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Old 01-11-10, 06:28 AM   #1
KlassenT
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Quote:
Originally Posted by Matthias View Post
Now how about that second small question I had regarding the attack map?
The estimated torpedo track will only appear for the currently selected tube, and the current firing solution. Meaning, if you've got a firing solution lined up for a target 1500yds out on bearing 015, you're in prime position to put a few forward fish right into him, and if a forward tube is currently selected, you should be able to confirm that on the attack map. That said, however, there is no torpedo gyro angle that would let an aft tube carry out this attack. In the case that you've got the TDC set up for the above example, but have an aft tube currently selected, you won't see any predicted torpedo pathing on the attack map since it's an impossible shot. Similarly, you won't get this line in the event that you do not have a firing solution established (Note that the TDC completely resets on loading a savegame). And obviously, the other possible cause is that you're fresh outta torps, but hopefully that's not the issue.
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Old 01-12-10, 06:22 AM   #2
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Another question about air cover: When you get inside the zone where they patrol do you automatically go to PD in the day time?

If I run on the surface & get the Aircraft Spotted message I crash dive right away however it's a coin flip if I'll get hit or not. Got hit once and down we went.
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Old 01-12-10, 07:40 AM   #3
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Quote:
Originally Posted by Segwin View Post
Another question about air cover: When you get inside the zone where they patrol do you automatically go to PD in the day time?

If I run on the surface & get the Aircraft Spotted message I crash dive right away however it's a coin flip if I'll get hit or not. Got hit once and down we went.
Your air search radar should be giving you ample warning to get under. Take advantage of it. If you wait until the plane is visually spotted it'll likely be too late. Gatos aren't as nimble as U-Boats in this regard. If you run at periscope depth all day it really degrades your submarines operational range, as fuel will have to be burned all night to recharge those batteries.

Sadly, the stock version of the game throws way more aircraft at you than the Japanese deployed in most areas historically.
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Old 01-12-10, 09:50 AM   #4
Matthias
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Quote:
Originally Posted by KlassenT View Post
The estimated torpedo track will only appear for the currently selected tube, and the current firing solution. Meaning, if you've got a firing solution lined up for a target 1500yds out on bearing 015, you're in prime position to put a few forward fish right into him, and if a forward tube is currently selected, you should be able to confirm that on the attack map. That said, however, there is no torpedo gyro angle that would let an aft tube carry out this attack. In the case that you've got the TDC set up for the above example, but have an aft tube currently selected, you won't see any predicted torpedo pathing on the attack map since it's an impossible shot. Similarly, you won't get this line in the event that you do not have a firing solution established (Note that the TDC completely resets on loading a savegame). And obviously, the other possible cause is that you're fresh outta torps, but hopefully that's not the issue.
I have selected the tube, got a firing solution but then when I go to the attack map the "predicted torpedo line" is missing.

Is there some option I have messed with (manual targeting or something)?

//Matthias
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Old 01-13-10, 05:56 AM   #5
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Afraid I can't be of much more help than that. Those are the only real circumstances I know of that determine whether or not the line is visible. The only other thought that I might have is that when I mentioned the TDC resetting on loading a saved game, it also resets the Distance marker to neutral, so if you're using one of the constant bearing attack techniques that don't use the stadimeter, make sure you're dragging that blasted little rangefinder triangle around before you send bearing and range to the TDC. That little quirk has caused me to miss a few crucial shots before.

If there are any other known bugs or glitches that can cause this, though, I'd have to defer to someone who's more intimately familiar with the engine, afraid I'm not all that much help there.
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Old 01-13-10, 08:20 AM   #6
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Allright, I'll have to fiddle around with the different settings in the torpedo-settings to figure out if I've accidentally activated some setting that would make that line go away...
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Old 01-13-10, 08:27 AM   #7
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could it be that the setting for manual targeting is turned off for whatever reason?
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Old 01-13-10, 09:43 AM   #8
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If you're in campaign mode, make sure you adjust your game options in the office using the radio on the left. In campaign mode, you must use
the radio for settings to take effect.

If you're playing stock the air traffic is plain silly, you get one contact after the other all day long. It's almost easier to stay dived using TC, than constant diving.

People argue, but I say load a supermod to start with. Learn to play the game the way it was meant to be played, you can still adjust some settings to make it somewhat easier if needed, but why miss out on all the fixes, added stuff, 100% better graphics, ect. Not to mention the air traffic is toned way down. Not sure about RFB, but TMO gives you a map that shows the reach of most air bases. If you run RSRD with it, you can also watch the air bases pop up and know where the traffic is coming from and stay away from most of it if you prefer.

If you're worried about diving, always hit crash dive early war until you get radar or if a plane sights you, moreso with supermods that adjust diving times, ect.
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Old 01-17-10, 08:11 AM   #9
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The men that flew the G4M took to calling it "The Type II Cigarette Lighter". The Japanese were not without their own form of gallows humor.
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