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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Would you please elaborate; what is the problem and what did you do to fix it?
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Irish1958 ![]() |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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And some of the aircover over Biscay not looping LGN pointed out a couple to me and I spotted the rest lol Have altered those in my next planned release also so ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Irish1958,
as BBW said, nothing really serious. The most serious part are the Wellington/Beaufighter/Mossie/Mossie(T) units that do not loop and are not deleted on the last waypoint. Now they loop, so there should be more aircover over the Bay of Biscay. Thanks again, BBW, for your help. Cheers, LGN1 |
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#4 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Nice work and good collaboration.
Downloading now. Thanks guys ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#5 |
Pacific Aces Dev Team
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This is also an excellent idea
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One day I will return to sea ... |
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#6 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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In fact, I don't see a big difference in loading times with the "NA" module, and the drawback for me is, that I can no longer swim into the harbour, but must start the patrol at sea, so I think that the default GWX campaign+lite harbour traffic is after all more efficient on my PC.
---------------- One question - should I enable the "GWX_3_St_Naz_and_SchlueseV3" mod before using this campaign files? Last edited by verte; 02-06-10 at 03:15 PM. |
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#7 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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yes, you have to activate the "GWX_3_St_Naz_and_SchlueseV3" mod before you use this mod. Cheers, LGN1 |
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#8 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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thanks for the kind words. If you look at the files sizes of the different versions without the North Sea, you can see that most of them are close to the stock SH3 files (some even smaller). So, I guess it is hard to reduce the loading times much more by reducing the campaign files. To be honest, I expected a larger impact of the mod on loading times. I am wondering which other things impact the loading times? And how much? Cheers, LGN1 |
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#9 |
Sea Lord
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Could someone create reduced campaing layers for WB USAM MOD ??
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