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Old 01-20-10, 03:11 AM   #1
looney
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Quote:
Originally Posted by Letum View Post
There are AI u-boats and they will respond to contact reports and attack
ships (like planes sometimes do in SH3).

That's all; no true wolfpacks.

Actually I think that is precise how wolfpacks worked.
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Old 01-20-10, 03:40 AM   #2
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You won't be informed by the BdU who're in the action. AIs won't probably be in the see in the first place (to affect campaign result) so there won't be true radio reports, and of course so no AI to shadow. Your shadowing effort will not be awarded by BdU either (probably) It's not wolfpack but more like corp action on the sight. The lack of interactive BdU is in my top disappointment.
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Old 01-20-10, 09:27 AM   #3
Uber Gruber
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Who cares about wolfpacks, all we'd see is a few distant explosions and maybe hear a few depth charges....thats rubbish. I'd much rather UBI and the devs spent the time animating little objects on the VII and enhancing the crew's facial features so that their personality shines through.

Wolfpacks indeed!...are you all mad?!!
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Old 01-20-10, 07:05 PM   #4
Letum
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Quote:
Originally Posted by looney View Post
Actually I think that is precise how wolfpacks worked.

Certainly not.

In the happy times boats would communicate with Bdu (and hence other
boats via friendly interception) and Bdu would coordinate other boats to
stalk convoys. Attack orders where also given by Bdu and one boat
was generally ordered not to attack, but to send regular position reports.

There where some two dozen organized attacks like this in 42 involving
5-20 u-boats. The attacks often lasted several days or even a week or
more.

The point is; these where successful because they where organized and
involved communication. This is what SHV's AI encounters will not
include.

A wolf-pack without organizational and communication is no pack at all.
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Old 01-20-10, 07:41 PM   #5
longam
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Quote:
Originally Posted by Letum View Post
Certainly not.

In the happy times boats would communicate with Bdu (and hence other
boats via friendly interception) and Bdu would coordinate other boats to
stalk convoys. Attack orders where also given by Bdu and one boat
was generally ordered not to attack, but to send regular position reports.

There where some two dozen organized attacks like this in 42 involving
5-20 u-boats. The attacks often lasted several days or even a week or
more.

The point is; these where successful because they where organized and
involved communication. This is what SHV's AI encounters will not
include.

A wolf-pack without organizational and communication is no pack at all.
But according to the interview this actually happens just without the communication part. You just have to be in the area where the WP are in and hang or shadow.
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Old 01-20-10, 07:42 PM   #6
GoldenRivet
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Quote:
Originally Posted by longam View Post
But according to the interview this actually happens just without the communication part. You just have to be in the area where the WP are in and hang or shadow.
I'll wager that with some modding, these communications can be simulated
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Old 01-21-10, 10:39 PM   #7
kptn_kaiserhof
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wolfpack!!!
wolfpack!!!
wolfpack!!!
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Old 01-21-10, 11:03 PM   #8
finchOU
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I guess what I'm interested in is:

1. how these AI boats "get to the scene". Spawn...or are they actaully in certain areas and tavel to the Convoy.

2. What kind of Tactics they employ...and how the allied AI responds?

3. Will shadowing (aka constant position reports of the convey) effect how AI uboats 'get to the scene'.

4. are there novice and vetern ai subs...(aka different skill levels?)

5. what happens after attacking? do they go home?

this could be very interesting...or very dull.
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Old 01-22-10, 12:29 AM   #9
Méo
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Quote:
Dan: We definitely have AI U-boats in the game. The level of interaction with them right now is limited, but there is a role for them in the campaign, so basically they will help the player accomplish his goals, but that is all I can say about it right now.
IMHO, The true question now is:

right now is limited ... will it be possible to modify this to get something like this:

Quote:
Originally Posted by Letum View Post
In the happy times boats would communicate with Bdu (and hence other
boats via friendly interception) and Bdu would coordinate other boats to
stalk convoys. Attack orders where also given by Bdu and one boat
was generally ordered not to attack, but to send regular position reports.

There where some two dozen organized attacks like this in 42 involving
5-20 u-boats. The attacks often lasted several days or even a week or
more.

The point is; these where successful because they where organized and
involved communication. This is what SHV's AI encounters will not
include.

A wolf-pack without organizational and communication is no pack at all.

I wanna live a night (in the game) like this!
http://en.wikipedia.org/wiki/Convoy_SC_7
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Old 01-22-10, 12:36 AM   #10
Lanzfeld
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My best Hedi Klum: "Wolfpacks are out!, er...kinda."

Think Project Runway....my wife makes me watch it.
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Old 01-22-10, 12:57 AM   #11
THE_MASK
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I think this is how wolfpacks in SH5 will work . If you are prepared to shadow a convoy then there will be a % chance that you will see or hear wolf pack activity if you happen to be in a wolf pack area . I wouldnt imagine that the AI sub would have to be modelled as you would never see them anyway .
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Old 01-22-10, 01:30 AM   #12
Méo
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Quote:
Originally Posted by sober View Post
If you are prepared to shadow a convoy then there will be a % chance that you will see or hear wolf pack activity if you happen to be in a wolf pack area .
At least I hope it will wait for darkness to attack.
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Old 01-22-10, 01:30 AM   #13
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my hunch is that wolfpacks in the correct and historical meening, will come later as an addon.
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Old 01-22-10, 04:12 AM   #14
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as stated before there are wolfpacks, who act independently - also with firing torpedos. and if there are boats near your position, and you will report contacts, you might see them attack. but thats all. no communication, no interaction.

i wonder, how modable this feature will be. beside the lined "dynamic campaign"...
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