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Old 01-30-10, 02:44 PM   #22
Platapus
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Thanks for posting this technique (Coughcoughstickycoughcough)

On paper, a tool called a 10 point divider could be used for this. The concept of a 10 point divider is that no matter how wide it is extended, each point still remains in the same proportion.

http://www.landfallnavigation.com/n1188.html For a picture of what I am talking about.

A proportional divider, which has only two points, could also be used, but a 10 point divider makes it a lot easier.

It would be awesome of some smart modder could introduce a 10 point divider (or any other number) in to the plotting tools in the game.

I *think* the game 688 attack sub had it (but it could have been Fast Attack, I get them confused sometime). So I know it is possible to code. Whether it can be coded in to SH3/4 is another story.

Your way of using the circle function is innovative and imaginative. Well done!

My only issue is trying to do these steps while the game is running. Remember I am not that smart.

Tools that will help the player implement these techniques in the game are what is needed when .. ahem.. newer versions of submarine simulators are being designed.

I will be trying your method of altering the speed of the submarine. That never occurred to me. It is counter intuitive. I have always tried NOT to alter my speed. Thanks for setting me straight.

And much thanks for taking the time to put together a nice easy to follow PDF.
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