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Old 02-05-10, 10:13 AM   #1
irish1958
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Quote:
Originally Posted by LGN1 View Post
In addition, some issues with the GWX campaign layers have been fixed (most importantly, the aircover of the Bay of Biskay).
Would you please elaborate; what is the problem and what did you do to fix it?
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Old 02-05-10, 03:51 PM   #2
bigboywooly
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Originally Posted by irish1958 View Post
Would you please elaborate; what is the problem and what did you do to fix it?
There were some units not deleting on last waypoints or docked units with speed - half a dozen IIRC
And some of the aircover over Biscay not looping

LGN pointed out a couple to me and I spotted the rest
lol
Have altered those in my next planned release also so
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Old 02-06-10, 06:04 AM   #3
LGN1
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Hi Irish1958,

as BBW said, nothing really serious. The most serious part are the Wellington/Beaufighter/Mossie/Mossie(T) units that do not loop and are not deleted on the last waypoint. Now they loop, so there should be more aircover over the Bay of Biscay.

Thanks again, BBW, for your help.

Cheers, LGN1
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Old 02-06-10, 06:30 AM   #4
piri_reis
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Nice work and good collaboration.
Downloading now. Thanks guys
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Old 02-06-10, 08:14 AM   #5
Hitman
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This is also an excellent idea SH3 load times are in dire need of a modular approach to the campaign files, and if possible a simplification of the whole traffic.
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Old 02-06-10, 09:02 AM   #6
verte
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In fact, I don't see a big difference in loading times with the "NA" module, and the drawback for me is, that I can no longer swim into the harbour, but must start the patrol at sea, so I think that the default GWX campaign+lite harbour traffic is after all more efficient on my PC.

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One question - should I enable the "GWX_3_St_Naz_and_SchlueseV3" mod before using this campaign files?

Last edited by verte; 02-06-10 at 03:15 PM.
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Old 02-06-10, 04:49 PM   #7
LGN1
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Quote:
Originally Posted by verte View Post
In fact, I don't see a big difference in loading times with the "NA" module, and the drawback for me is, that I can no longer swim into the harbour, but must start the patrol at sea, so I think that the default GWX campaign+lite harbour traffic is after all more efficient on my PC.

----------------

One question - should I enable the "GWX_3_St_Naz_and_SchlueseV3" mod before using this campaign files?
Hi Verte,

yes, you have to activate the "GWX_3_St_Naz_and_SchlueseV3" mod before you use this mod.

Cheers, LGN1
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Old 02-06-10, 04:58 PM   #8
LGN1
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Quote:
Originally Posted by Hitman View Post
This is also an excellent idea SH3 load times are in dire need of a modular approach to the campaign files, and if possible a simplification of the whole traffic.
Hi Hitman,

thanks for the kind words. If you look at the files sizes of the different versions without the North Sea, you can see that most of them are close to the stock SH3 files (some even smaller). So, I guess it is hard to reduce the loading times much more by reducing the campaign files. To be honest, I expected a larger impact of the mod on loading times. I am wondering which other things impact the loading times? And how much?

Cheers, LGN1
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Old 06-12-17, 10:16 AM   #9
Niume
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Could someone create reduced campaing layers for WB USAM MOD ??
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