC times.
Disadvantages: Italian forces were not given such a spectacular success in the fight against the Allies as the German uboats. Part of players may be uninterested in copying uboats scenarios with the Regia Marina flag.


6) Campaign with Japanese submarine on the Pacific
Advantages: Playing with other nation: something new since SH2/DC times. Possibility of co-operation with the aircraft transported on submarine decks. Big advantage -like playing uboats- is the possibility of playing against the "evil, imperialistic Americans". Possibility to expand game to a similar level like fighting uboats in the Atlantic (SH5) or like American fleet on Pacific (SH4) . Second (financial) adventage: huge Japan market can be interested this scenario more than uboats.
Disadvantages: Japanese units may not be as popular as uboats on main, American market. But… why not?


7) Playing with naval surface ships - campaign against the Axis
Advantages: Something new since SH2/DC times, especially with possibilities of playing at the other side and hunting uboats and fight against the main forces of the Kriegsmarine / Regia Marina. Scenario very attractive for many players, especially if it is possible to use different types of ships (DD, CL, BB, CV with planes) to escort task forces and convoys. Additional advantage is advanced adversarial mode SUB vs. DD or naval vs. naval forces (DD vs. DD) in multiplayer mode known in SH2/DC or "Battlestations" series.
Disadvantages: surface ships are not submarine and in campaign cannot hide under the water when it encounters a prevailing enemy forces, especially aircrafts. The complex construction of ships is not easy to introduce the game in 3D environment. But "Battlestations" series show that this scenario can be usable.

8) Playing with naval surface ships - campaign against the Allies
Advantages: Something new since SH2/DC times, the possibility of playing "the other side" and hunting allied convoys and against the forces of the Royal Navy / US Navy. Scenario very attractive for many players, especially if it is possible to use different types of ships (DD, CL, BB, CV with planes) to escort task forces or convoys and advanced adversarial mode SUB vs. DD or naval vs. naval forces (DD vs. DD) in multiplayer mode. More historical accuracy to play campaign as German corsairs like pocket battleship 'Graf Spee'.
Disadvantages: surface ships, unlike the submarine can not hide under the water when it encounters a prevailing enemy forces, especially aircrafts. The complex construction of ships is not easy to introduce the game in 3D environment. Scenario without protecting convoys and fight against enemy submarines can be not interesting as campaign with naval allied ships against Axis.

martes86 02-08-10 06:47 AM

Voted these 4 as my preferences, in order of eagerness:

7) Playing with naval surface ships - campaign against the Axis
8) Playing with naval surface ships - campaign against the Allies
1) More types of uboats, including midget submarines.
2) Campaign to the end of war: 'Last years' 43-45
---------
7) Definitely the Multiplayer-mode saviour that would boost online play (because let's face it, the current MP mode is obsolete... coop mode doesn't always end the need for fun with your buddies). An adversarial mode that has fully playable subs fight fully playable surface ships (DDs and DEs are preferred, though I wouldn't mind all kinds of ships) would revive the spirit of online play in subsims. An SP mode (or the possibility to design missions and campaigns for it) would also be nice, as not all battles are held in the same environment (be it SP, or MP).
8) Playing with axis naval surface ships sounds like some fun, and, in the abscense of an allied ships sim, would give the oportunity fill the gap anyways in the form of mods, as long as there was the possibility of interoperability with the sub games.
1) Maybe I'm not too thrilled about midgets, though I'd definitely like to see at least Types II and IX modeled in.
2) Not really a priority because maybe it's a relatively easy thing to mod in, but it would be nice if the modders didn't have to make so much stuff for people to feel the sim is complete. We've already shown that we don't mind delays, so long as they have a purpose.

Cheers :rock:

kptn_kaiserhof 02-08-10 08:08 AM

my two votes have to be:

extend the game 1943 - 45

extra u-boat types

Uber Gruber 02-08-10 08:37 AM

I would like to see the following in any addon:

THE REST OF THE BUG FIXES
THE REST OF THE WAR
THE REST OF THE UBOATS

Sadly those options aren't listed :wah:

Lanzfeld 02-08-10 08:43 AM

I just want a sim, not a game.

elanaiba 02-08-10 08:49 AM

Quote:

Originally Posted by Uber Gruber (Post 1261671)
I would like to see the following in any addon:

THE REST OF THE BUG FIXES
THE REST OF THE WAR
THE REST OF THE UBOATS

Sadly those options aren't listed :wah:

Actually they are.

PL_Andrev 02-08-10 09:11 AM

Quote:

Originally Posted by Uber Gruber (Post 1261671)
I would like to see the following in any addon:

THE REST OF THE BUG FIXES
THE REST OF THE WAR
THE REST OF THE UBOATS

Sadly those options aren't listed :wah:

elanaiba has right.
First your request will be realized by patches, no by add-on I hope.
:salute:

Carotio 02-08-10 09:18 AM

All of the above... :O:

Platapus 02-08-10 09:25 AM

I would like to see manual targeting and all the other stuff that makes a simulator different from an arcade game.

But I did not see that as an option. :nope:

the_belgian 02-08-10 09:34 AM

i voted for:
More types of uboats, including midget submarines.
Uboats campaign 'last years': 43-45

(i think they schould be one item since the one is mainly part of the other)

but only if they would come as a fully developed add-on.

but as for now i'm not verry demanding so i will be verry happy with a well developed,low-on-bugs SH5!

Sailor Steve 02-08-10 11:47 AM

I voted 'Yes' to everything. I would love to see them all.

I don't expect to, but I like to dream.:sunny:

McBeck 02-08-10 12:07 PM

Quote:

Originally Posted by Platapus (Post 1261695)
I would like to see manual targeting and all the other stuff that makes a simulator different from an arcade game.

But I did not see that as an option. :nope:

We dont know that manual targeting is NOT in. We know the other stuff listed is NOT in :ping:

Lord Biceps 02-08-10 12:16 PM

"More years" is probably easier to mod in than "interactive sub interiors", so they should focus on making more playable subs, definitely.

Nickolas 02-08-10 12:44 PM

option 1 and 2, also known as "the other half"

nick.

ps: stop "stealing" my signatures people :x

you know who you are :shifty:, at least ask i would never say "no" :stare:

edit: just to avoid "miscomunications", i'm kidding

TH0R 02-08-10 12:49 PM

I voted for more U-Boats and Pacific campaign.

The lack of the end of the war (beyond '43) doesn't bother me at all. I find this a very reasonable decision. The battle was lost after all, in mid '43. Very few people except HC sub simmers would find eluding enemy that knows your every step interesting, me included.


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