Quote:
Originally Posted by martes86
With all due respect to the DftD devs, their sim is very far from matching SH3's quality standards in all aspects (actually, very far from being a finished product). If, say, I jumped on to that project, I'd most likely tell them to start all over, with Ogre3D. They wouldn't like the idea, as they develop (last I heard) with SDL, a rather complex API for development which doesn't totally convince me as being the ideal. So I'd end doing my own sim.
Anyways, there are a lot of modders but, how many hardcore C++ programmers are out there? I'd say not many. Very few actually.
Cheers 
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That might not be a bad idea... With good planning, programming can be simplified quite a lot. And I bet most here already have given up on eye-candy. An alternative would be for Ubi to open up the SH3 engine or even provide a SDK for it. That would be the day...