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Old 01-27-10, 01:12 AM   #1
Webster
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Originally Posted by Letum View Post
There is at least one more WW2 u-boat sim in development as we speak.

we trust you wont be following the UBI example of how to ruin a game and bad advertising strategy when its ready lol
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Old 01-27-10, 01:22 AM   #2
Letum
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we trust you wont be following the UBI example of how to ruin a game and bad advertising strategy when its ready lol

Heh, I wasn't talking about subwolves, thats a strategy game.
I meant Dangerdeep.
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Old 01-27-10, 03:59 AM   #3
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i dont think this will be the last subsim. But maybe the last one with an better quality.
Because i really have respect for the work of that Open Source Simulators but they can never match an commercial product. In single aspects of the game yes but not the whole game.
For example: in that Danger of the Deep Screenies i have watched, where is the Crew?
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Old 01-27-10, 04:36 AM   #4
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in that Danger of the Deep Screenies i have watched, where is the Crew?
You can compare DotD with SH2. No Crew, no interior, just a steril boat and steril 2D interfaces...
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Old 01-27-10, 07:16 AM   #5
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Some of you are being a bit melodramatic. Of course there will be future subsims. Don't the Combat Mission guys release one every now and again? Dangerous Waters? Then there's Danger from the Deep, Subwolves.
And as I've said elswhere - there will always be a market for simulations, even if it's not as big as it was previously.*
If the SH series gets cancelled I'm certain beyond any and all doubt that another dev and publisher will move in to fill the void with their own franchise.

*I don't actually think that simulations have become less popular, rather gaming as a whole has become much more popular. Mass market games tend to marginalise simulations, and publishers want to chase that money.
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Old 01-27-10, 08:07 AM   #6
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You can compare DotD with SH2. No Crew, no interior, just a steril boat and steril 2D interfaces...
Thats it Kaleun_Endrass. SH2 is many years old. I never played DotD maybe i try it if RL allows, but to be a real option it has to be comparable with todays games. And its not, it simply cant be because of the Open Source Aspect
(many coders working at theyr freetime versus payed programmers and many more reasons which seems to be too much offtopic i think).

Its not that i think DotD is a bad game or something like that its just no real option to products like the SH3, 4 or 5.

Orbiter is called the "best" Spaceshuttle simulator and its Opensource. well, there are just no other Spaceshuttle Simulator so in relation to subsims this isnt an argument.

OpenSource is a cool thing but for Games development it cant beat a company.
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Old 01-27-10, 08:45 AM   #7
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Originally Posted by Delareon View Post

Orbiter is called the "best" Spaceshuttle simulator and its Opensource. well, there are just no other Spaceshuttle Simulator so in relation to subsims this isnt an argument.

OpenSource is a cool thing but for Games development it cant beat a company.
No , orbiter have a lot of addons and there are some space shuttles available, some better than others (and a very long list of addons).
Orbiter is the "world" where community use his addons

Orbiter and subsim are similar the only difference is the origin of the game, in a company only think in $$ while the open source thinks in users and realism.

perhaps open source in some cases canīt beat a company, the problem is that a company donīt develop a game for a limited number of users.
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Old 01-27-10, 08:56 AM   #8
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Originally Posted by Delareon View Post
OpenSource is a cool thing but for Games development it cant beat a company.
Check out Open BVE. Arguably the best modern train cab simulator available. Limited to a specific genre of train unlike MSTS, Trainz and Railsimulator/Railworks but better than all of them in it's specific area.
http://openbve.trainsimcentral.co.uk/

Point is, for a niche subject matter open source (or more importantly, fan made) games/sims can often offer more man hours and knowledge than money making game companies can afford to use and turn a profit.

With all the skills in this forum it rather suprises me that more people haven't jumped on board with Danger from the Deep to help that become the sub sim that everyone here dreams of but that is so hardcore and niche no games company will EVER make for highstreet sale.
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Old 01-27-10, 09:18 AM   #9
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With all the skills in this forum it rather suprises me that more people haven't jumped on board with Danger from the Deep to help that become the sub sim that everyone here dreams of but that is so hardcore and niche no games company will EVER make for highstreet sale.
+1

I've seen so many people say "Oh if only we could create our own subsim!" Well, you CAN. It's being done. I guess what they really mean is "oh if only someone would do all the work for me!"
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Old 01-27-10, 09:37 AM   #10
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Originally Posted by badkarma View Post
With all the skills in this forum it rather suprises me that more people haven't jumped on board with Danger from the Deep to help that become the sub sim that everyone here dreams of but that is so hardcore and niche no games company will EVER make for highstreet sale.
With all due respect to the DftD devs, their sim is very far from matching SH3's quality standards in all aspects (actually, very far from being a finished product). If, say, I jumped on to that project, I'd most likely tell them to start all over, with Ogre3D. They wouldn't like the idea, as they develop (last I heard) with SDL, a rather complex API for development which doesn't totally convince me as being the ideal. So I'd end doing my own sim.

Anyways, there are a lot of modders but, how many hardcore C++ programmers are out there? I'd say not many. Very few actually.

Cheers
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Old 01-27-10, 11:44 AM   #11
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You can compare DotD with SH2. No Crew, no interior, just a steril boat and steril 2D interfaces...
So get busy and fix those things if you don't like them. Personally I think the crew is cool, but AOD and SH1 didn't have those, and they were a blast to play.
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Old 01-27-10, 11:58 AM   #12
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So get busy and fix those things if you don't like them. Personally I think the crew is cool, but AOD and SH1 didn't have those, and they were a blast to play.
Makes me wonder how good SH5 would've been if the devs actually talked to us since they started work.

"Hey fellas, we might not have time to model all the subs so we're going with VII's only, what do you think?"

rabble rabble rabble

"Okok, but the campaign was lost in 43 so we thought to end the game then."

rabble rabble rabble

"Btw, how about this DRM thing?"

rabble rabble rabble

"FFS! What if we just put features from AOD on top of SH3 and made better graphics and fixed the bugs? What then?!"

multiple orgasms, people faint of joy

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Old 01-27-10, 01:34 PM   #13
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Makes me wonder how good SH5 would've been if the devs actually talked to us since they started work.

"Hey fellas, we might not have time to model all the subs so we're going with VII's only, what do you think?"

rabble rabble rabble

"Okok, but the campaign was lost in 43 so we thought to end the game then."

rabble rabble rabble

"Btw, how about this DRM thing?"

rabble rabble rabble

"FFS! What if we just put features from AOD on top of SH3 and made better graphics and fixed the bugs? What then?!"

multiple orgasms, people faint of joy

trust me, the devs feel the same way but you have to do what/when/how your boss tells you to do it to keep your job
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Old 01-27-10, 04:00 AM   #14
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Ah hell, if there's no more subsims around, I'll make my own one. I already have a graphics engine at my disposal.
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Old 01-27-10, 07:32 AM   #15
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Originally Posted by martes86 View Post
Ah hell, if there's no more subsims around, I'll make my own one. I already have a graphics engine at my disposal.
iīm agree , itīs the future of simulation games, games created by groups of people or single developers, for example Orbiter, it was created by Martin schweiger and itīs the only realistic space simulator ( and the best by far) also there are a full sdk so the community can create everything that they want (solar systems, planets, spacecrafts..).

If some people managed to create a thing like that , or operating systems like linux, it will be possible create a engine that could be used for all kind of games, adding modules and units , and a sdk.

Perhaps ShV itīs the last subsim for Pc released by a big company , after SHV it will be an arcade submarine games for consoles , no mods, simplified, more action focused and with a history line ,and hosted in external servers.

The first step for this sad future is SHV. itīs a test to see if the sales are good in the new target , console players.
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