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Old 01-27-10, 01:59 PM   #61
xristoskaiti
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What will happen if I lose my Internet connection when I play the game?
If you lose your Internet connection the game will pause while it tries to reconnect. If the Internet Connection is unable to resume you can continue the game from where you left off or from the last saved game.

:d own::dow n:
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Old 01-27-10, 02:06 PM   #62
tater
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"Mod-friendly" and "auto-updating" are mutually exclusive.

Dan, et al, have squat to do with Ubi's distribution schemes, I imagine, too. So they make it mod-friendly, and Ubi ****s all over it with this crap.
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Old 01-28-10, 03:37 AM   #63
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Well, we all did say we wanted the save game aspect fixed....seems it is well and truly fixed now, LOL!

Quote:
Originally Posted by Sailor Steve View Post
Not at all. In fact you'll use it even more. Every time you load the game UBI will overwrite all your mods, and you'll have to reload them all with JSGME, making it very useful.

Except of course for the part where you don't know they've overwritten anything until you're already playing and notice the changes.

Oh, and the part where you can't add mods while in mid-patrol. Except they may have to make a special fix for that or the stuff they add might kill your career when you load a saved game...

Don't you feel so much better now?
Absolutely ecstatic.
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Old 01-28-10, 10:43 AM   #64
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Quote:
Originally Posted by GoldenRivet View Post
However, Dan himself has said on many many many many occasions...

SHV will be more modder friendly than any previous version of the silent hunter series.
Dan is speaking from a dev's perspective, and he is probably completely right when it comes the file structure, tweakable variables, scripting, etc.

Now comes the new DRM, which makes all of the effort the dev's put into opening up the game for modders redundant. He isn't probably too happy about that.
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Old 01-28-10, 12:13 PM   #65
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While I can't comment on the DRM solution, I know it wont affect the modability.

Now people can hate me if they want, can't stop that.

But the truth is the interview where we said we'll have all 3 main types of subs in the game (II,VII,IX) was done before the decision to cut IX and II from the game. Can't turn back time.

Things like that happen during development of any game. Again, if you want to be completely safe you don't answer any questions, but you wouldn't like that either

I don't see it as much of a problem. The important part is that we let you people know that only type VII submarines are in the game. It would be a mistake if you were lead to believe we have ALL in the game and then you buy it and surprise - no type IXs.

That is not the case.
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Old 01-28-10, 12:15 PM   #66
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Quote:
Originally Posted by Yosarian View Post
He also said once in an interview that we mainly use the Type II, VII and IX boats.

No matter how nice these guys are, I no longer trust these devs from Bucharest. If the Ubisoft headquarter in Paris say go and make a headstand while smiling, they will make it no matter how foolish it looks.
See above answer for an explanation.

And please don't make assumptions about what I would do "because I work here".
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Old 01-28-10, 12:21 PM   #67
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Quote:
Originally Posted by elanaiba View Post
See above answer for an explanation.

And please don't make assumptions about what I would do "because I work here".
Agreed, the dev team has not been getting much slack around here.

I think most of us are against the online requirment.

but you heard it straight from the horses mouth - THE OSP WONT AFFECT MODABILITY
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Old 01-28-10, 12:29 PM   #68
KL-alfman
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thx, elanaiba, for your reasoned words!
the vast majority of the member on this board never had in mind to insult the dev-team (as far as I understand).

but I will never let UBI permanently invade into my system when playing SH5, i.e. I will not buy it until a better solution of copy-protection is found.

hope, I could make myself understood.
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Old 01-28-10, 12:34 PM   #69
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Quote:
Originally Posted by KL-alfman View Post
thx, elanaiba, for your reasoned words!
the vast majority of the member on this board never had in mind to insult the dev-team (as far as I understand).

but I will never let UBI permanently invade into my system when playing SH5, i.e. I will not buy it until a better solution of copy-protection is found.

hope, I could make myself understood.
Indeed.
I think it many here are grateful for the insights and details that were delivered, by the Dev Team. But it is mainly the.. eh.. lets call it 'not really confidence building news' that come from the publisher that ticks people off.
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Old 01-28-10, 01:52 PM   #70
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Originally Posted by Thomen View Post
Indeed.
I'll third that!!!!! I've gotten great enjoyment from the games, both "vanilla" and "post-mod" and am very grateful that you guys exist, my criticisms notwithstanding.
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Old 01-28-10, 02:09 PM   #71
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Devs...

After all rantings that have gone on here, the fact that you guys still pop in makes you aces in my book.

So congrats on the work you have done, regardless of the restraints put on you.

When its out there go n have a beer...

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Old 01-28-10, 02:22 PM   #72
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Well STEAM let's me play my gammes in offline mode for when I can't connect to the Internet. Failing to do this is market suicide. I will still be buying it but if this remains unchanged I predict it will KILL Ubi sales.
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Old 01-28-10, 02:26 PM   #73
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Quote:
Originally Posted by elanaiba View Post
While I can't comment on the DRM solution, I know it wont affect the modability.
Thank you very much, Dan, for your words of reassurance. I will trust you on this.
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Old 01-28-10, 02:28 PM   #74
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So it can not auto-update the game?

The game can certainly still be modded with auto-update, it's just that the update will break the mod, the game, or both.

Doesn't change the fact I won't buy it, but that's nice to hear.
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Old 01-28-10, 02:42 PM   #75
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Tater,

Well, how many patches were there for SHIII or SHIV? How soon were they released? A stable configuration WAS reached within months of release, no? (I'm asking there because I didn't find SHIII until at least two years after publication but I promptly bought it when I did!!!)

I don't think patching will make modding "improbable" if only because updates will simply go out to fix compatibility problems and instabilities. In the time it takes to sniff out most of those problems and get fixes deployed, the mod community will be working on its wish list. When we get to a stable config, the modders can start churning out their stuff. That's not a rapid process. Also, we won't know until March what Dan meant by "modder friendly."

The bigger questions, in my mind, will be whether UBI uses this to distribute add-on content and how that will play with user mod content down the line.
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