![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
And the sailors will fly through the air anyway
With just plain ole GWX ![]() Glad you have it sorted Sometimes mods have an extra folder on extraction which causes all sorts of issues |
![]() |
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Jan 2010
Posts: 7
Downloads: 4
Uploads: 0
|
![]()
I'm afraid I may have spoken a bit too soon, one mod still not at all active that I can see. The Lite Harbor Traffic does not seem to work at all for me. I can't see any reason why it shouldn't, since it is one of the GWX optionals, and nothing else is overwriting it. It's not such a big deal if I use the "Start Patrols At Sea" function on SH3 Commander, but still annoying that I can't get something to work properly.
Anybody else have this problem? Any known issues with it?? |
![]() |
![]() |
![]() |
#3 |
Chief of the Boat
|
![]()
May not be what you want to hear/read but all the GWX mods packed into the supermod will work perfectly fine. It is the additional 3rd party mods that can at times prove to be problematic.
In this instance it is obviously a 3rd party mod causing the phenomena you are experiencing. |
![]() |
![]() |
![]() |
|
|