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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What DRM system would you accept to beat the pirates? | |||
No DRM at all... |
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16 | 16.00% |
CD key only (with limited activations) |
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11 | 11.00% |
Single online software activation |
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45 | 45.00% |
Publisher account (UBI) with online & phone activation |
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7 | 7.00% |
Publisher account (UBI) with weekly activation |
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4 | 4.00% |
(Current) Continous internet connection to play. |
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3 | 3.00% |
other... (please specify in thread) |
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14 | 14.00% |
Voters: 100. You may not vote on this poll |
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#1 |
A-ganger
![]() Join Date: Apr 2006
Location: North Wales, UK
Posts: 71
Downloads: 11
Uploads: 0
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What Sort of DRM protection would you accept?
Since we all agree that Pirates need to be defeated to sustain the PC Games market, and the majority of previous voters dislike the current DRM system that UBI are promoting.
What level or DRM would you accept. |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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I'll accept any kind of DRM protection that actually works to stop pirates.
If Ubi's new online DRM works, and SH5 does not get pirated, so be it, I'll accept it. |
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The main objections to copy protection schemes are usually all along the same lines. The top one is that they don't work, as they will be cracked on the game's release and in rare cases even before, due to leaks from the software companies or early review copies. Ultimately, this leads to a situation where people with a legitimate copy have more restrictions or more problems than the people who have stolen the product. E.G. Starforce not working with virtual drives or other systems not working with certain types of hardware. Or worse, keygen software that allows a pirate to play and a paying customer to lose his legitimate key. Clearly this is not the best arrangement.
The ideal copy protection system would stop the pirates playing, not the paying customers. Inconviniencing pirates won't work, as they won't mind having to do a few things to get round copy protection - like starting fake proxy servers to listen for the internet validation requests etcetera.
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#4 |
Lucky Jack
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No DRM.
Because for the billionth time: there's no stopping the pirates. <-period. (<-wow, another one ![]() |
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#5 |
Watch
![]() Join Date: Sep 2005
Posts: 27
Downloads: 14
Uploads: 0
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I would accept DRM that would cripple a portion of a pirated version effectively while posing the minimal amount of hassle to end users. ie: cdkey verification for online play/patching. The current scheme is simply too invasive. It would serve to turn more people into pirates than actually encourage sales.
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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I install the game, and ping Ubisoft.com to tell them i have done so.
Then i shut down the net connection and play.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#7 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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I voted other, just buckle under and use STEAM. It seems to be working for most of the rest of the world. It works for SHIV doesn't it?
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#8 |
Stowaway
Posts: n/a
Downloads:
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CD in the drive works for me.
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#9 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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I voted for one single online activation but that's at the condition that this requirement is removed by a patch ~6 months after release.
After 6 months usually I install/uninstall games regularly and play them on occasion. I don't want to have to register my game when I reinstall it 3 years later (or more). |
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#10 |
Mate
![]() Join Date: Nov 2009
Posts: 53
Downloads: 15
Uploads: 0
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Any DRM that
That said, I WOULD be willing to provide them with data about my hardware if they reimburse me for my service. I'd go for a % reduction of the purchasing price of their products or a monthly paiment as long as they want to know what kind of graphic card etc I'm using. ![]() |
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#11 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Well, Since I am still buying the game I guess that means I will accept (or tolerate rather) any DRM.
I dont like it, but its not the end of the world either. At this point in time, Im too tired of all this to care anymore. Screw the DRM, screw the the Type IX. screw 44-45. Im just gonna play SHV, make the most of it and judge it on its own merrit. end of story. |
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#12 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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A simple CD-Key without any activation at all that may be checked before online multiplayer sessions for uniqueness.
Everything more than that is ****ing legal costumers and I won’t be UbiSofts bitch. |
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#13 |
Loader
![]() Join Date: Sep 2009
Posts: 89
Downloads: 19
Uploads: 0
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None that I couldn't remove without any fuss (and which would therefore be totally ineffective).
Possible exception: Some validation for multiplayer content, where some way to police abusive players may be worth the intrusion. There aren't many companies I would trust with this though. |
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#14 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Any DRM that could prevent a legitimate customer using the game he
bought, in any circumstances, is unacceptable. Everything else I am happy with.
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#15 |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
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It doesnt matter what kind of protection they use. It will be hacked/pirated in 1st week.
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SHV CREW: cook lvl 3 tomato soup unlocked, torpedo man lvl 2 - +50% torpedo damage unlocked, deck gun lvl 6 - 50% to critical dmg, 10% to stun enemy and 25% to freeze enemy.
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