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Old 01-12-10, 04:34 PM   #1
Kaleun Cook
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Two quick questions:

- Are there larger orders available? For example, the compass is bit too small for my taste.

- The mod enabler says there's a conflict with the WaterStream/Exhaust-Kombimod. Does anyone know if it works or what exactly would not work using these together with the GUI?
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Old 01-12-10, 04:37 PM   #2
Kaleun Cook
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And one answer:

Quote:
hm... why do i not see any ships etc. on map (after mkii)
Because it's deactivated with this mod for more realism. You'll have to use the drawing tools at the navigator screen to draw the contacts your bridge crew reports.
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Old 01-12-10, 05:01 PM   #3
onelifecrisis
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Quote:
Originally Posted by Kaleun Cook View Post
Two quick questions:

- Are there larger orders available? For example, the compass is bit too small for my taste.

- The mod enabler says there's a conflict with the WaterStream/Exhaust-Kombimod. Does anyone know if it works or what exactly would not work using these together with the GUI?
There are other GUI mods with larger dials.

Which files are reported as conflicting?
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Old 01-12-10, 05:18 PM   #4
Kaleun Cook
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Quote:
There are other GUI mods with larger dials.
Sorry, my post should have read "aren't there larger dials" - I think one of your earlier versions came with optional large slide-out dials. Are those not supported anymore?

Quote:
Which files are reported as conflicting?
It's Materials.dat

And a big thanks for sticking around to answer all those questions.
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Old 01-12-10, 05:32 PM   #5
onelifecrisis
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Quote:
Originally Posted by Kaleun Cook View Post
Sorry, my post should have read "aren't there larger dials" - I think one of your earlier versions came with optional large slide-out dials. Are those not supported anymore?



It's Materials.dat

And a big thanks for sticking around to answer all those questions.
No, I never made any larger dials than these.

Materials.dat
I once made that compatible with the water stream mod. It may still be compatible. Try enabling water streams and exhausts first, OLC second. If that works, great. You'll know whether it's working by looking at the water stream and exhaust effects. If you see problems with them then you'll need to enable the mos in the other order (and then you'll get glow in the dark particles).
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Old 01-12-10, 07:10 PM   #6
Uber Gruber
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Glow in the dark particles....I think I have that....do they follow the camera position such that if I free cam away from the boat the glow in the dark particles follow ? If so then I definately have that......any cure ?
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Old 01-12-10, 07:50 PM   #7
onelifecrisis
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Quote:
Originally Posted by Uber Gruber View Post
Glow in the dark particles....I think I have that....do they follow the camera position such that if I free cam away from the boat the glow in the dark particles follow ? If so then I definately have that......any cure ?
Hard to picture what you describe. All I mean by GITD particles is that some particles(eg water splashes, smoke) will have the wrong colours and this is most noticable at night (when they appear much too bright).

No idea what could cause what you describe, but if you have mod conflicts then obviously you should try it without the conflicting mod and see if that fixes it.
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Old 01-13-10, 02:12 PM   #8
Kaleun Cook
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Quote:
I once made that compatible with the water stream mod. It may still be compatible. Try enabling water streams and exhausts first, OLC second. If that works, great. You'll know whether it's working by looking at the water stream and exhaust effects. If you see problems with them then you'll need to enable the mos in the other order (and then you'll get glow in the dark particles).
Looks good so far, I should simply have tried it before blabbering about it here. Sorry about that.
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