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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#511 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
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happy new year, everyone!
I used OLC GUI 1.2.7 fpr quite some time and recently installed the Ubermod (mkii2c plus mkiid update). one quick question: why can't i access the aob finder (u-jagd tools) anymore? i click on the wheel but nothing happens ![]() |
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#512 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
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ehhhhh, found the problem!
while reinstalling sh3 gwx and olc mkiid i tested w/o 100% realism (auto targeting ON), which, IIRC disables the aob finder... |
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#513 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Two quick questions:
- Are there larger orders available? For example, the compass is bit too small for my taste. - The mod enabler says there's a conflict with the WaterStream/Exhaust-Kombimod. Does anyone know if it works or what exactly would not work using these together with the GUI? |
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#514 | |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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And one answer:
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#515 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Which files are reported as conflicting?
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#516 | ||
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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And a big thanks for sticking around to answer all those questions. ![]() |
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#517 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Materials.dat I once made that compatible with the water stream mod. It may still be compatible. Try enabling water streams and exhausts first, OLC second. If that works, great. You'll know whether it's working by looking at the water stream and exhaust effects. If you see problems with them then you'll need to enable the mos in the other order (and then you'll get glow in the dark particles).
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#518 |
Stowaway
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Glow in the dark particles....I think I have that....do they follow the camera position such that if I free cam away from the boat the glow in the dark particles follow ? If so then I definately have that......any cure ?
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#519 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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No idea what could cause what you describe, but if you have mod conflicts then obviously you should try it without the conflicting mod and see if that fixes it.
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#520 | |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
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#521 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#522 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
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It looks that there is a problem with OLC + ede + lrt still showing repair time (when ltr should disable this)
To repair it (that is, disable time of repair) this options must be changed in menu_1024_768.ini: [G67 I608] Type=1040;Scroll text ItemID=0x67000389 ParentID=0x67000000 Pos=290,316,240,167 Color=0xFF Materials=8 Display=4;All directions Mat 0=DATA/Menu/Data/back.tga Mat 1=DATA/Menu/Data/back.tga Mat 2=DATA/Menu/Data/back.tga Mat 3=DATA/Menu/Data/back.tga Mat 4=DATA/Menu/Data/scarr0.tga Mat 5=DATA/Menu/Data/scarr1.tga Mat 6=DATA/Menu/Data/scarr2.tga Mat 7=DATA/Menu/Data/scarr3.tga MatFlags=0x1 TexFmt=0x9 Font=14 Text=0 TextFlags=0x10 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G67 I609] Type=1040;Scroll text ItemID=0x6700038A ParentID=0x67000000 Pos=537,316,110,167 Color=0xFF Materials=8 Display=4;All directions Mat 0=DATA/Menu/Data/back.tga Mat 1=DATA/Menu/Data/back.tga Mat 2=DATA/Menu/Data/back.tga Mat 3=DATA/Menu/Data/back.tga Mat 4=DATA/Menu/Data/scarr0.tga Mat 5=DATA/Menu/Data/scarr1.tga Mat 6=DATA/Menu/Data/scarr2.tga Mat 7=DATA/Menu/Data/scarr3.tga MatFlags=0x1 TexFmt=0x9 Font=14 Text=0 TextFlags=0x10 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G67 I610] Type=1040;Scroll text ItemID=0x6700038B ParentID=0x67000000 Pos=675,316,34,34 Color=0xFF Materials=8 Display=4;All directions Mat 0=DATA/Menu/Data/back.tga Mat 1=DATA/Menu/Data/back.tga Mat 2=DATA/Menu/Data/back.tga Mat 3=DATA/Menu/Data/back.tga Mat 4=DATA/Menu/Data/scarr0.tga Mat 5=DATA/Menu/Data/scarr1.tga Mat 6=DATA/Menu/Data/scarr2.tga Mat 7=DATA/Menu/Data/scarr3.tga MatFlags=0x1 TexFmt=0x9 Font=5 Text=0 TextFlags=0x10 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ^ this options are with disabled time of repair, taken from original Longer repair time mod (The differences are: "Font=14" and "Pos=675,316,34,34") |
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#523 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Even with LRT, there are still repair times displayed. They are just more inaccurate. The vanilla times show exactly how many hours, minutes and seconds the repair will take. With LRT you just get rough times, for example "1 to 8 hours" - If you see these rough times in your game, then that's what it should be like.
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#524 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
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Yes, you should get the rough "1 to 8 hours" times with LRT, but with OLC+LRT you still did get the additional hours / minutes / seconds - the changes that I posted earlier disable this, so you have only rough times as in original LRT
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#525 | |
Stowaway
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Tags |
gold, gui, olc, olce2, ubermod |
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