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Old 01-27-10, 10:05 AM   #15
karamazovnew
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Quote:
Originally Posted by martes86 View Post
With all due respect to the DftD devs, their sim is very far from matching SH3's quality standards in all aspects (actually, very far from being a finished product). If, say, I jumped on to that project, I'd most likely tell them to start all over, with Ogre3D. They wouldn't like the idea, as they develop (last I heard) with SDL, a rather complex API for development which doesn't totally convince me as being the ideal. So I'd end doing my own sim.

Anyways, there are a lot of modders but, how many hardcore C++ programmers are out there? I'd say not many. Very few actually.

Cheers
That might not be a bad idea... With good planning, programming can be simplified quite a lot. And I bet most here already have given up on eye-candy. An alternative would be for Ubi to open up the SH3 engine or even provide a SDK for it. That would be the day...
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