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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
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As far as I know/remember, the Schnorkel in SH4 was only possible because the code for it was left over from SH3. Also, it doesn't work properly, you can use the diesel engines under water but CO2 keeps accumulating in the boat so sooner or later you have to surface.
SH5 seems to have very different inners so it's probably moot, but assuming there's no "code ro*******" all this could be added (= schnorkel, weaponry etc). Same for new subs, the hints in the interviews sound positive towards that, but even then I think it would take a long long time to see any new playable sub with a quality level on par with the stock SH5 Type VII. DLCs aren't a shameful solution, first argument is that they're made by a professional team with the best knowledge of the game engine and the best tools, and second is that they would be produced much much faster than if they're done by a handful of modders (which is approximately the number of people who can model stuff in such detail). |
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