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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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You won't be informed by the BdU who're in the action. AIs won't probably be in the see in the first place (to affect campaign result) so there won't be true radio reports, and of course so no AI to shadow. Your shadowing effort will not be awarded by BdU either (probably) It's not wolfpack but more like corp action on the sight. The lack of interactive BdU is in my top disappointment.
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#3 |
Stowaway
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Who cares about wolfpacks, all we'd see is a few distant explosions and maybe hear a few depth charges....thats rubbish. I'd much rather UBI and the devs spent the time animating little objects on the VII and enhancing the crew's facial features so that their personality shines through.
Wolfpacks indeed!...are you all mad?!! |
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#4 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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![]() Certainly not. In the happy times boats would communicate with Bdu (and hence other boats via friendly interception) and Bdu would coordinate other boats to stalk convoys. Attack orders where also given by Bdu and one boat was generally ordered not to attack, but to send regular position reports. There where some two dozen organized attacks like this in 42 involving 5-20 u-boats. The attacks often lasted several days or even a week or more. The point is; these where successful because they where organized and involved communication. This is what SHV's AI encounters will not include. A wolf-pack without organizational and communication is no pack at all.
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#5 | |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
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#6 |
Subsim Aviator
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I'll wager that with some modding, these communications can be simulated
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#7 |
XO
![]() Join Date: Aug 2005
Posts: 418
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wolfpack!!!
wolfpack!!! wolfpack!!! |
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#8 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
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I guess what I'm interested in is:
1. how these AI boats "get to the scene". Spawn...or are they actaully in certain areas and tavel to the Convoy. 2. What kind of Tactics they employ...and how the allied AI responds? 3. Will shadowing (aka constant position reports of the convey) effect how AI uboats 'get to the scene'. 4. are there novice and vetern ai subs...(aka different skill levels?) 5. what happens after attacking? do they go home? this could be very interesting...or very dull. |
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#9 | ||
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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right now is limited ... will it be possible to modify this to get something like this: Quote:
I wanna live a night (in the game) like this! http://en.wikipedia.org/wiki/Convoy_SC_7 |
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#10 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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My best Hedi Klum: "Wolfpacks are out!, er...kinda."
Think Project Runway....my wife makes me watch it. |
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#11 |
Ace of the deep .
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I think this is how wolfpacks in SH5 will work . If you are prepared to shadow a convoy then there will be a % chance that you will see or hear wolf pack activity if you happen to be in a wolf pack area . I wouldnt imagine that the AI sub would have to be modelled as you would never see them anyway .
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#12 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#13 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
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my hunch is that wolfpacks in the correct and historical meening, will come later as an addon.
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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as stated before there are wolfpacks, who act independently - also with firing torpedos. and if there are boats near your position, and you will report contacts, you might see them attack. but thats all. no communication, no interaction.
i wonder, how modable this feature will be. beside the lined "dynamic campaign"...
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