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Old 02-02-10, 02:14 AM   #121
FIREWALL
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Seems that site closed acess to view Crew.
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Old 02-02-10, 02:17 AM   #122
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im still getting it
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Old 02-02-10, 02:19 AM   #123
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I still see it too.
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Old 02-02-10, 02:46 AM   #124
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Quote:
Originally Posted by Letum View Post
I am surprised the navigator can't improve the weather.
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Old 02-02-10, 02:47 AM   #125
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Someone must do a "meet the crew" video of the das boot scene where they are on the deck of the sub in the sub pen . Please . I like these videos .
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Old 02-02-10, 03:14 AM   #126
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Quote:
Originally Posted by CaptainNemo12 View Post
"Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."


being able to draw a straight line must require a lot of skill!
Actually, that might be important.... In both SH3 and SH4, both the map and the actual 3d globe were cylinders. On a cylinder, all of the earth parallels have the same length. Thus spherical navigation becomes a linear navigation and a great circle is equal to the corresponding loxodrome. The distances along a parallel becomes greater and greater as you move away from the equator, a fact easily noticed if you try to travel from Murmansk to Greenland

We already know that the map in SH5 is cylindrical. So... why THIS comment about the navigator? Is it just a smart-ass reminder that any line you draw will be a fake "great circle"? Or is it proof that the globe 3D model is actually a GLOBE? This would be amazing as all the rules of celestial navigation would work properly. Even more, we would only need real navigation charts and slim down all un-included features (I highly doubt they'll include local magnetic deviations). The map could be simplified and left as a "White sheet". or an overlay for different image files (the maps). That would be amazing, don't you agree?
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Old 02-02-10, 03:17 AM   #127
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Quick, Pizza Hut just rang, they want all their cheese back!

Honestly, I don't know whether to laugh or cry.
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Old 02-02-10, 03:34 AM   #128
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The view crew is not working over there. Is there a secret password?
Is it soup, or MOO?
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Old 02-02-10, 03:44 AM   #129
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Have you noticed on the PC requirement page, it says: "Internet connection required".

SH5 will be no exception, DRM's in.....
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Old 02-02-10, 08:54 AM   #130
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Quote:
Originally Posted by sober View Post
Someone must do a "meet the crew" video of the das boot scene where they are on the deck of the sub in the sub pen . Please . I like these videos .
That is if we actually have crew topside and other u-boats in sh-5.
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Old 02-02-10, 09:10 AM   #131
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Unfortunately i can still view the page.

Another interesting thing , executive officer can make that the submarine will turn faster and while in silent running, everything stands still, from engines to people moving. The boat will become almost invisible for enemy sonar.


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Old 02-02-10, 09:31 AM   #132
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Quote:
Originally Posted by GoldenRivet View Post
I dont think that a torpedo officer who can jam the steering mechanism of the torpedo to create circle runners (Which is an AWESOME idea by the way) - or warm up the weapons to give them a slightly longer range is "magic"... calling it that is a bit of an exaggeration.
...
as for the navigator - who said he changes the curvature of the earth?
I think the problem people have with the abilities is not the fact that taking care of the torpedoes gives them a longer range. It's the fact that this torpedoman can make the warhead do more damage. Or the guy who can make the boat turn faster. Or dive deeper. Or the magic senses of the hydrophone operator. These are things that just would not be possible.

The Warhead has a certain amount of explosive of a certain type. Unless the torpedoman is bringing aboard extra explosives and rebuilding the warheads while on patrol, the torpedo will not be more powerful. The turning of the boat is controlled by physics. The crew is not going to be able to bend space and time to make the boat turn any faster. The crush depth of the boat is based on physics as well. The chief engineer can't keep the hull from imploding with happy thoughts. If the hydrophone operator can't hear a ship, how is he supposed to be able to give you it's location?

That's what's wrong with these abilities. There is no way they can work without magic.

As for the navigator, if I get a navigator who doesn't know how to plot a great circle route, he's getting tossed overboard and replaced with someone who wasn't sleeping in class.
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Old 02-02-10, 09:33 AM   #133
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Quote:
Originally Posted by Arrakis View Post
Have you noticed on the PC requirement page, it says: "Internet connection required".

SH5 will be no exception, DRM's in.....
Really? I bet people around here won't like that too much....
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Old 02-02-10, 09:36 AM   #134
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Really? I bet people around here won't like that too much....
Well what makes you say that then?
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Old 02-02-10, 09:37 AM   #135
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Quote:
Originally Posted by oscar19681 View Post
Well what makes you say that then?
His sonar dude just reported having a bad feeling about it.
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