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Old 01-27-10, 08:52 AM   #1
The General
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Originally Posted by JScones View Post
Thus JSGME may be useless?
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Originally Posted by elanaiba View Post
Actually in Company of Heroes its either log online (Relic Online, which is the base for their great multiplayer system) or put a disc in the drive.

Its true though that the COH protection has long ago been broken.
Is Modding SH5 still gonna be possible elanaiba or JScones (you guys should know ?
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Old 01-27-10, 08:55 AM   #2
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Is Modding still gonna be possible?
Million dollar question

I should imagine will be tho if ubi use auto updates - as you have to be online and saves stored their end - then updating will negate all mods and maybe mess with file structures
Another wait and see I guess
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Old 01-27-10, 09:04 AM   #3
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At what stage will these 'multitude' of legitimate questions be answered...probably only after the release and when we have, if we decide to buy it, have tried it.

I have 3 installs of SH3, SH3 stock, SH3 GWX and SH3 WAC

I have 2 Installs of SH4, SH4 stock ver 1.5 and SH4 Ver 1.5 with TMO 1.9.

Would be interesting to know if this will be possible with SH5.....can see their servers going into melt down!!!!!!

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Old 01-27-10, 10:05 AM   #4
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Originally Posted by bigboywooly View Post
Million dollar question

I should imagine will be tho if ubi use auto updates - as you have to be online and saves stored their end - then updating will negate all mods and maybe mess with file structures
Another wait and see I guess
However, Dan himself has said on many many many many occasions...

SHV will be more modder friendly than any previous version of the silent hunter series.
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Old 01-27-10, 10:10 AM   #5
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However, Dan himself has said on many many many many occasions...

SHV will be more modder friendly than any previous version of the silent hunter series.

He did and lets hope its so
Mind you they said the same for Sh4 which IMHO was harder than SH3
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Old 01-27-10, 11:48 AM   #6
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However, Dan himself has said on many many many many occasions...
He also said once in an interview that we mainly use the Type II, VII and IX boats.

No matter how nice these guys are, I no longer trust these devs from Bucharest. If the Ubisoft headquarter in Paris say go and make a headstand while smiling, they will make it no matter how foolish it looks.
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Old 01-27-10, 01:59 PM   #7
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What will happen if I lose my Internet connection when I play the game?
If you lose your Internet connection the game will pause while it tries to reconnect. If the Internet Connection is unable to resume you can continue the game from where you left off or from the last saved game.

:d own::dow n:
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Old 01-27-10, 02:06 PM   #8
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"Mod-friendly" and "auto-updating" are mutually exclusive.

Dan, et al, have squat to do with Ubi's distribution schemes, I imagine, too. So they make it mod-friendly, and Ubi ****s all over it with this crap.
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Old 01-28-10, 03:37 AM   #9
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Well, we all did say we wanted the save game aspect fixed....seems it is well and truly fixed now, LOL!

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Not at all. In fact you'll use it even more. Every time you load the game UBI will overwrite all your mods, and you'll have to reload them all with JSGME, making it very useful.

Except of course for the part where you don't know they've overwritten anything until you're already playing and notice the changes.

Oh, and the part where you can't add mods while in mid-patrol. Except they may have to make a special fix for that or the stuff they add might kill your career when you load a saved game...

Don't you feel so much better now?
Absolutely ecstatic.
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Old 01-28-10, 12:15 PM   #10
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Quote:
Originally Posted by Yosarian View Post
He also said once in an interview that we mainly use the Type II, VII and IX boats.

No matter how nice these guys are, I no longer trust these devs from Bucharest. If the Ubisoft headquarter in Paris say go and make a headstand while smiling, they will make it no matter how foolish it looks.
See above answer for an explanation.

And please don't make assumptions about what I would do "because I work here".
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Old 01-28-10, 12:21 PM   #11
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See above answer for an explanation.

And please don't make assumptions about what I would do "because I work here".
Agreed, the dev team has not been getting much slack around here.

I think most of us are against the online requirment.

but you heard it straight from the horses mouth - THE OSP WONT AFFECT MODABILITY
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Old 01-28-10, 12:29 PM   #12
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thx, elanaiba, for your reasoned words!
the vast majority of the member on this board never had in mind to insult the dev-team (as far as I understand).

but I will never let UBI permanently invade into my system when playing SH5, i.e. I will not buy it until a better solution of copy-protection is found.

hope, I could make myself understood.
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Old 01-28-10, 10:43 AM   #13
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Quote:
Originally Posted by GoldenRivet View Post
However, Dan himself has said on many many many many occasions...

SHV will be more modder friendly than any previous version of the silent hunter series.
Dan is speaking from a dev's perspective, and he is probably completely right when it comes the file structure, tweakable variables, scripting, etc.

Now comes the new DRM, which makes all of the effort the dev's put into opening up the game for modders redundant. He isn't probably too happy about that.
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Old 01-28-10, 12:13 PM   #14
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While I can't comment on the DRM solution, I know it wont affect the modability.

Now people can hate me if they want, can't stop that.

But the truth is the interview where we said we'll have all 3 main types of subs in the game (II,VII,IX) was done before the decision to cut IX and II from the game. Can't turn back time.

Things like that happen during development of any game. Again, if you want to be completely safe you don't answer any questions, but you wouldn't like that either

I don't see it as much of a problem. The important part is that we let you people know that only type VII submarines are in the game. It would be a mistake if you were lead to believe we have ALL in the game and then you buy it and surprise - no type IXs.

That is not the case.
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Old 01-28-10, 02:26 PM   #15
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While I can't comment on the DRM solution, I know it wont affect the modability.
Thank you very much, Dan, for your words of reassurance. I will trust you on this.
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