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View Poll Results: What DRM system would you accept to beat the pirates?
No DRM at all... 16 16.00%
CD key only (with limited activations) 11 11.00%
Single online software activation 45 45.00%
Publisher account (UBI) with online & phone activation 7 7.00%
Publisher account (UBI) with weekly activation 4 4.00%
(Current) Continous internet connection to play. 3 3.00%
other... (please specify in thread) 14 14.00%
Voters: 100. You may not vote on this poll

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Old 01-30-10, 08:51 AM   #16
BigBANGtheory
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DRM doesn't stop piracy it might at best slow it down a little, the joke of it is it usually ends up inhibiting legitamate users much more so than copied versions of the game.

Not sure I agree about the whole 'should be allowed to re-sell the game' argument either mainly from the PoV of the developer. I think the only justification for that is if they fundementally release a sh1t game and you want rid.

I guess what you could do is give free activation to the 1st user, then charge a nominal fee (comparable but less than the % profit the devs would get from initial retail) for subsequent activations.
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Old 01-30-10, 09:09 AM   #17
Hartmann
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None, cd protection or online activation and cheap prices.

this is the most effective antypiracy system,

here in my country SHV will cost 20 $
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Old 01-30-10, 09:15 AM   #18
Highbury
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Quote:
Originally Posted by JU_88 View Post
At this point in time, Im too tired of all this to care anymore.
Screw the DRM, screw the the Type IX. screw 44-45.
Im just gonna play SHV, make the most of it and judge it on its own merrit.
end of story.


That was my opinion with RoF and so far this kind of DRM has been harmless to me. I'd rather it wasn't there but it won't stop me buying a game. It never once made me feel repressed, they never stole my credit card info.. my pr*ck didn't fall off.. meh.
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Old 01-30-10, 09:27 AM   #19
Kaleun_Endrass
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I voted for "other...". The best copy protection I can think of is a mix of serveral techniques currently in use.
The product should be shipped with an unique key that's stored in a database on a server of the publisher. During install you have to enter that key and an online activation is performed plus important files such as the executable will be downloaded. These files have an expiring date, which means that you would have to download these files (let's say) every 3 days, if you want to play. If they manage to entirely think through and make such a copy protection they could stop piracy completely. If important program code is streamed somehow (with a reasonable solution to play offline too) then no pirate, hacker whatsoever will be able to get rid of that protection.
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Old 01-30-10, 09:28 AM   #20
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Quote:
Originally Posted by Kaleun_Endrass View Post
I voted for "other...". The best copy protection I can think of is a mix of serveral techniques currently in use.
The product should be shipped with an unique key that's stored in a database on a server of the publisher. During install you have to enter that key and an online activation is performed plus important files such as the executable will be downloaded. These files have an expiring date, which means that you would have to download these files (let's say) every 3 days, if you want to play. If they manage to entirely think through and make such a copy protection they could stop piracy completely. If important program code is streamed somehow (with a reasonable solution to play offline too) then no pirate, hacker whatsoever will be able to get rid of that protection.
How about every 15 days ala steam
If you are away on holiday you dont lose out on play time
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Old 01-30-10, 09:38 AM   #21
Hitman
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You know what would be the best anti-piracy measure?

Put in all games a hardcoded loading screen with a picture of the game Devs and their families. With a lettering: "These families live from programming hard for your pleasure when gaming. They need to eat, dress and live, and have the same right as anyone to see their work payed. Look at them and be honest, would you steal them what they have rightfully earned? Thanks for paying for this copy of the software"

Aside from that, my preferred method would be a USB item, or even better, a hardware item that bolts into a PCI slot with the game encoded into it, and whose performance/work system could only be replicated at the cost of spending more money than the game is worth. How many pirated TV cards have you seen in your life? None. Because replicating them is as expensive as buying one.

Nuff said....
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Old 01-30-10, 09:51 AM   #22
Kaleun_Endrass
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Quote:
Originally Posted by Hitman View Post
Put in all games a hardcoded loading screen with a picture of the game Devs and their families.
That won't stop anyone because behind the screen it's impersonal. You just click it away like spam.
Quote:
Aside from that, my preferred method would be a USB item
A hardware device is crackable too. I know it from the machine vision software halcon. They use an USB dongle but there's a crack available. Besides hardware is expensive regardless of what number of units.
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Old 01-30-10, 09:58 AM   #23
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Software that would only show where the pirates live so that we can visit them, rip off their heads and shove the computer down their neck for causing all this trouble in the first place!
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Old 01-30-10, 10:14 AM   #24
utops
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USB pendrive contains crypted unique code allows run the game
sounds fair to me
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Old 01-30-10, 10:42 AM   #25
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I'll accept anything that works for me without a detrimental effect on my experience.

CD check? No problem provided it works smoothly (which StarForce often didn't, for me).

Online activation? No problem.

Online connection required at all times? No problem as long as their servers (and my internet connection) remain solid.

When SH5 is released I'll monitor bug reports, as I always do with new games, and see what people say about the Ubi servers. If both are within acceptable limits, I'll buy the game.
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Old 01-30-10, 10:47 AM   #26
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Ubisoft should contact Adobe about how their online activation works with their products, such as Creative Suite. I think it is less intrusive than what Ubisoft proposes.
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Old 01-30-10, 11:37 AM   #27
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I stated other - and here is my thought.

DRM isn't about piracy. Its about reselling the game.

I have no problem with a NON-invasive DRM that would limit resells IF that was noted as its purpose AND was clearly understood PRIOR to purchase. So a one time online activation (per install) is fine - because if your data doesn't match the online activation - your not the original buyer. Sure the computer specs may not match - but if you provide minimal info (demographic info) - such as age, favorite color and food, and the city you live in (but no name, phone or email address) - then if your serial was used again by someone their data wouldn't be likely to match.

One time activation with unlimited reinstalls based off unique but non-identifying data associated with a unique serial.
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Old 01-30-10, 12:02 PM   #28
GREY WOLF 3
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Quote:
Originally Posted by PaulH513 View Post
Software that would only show where the pirates live so that we can visit them, rip off their heads and shove the computer down their neck for causing all this trouble in the first place!
they have not caused all this ubi wants to track your surfing habits ,then SPAM in your inbox.THEN OTHERS will flood in to get you to buy ,other games.in other words BIG BROTHER IS WATCHING YOU.
ANTHING ONLINE WILL BE DOWN TO ADWARE,SPYWARE ETC

conculsion stuff ubi.
That is my beleaf . Goodnight DRM
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Old 01-30-10, 12:22 PM   #29
Onkel Neal
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Quote:
Originally Posted by Dowly View Post
No DRM.

Because for the billionth time: there's no stopping the pirates. <-period. (<-wow, another one )
You never know, they said the same thing about going to the moon, can't be done.
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Old 01-30-10, 01:06 PM   #30
Nicolas
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I have buyed rFactor, superb racing sim, it has a online 'activate once' way with 5 oportunities, and this game is multiplayer, but wait, you can contact them and if you ask them for more activations they will give more to you without any charge. And theyre customer support is great.

I will be honest, lot of people play games copies and they are no thieves, i say this, because if you have a decent pc, but not enough money, it happens you know, sum up Windows + some other app + 5 games, you almost buy a new pc with that!, ok it is not excuse, what im saying is that some people money priorities are other than games, and if they copy it's not because of stealing, it's because if they want to pay for a game it will hurt theyre wallet, they just will not buy the game, probably they will forever grateful for those hours of entertaiment. You can think of rich people only have good pc and internet, (and the right to play)? not true. They can't spend on all the games. Here in Uruguay for example, commercial programs piracy is not allowed and the goberment will close your businnes or have to pay a 'fee', but in your home... Yes i know i'm not supposed to say this but the subsim forum are members from a lot of places, including 'third world' (term i hate but ok).
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