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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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http://en.wikipedia.org/wiki/G4M_Betty Incidently the Zero had a longer range, and also flamed like a Ronson http://en.wikipedia.org/wiki/Mitsubishi_Zero ![]() |
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#2 | |
Let's Sink Sumptin' !
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![]() Interesting to note that Wake Island became something of a backwater after the December 1941 battle. Although Japan fortified the island heavily it was cut off from any further resupply by 1944 as Japan's merchant marine shrank. In the garrison 600 Japanese soldiers died from American carrier air attacks, and 1,300 from starvation. Those troops left who surrendered after the war's end had been reduced to eating birds and rats. |
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#3 |
Navy Seal
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torplexed, the Japanese actually did improve the facilities on Wake Island greatly from what I have read and did operate large aircraft such as G4M's and patrol planes, had fighters as well.Remember, the Japanese took Wake Island when they were at their peak in WW II.
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#4 | |
Let's Sink Sumptin' !
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#5 |
Swabbie
![]() Join Date: Mar 2009
Location: Finland
Posts: 12
Downloads: 57
Uploads: 0
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That's some good info right there, thank you for the replies.
Now how about that second small question I had regarding the attack map? //Matthias |
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#6 | |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 21
Uploads: 0
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#7 |
Planesman
![]() Join Date: Jun 2005
Location: Ohio
Posts: 187
Downloads: 127
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Another question about air cover: When you get inside the zone where they patrol do you automatically go to PD in the day time?
If I run on the surface & get the Aircraft Spotted message I crash dive right away however it's a coin flip if I'll get hit or not. Got hit once and down we went. ![]() |
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#8 | |
Let's Sink Sumptin' !
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Sadly, the stock version of the game throws way more aircraft at you than the Japanese deployed in most areas historically. |
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#9 | |
Swabbie
![]() Join Date: Mar 2009
Location: Finland
Posts: 12
Downloads: 57
Uploads: 0
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Is there some option I have messed with (manual targeting or something)? //Matthias |
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#10 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 21
Uploads: 0
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Afraid I can't be of much more help than that. Those are the only real circumstances I know of that determine whether or not the line is visible. The only other thought that I might have is that when I mentioned the TDC resetting on loading a saved game, it also resets the Distance marker to neutral, so if you're using one of the constant bearing attack techniques that don't use the stadimeter, make sure you're dragging that blasted little rangefinder triangle around before you send bearing and range to the TDC. That little quirk has caused me to miss a few crucial shots before.
![]() If there are any other known bugs or glitches that can cause this, though, I'd have to defer to someone who's more intimately familiar with the engine, afraid I'm not all that much help there. |
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#11 |
Swabbie
![]() Join Date: Mar 2009
Location: Finland
Posts: 12
Downloads: 57
Uploads: 0
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Allright, I'll have to fiddle around with the different settings in the torpedo-settings to figure out if I've accidentally activated some setting that would make that line go away...
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Tags |
g4m, map, wake |
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