![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Swabbie
![]() Join Date: May 2007
Posts: 6
Downloads: 1
Uploads: 0
|
![]() Quote:
The only way to have a truly dynamic campaign where your ideas of shifting the balance of power to an Axis/quicker Allied victory is to create an entirely different war, perhaps set on a different planet, yet with remarkably similar weaponry. The complaints lodge are not without some validity to them, but my time with going from SH3 to SH4 brought about a shift in the way I think about games, and how I enjoy them. We, as game playing individuals, are entirely at the discretion of our supposed masters, and will only be that way so long as we continue to allow them to be. I find while, with every sequel, and every new game coming out, the availability of the internet, and the dedication of players has created sites like this, and with it the insurmountable complaints of players and their narrow minded responses. Simply put: the magnitude of the undertaking coming along with games today is spectacularly overlooked. Modeling for video games; creating and implementing is something that is neither to be overlooked, nor taken for granted. Remember, for every individual piece that has to be introduced to the game, it has to be created by hand from an individual, then passed along to another individual to digitally render the image, then add a number of layers, and the list goes on and on. To create something that would be pixelated, or otherwise sub-par, in today's environment, is a death sentence for both the IP, and the company itself. While it would be nice to see all these sorts of things, placed into a game, with the option of every single one being added and removed at the whim of the player, we have to understand that as not the 10k said, but the most likely 500 or less players; the small margin hardcore enthusiast hold is something that can be easily overlooked, and without major repercussions. To summarize; We must understand, and have the ability to understand, why decisions to remove, or leave out, simplistic and often minor additions to the game, are simply for the better. And to satiate my natural urge to be a jerk: If you don't like it, mod it.\ Edit: tl;dr |
|
![]() |
![]() |
![]() |
|
|