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Old 01-27-10, 12:03 PM   #1
Leandros
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Originally Posted by Snestorm View Post
Ja, unfortunately.
Just had to ask because hitting one while submerged has unpleasantly crossed my mind.
This time I was kind-of hoping SH3 messed up.
But no, I'm not brave enough to try it deliberately.
Bruk periskopet - vannet er klart så langt nord, vet du.....
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Old 01-27-10, 03:16 PM   #2
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Bruk periskopet - vannet er klart så langt nord, vet du.....
God idé! Tak.
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Old 01-29-10, 03:59 PM   #3
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Just dont look at them from below... They look scary....
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Old 01-29-10, 04:51 PM   #4
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The real question is how much tonnage do you get for sinking one?

8 torpedos and 200 deckgun rounds didn't even dent one
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Old 01-29-10, 04:54 PM   #5
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The real question is how much tonnage do you get for sinking one?

8 torpedos and 200 deckgun rounds didn't even dent one
IIRC they're moddeled as environmentals and therefore indestructible, just like the dolphins and whales.





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Old 01-29-10, 05:47 PM   #6
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Thought that its impossible to moddel something as enviromental and add course, name and make it possible to indentify it at the same time...
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Old 01-29-10, 06:51 PM   #7
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Thought that its impossible to moddel something as enviromental and add course, name and make it possible to indentify it at the same time...
Always a way around most things
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Old 01-29-10, 06:50 PM   #8
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The real question is how much tonnage do you get for sinking one?

8 torpedos and 200 deckgun rounds didn't even dent one
lol you wont sink one
They have no damage model

When the game was released ( and after patching ) the Icebergs never worked - that is they never moved

After various attempts and ways of trying I think was Rubini who did it that way
Classifying them as a ship not only got them going but also meant your crew gave you an audible warning they were there so you didnt plough into one and if submerged you could hear them and save a crash also
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Old 01-30-10, 09:05 AM   #9
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lol you wont sink one
They have no damage model
I'm just trying to make sure they aren't an aircraft carrier in disguise.

http://www.darkroastedblend.com/2007...t-carrier.html

http://en.wikipedia.org/wiki/Project_Habakkuk
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Old 01-30-10, 10:58 AM   #10
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I'm just trying to make sure they aren't an aircraft carrier in disguise.

http://www.darkroastedblend.com/2007...t-carrier.html

http://en.wikipedia.org/wiki/Project_Habakkuk
Without checking the links I guess you mean the one the British were gonna make


They did actually build one ship out of ice - well ice and sawdust IIRC
At the bottom of a sound somewhere in Canada
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Old 01-30-10, 12:38 PM   #11
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Quote:
Originally Posted by Siantis View Post
I'm just trying to make sure they aren't an aircraft carrier in disguise.

http://www.darkroastedblend.com/2007...t-carrier.html

http://en.wikipedia.org/wiki/Project_Habakkuk
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Old 02-11-10, 07:26 AM   #12
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The real question is how much tonnage do you get for sinking one?

8 torpedos and 200 deckgun rounds didn't even dent one
Haha that made me laugh, how patient of you taking the time to fire 200 shells at an iceberg.
You probably will have some explaining to do when you get back to port about the whereabouts of your ammo :P

My first encounter with icebergs disappointed me. The hydrophone picked them up first as 3 slow merchants.
My patrol had been dry so far, so i went for it.
As i got closer the map named them (Iceberg 1, Iceberg 2 and Iceberg 3).
To be honest, i thought those were ship names (thought even the might be icebreakers) since i never expected icebergs to be shown on hydrophone or named on the map in the same way as ships.
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Old 02-11-10, 02:03 PM   #13
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Haha that made me laugh, how patient of you taking the time to fire 200 shells at an iceberg.
You probably will have some explaining to do when you get back to port about the whereabouts of your ammo :P

My first encounter with icebergs disappointed me. The hydrophone picked them up first as 3 slow merchants.
My patrol had been dry so far, so i went for it.
As i got closer the map named them (Iceberg 1, Iceberg 2 and Iceberg 3).
To be honest, i thought those were ship names (thought even the might be icebreakers) since i never expected icebergs to be shown on hydrophone or named on the map in the same way as ships.
They are initially identified as slow moving craft because their drift speed is 5 knots IIRC but the name changes to iceberg (which is what they are) as soon as they move into visual range and you are able to make a positive id.
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Old 02-11-10, 05:20 PM   #14
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Icebergs can sound like merchant ships...


http://www.subsim.com/radioroom/show...icebergs+sound
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