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Old 01-12-10, 04:26 PM   #76
Jimbuna
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Quote:
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For me it's great to not have a limited 3d interior, and the station should be 3d too, that would be fantastic, i would like to have an option to disable the 'jump to station' that i really hate, and have to walk or run, it needs more 'smart' ai crew of course. I cant believe why someone would not see how nice it will be, if done well. If the gameplay is good it will add a lot to inmersion.
I think If they put first person style into the game, its a must have the full access to the whole submarine. I wonder how they will do that. It's a new concept in simulations isn't?
But if you are forced to repeatedly 'run' to your station in an emergency situation, how would you feel if you had the ability to run 'through' your crew or alternately repeatedly bounced off those that were in your way?
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Old 01-13-10, 12:03 PM   #77
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bad... but not bouncing they must get out of the way!
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Old 01-13-10, 12:23 PM   #78
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Wouldn't it be cool that if you sucked at running through the boat, or getting off the bridge, then your crash dive time would suffer and your boat would be more likely to get bombed?
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Old 01-13-10, 04:33 PM   #79
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Wouldn't it be cool that if you sucked at running through the boat, or getting off the bridge, then your crash dive time would suffer and your boat would be more likely to get bombed?
the devs did say "dont get caught on deck or you wont be able to dive untill you get inside"

maybe its wishfull thinking but i imagine that means you need to be at the correct station to give the orders
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Old 01-14-10, 12:10 AM   #80
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Accurate physics modeling and precise adherence to canon within a simulation are intellectually compelling. Tonnage notwithstanding, immersive virtual environments lend themselves to complementary actual environments and compel one's emotional sensitivities with waves of nostalgia and imaginative possibility. Are we not, as humans, dual-natured beings? Do we not respond in varying proportion to intellectual as well as emotional impulsion? I submit to all subsimmers, those empassioned aficionados of bygone affairs, savants of obsolete technology, should we foresake the heart to spare the mind? Or, rather, shall we advocate for a more holistic simulation and be further enriched for the experiment?

I enjoy the thrill of the hunt. But, I also enjoy skimming the waves listening to period music and sipping on Johnny Walker whilst enveloped in red ambient lighting, so as to preserve night vision.

As I have posted some time ago, so it has been coded. Where my prediction fell short, I'm sure mods will supplement such shortcoming. Without further ado, I freely quote myself, circa November, 2008:

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I agree completely. For all the improvements to gfx, interiors are rather scant. It would be ideal if Ubi upped the ante in immersion. In a 3D modeled environment, it would be nice to have free range of motion. Could you imagine pacing about from bow to aft? Observing reloading of tubes or crew wanking off in their bunks to pass the time?

When props churn overhead, you'd always have the hotkeys at the ready to snap you back to station.
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Ok, let me see if I can follow up and perhaps restore some dignity (doubtful ). Stationary crew who are at their posts or just flipping though magazines (no, not those kind) in their bunks would suffice. But, in all sincerity, I'd like to see dynamic growth of beards as time elapses. After two weeks at sea, two weeks of facial hair should be evindent, except for the occasional pretty boy who is mocked dynamically in surround sound for his pretentousness. Hell, I might even feel compelled to skip a shower and forego the razor to join in the revelry!
Godspeed, SHV. Many happy returns.
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Old 01-14-10, 09:28 AM   #81
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bad... but not bouncing they must get out of the way!
I suspect people would be dissapointed either way.

The devs would be on a losser whichever way the game handled the event.
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Old 01-14-10, 04:06 PM   #82
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the devs did say "dont get caught on deck or you wont be able to dive untill you get inside"

maybe its wishfull thinking but i imagine that means you need to be at the correct station to give the orders

Who's going to be holding bernard's leash? When we shout AAAALLLAAAARRMMM!!! He better be the first one down the ladder!
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Old 01-14-10, 04:15 PM   #83
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Who's going to be holding bernard's leash? When we shout AAAALLLAAAARRMMM!!! He better be the first one down the ladder!
Don't you mean "Dive, Dive, Dive!!!!"?
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Old 01-16-10, 05:57 AM   #84
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bernard is a pain
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Old 06-30-10, 11:53 AM   #85
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I like the 3d nature of the game. I actually RUN to the stations in the middle of a battle if I have to, it makes it feel more real.

Also I think you have to run to the crew members to get certain things done.

I loved how when I got hit, the water was pouring out everywhere totally helps with the whole immersion of the game. I'm 100% behind the 3d part of the game. I just wish there were more things to interact with. I also would like to see if I went to a port I could actually destroy buildings /lighthouses with the deck gun and actually see people on the shore shooting back and a lot of other little realistic touches.

people jumping overboard... life boats... screaming...

The more real the better!!
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Old 06-30-10, 12:21 PM   #86
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Another Zombie thread?
Gods, they're everywhere
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Old 06-30-10, 12:52 PM   #87
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Old 06-30-10, 01:09 PM   #88
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Welcome to Subsim, Lonecrow.


........... brraaaaaaiiiinnzzzzz .........
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Old 06-30-10, 01:11 PM   #89
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Oh, where are my manners?
Didn't notice.

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Old 07-02-10, 01:57 AM   #90
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Isn't the point of a simulation to simulate an experience to the best of its ability? Shouldn't a U-boat simulator allow you to experience all aspects of commanding a submarine. There's more to it than just finding ships, plotting solutions, sinking the ships. Silent Hunter 5 does have it's flaws but it's also a first attempt at expanding the horizons to an actual sub-sim experience. The crew interaction is limited, but wasn't that part of life aboard a submarine. Depsite its shortcomings, I think SH5 is a step in the right direction for future Silent Hunters to expand and refine. The 3d interiors add a lot to the gameplay, and are far beyond just being eye-candy, in fact I think it adds to the realism in ways that numbers and coding cannot. Yeah there are lots of bugs and the AI isn't what it should be, but it's not like that can't be fixed via mods and patches. For me, sitting on the captain's bunk, listening to the gramaphone, and talking to my men is more an accurate simulation of u-boat life.

It's exciting to see where this is going, and what will be next in the line of sub sims. Nothing new every came out flawless, and SH5 is the same. It could almost be said that #5 is the first of a new generation, a new way of looking at an old idea. I know this is all simply opinion, but it is just a simulation of something that took place in life and even life isn't perfect.
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