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Old 01-28-10, 06:25 AM   #1
Kapitanleutnant
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Maybe you could kind of "half-ass" it. As I said the game tracks the speed and direction of the wind, right? So perhaps that could somehow be taken into account when ordering a speed?
So, you order 9 knots, the game then checks the wind direction and, if you're sailing into the wind, the ship automatically starts a beating animation.

The most difficult thing would probably be setting up all the animations for the rigging that would be necessary.
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Last edited by Kapitanleutnant; 01-28-10 at 06:27 AM. Reason: beating, not tacking
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Old 01-28-10, 11:41 PM   #2
John W. Hamm
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Quote:
Originally Posted by Kapitanleutnant View Post
Maybe you could kind of "half-ass" it. As I said the game tracks the speed and direction of the wind, right? So perhaps that could somehow be taken into account when ordering a speed?
So, you order 9 knots, the game then checks the wind direction and, if you're sailing into the wind, the ship automatically starts a beating animation.

The most difficult thing would probably be setting up all the animations for the rigging that would be necessary.
Agreed I thought about the animation last night, that would certainly be difficult, however given the complexity of the waives it should be possible and not to mention there are the jap and Chinese fishing boats in the game and if memory serves they have sails.
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Old 01-29-10, 12:19 AM   #3
Highbury
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I'd be all over an Age of Sail mod, I have read alot of history books on the period.... and 22.5 Patrick O'Brian ones too lol. I am completely unable to mod myself though.
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Old 01-29-10, 12:32 AM   #4
difool2
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Have to think you'd need the SDK to make this man. Yes a dedicated Age of Sail game with all roles modeled (piracy, ship of the line, merchant smuggling) and all relevant physics up to snuff would certainly get my attention.
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Old 01-29-10, 12:48 AM   #5
tater
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Quote:
Originally Posted by Highbury View Post
I'd be all over an Age of Sail mod, I have read alot of history books on the period.... and 22.5 Patrick O'Brian ones too lol. I am completely unable to mod myself though.
Hehe, me too. SH4 is not the tool, sadly. Without a proper sailing model it would be as sucky as the games out there now.

Importantly, the SH engine treats casualties very poorly, IMO. I tried to make the deck crew take proper damage from small arms fire to no avail. It's be sort of fixed as I recall, but it's tied to the compartment in a weird way. The engine really doesn't do what we'd need it to.
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Old 01-30-10, 03:39 AM   #6
John W. Hamm
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Originally Posted by tater View Post
Hehe, me too. SH4 is not the tool, sadly. Without a proper sailing model it would be as sucky as the games out there now.

Importantly, the SH engine treats casualties very poorly, IMO. I tried to make the deck crew take proper damage from small arms fire to no avail. It's be sort of fixed as I recall, but it's tied to the compartment in a weird way. The engine really doesn't do what we'd need it to.

I fear you are right about needing the SDK for something like this....and of course after the SH3 fiscal we know that ain't happening...hmmm maybe Duci may chime in here and and give an opinion.
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Old 01-30-10, 12:11 PM   #7
tater
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I'd so love a good age of sail game.
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