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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Importantly, the SH engine treats casualties very poorly, IMO. I tried to make the deck crew take proper damage from small arms fire to no avail. It's be sort of fixed as I recall, but it's tied to the compartment in a weird way. The engine really doesn't do what we'd need it to. |
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#2 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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![]() Quote:
I fear you are right about needing the SDK for something like this....and of course after the SH3 fiscal we know that ain't happening...hmmm maybe Duci may chime in here and and give an opinion. |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I'd so love a good age of sail game.
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