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Old 01-07-10, 01:50 PM   #61
mookiemookie
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Quote:
Originally Posted by Nickolas View Post
well, i don't like streamlined interfaces... i want switches... i want dirty metal switches and lights and stuff on top of dirty wooden or metal surfaces that i can touch and play with.
i want the hud to be rough, to be like a TDC that belongs inside a boat... a boat that was designed and built for war, not for looking nice.
Preach it brother!
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Old 01-07-10, 02:44 PM   #62
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Originally Posted by Nickolas View Post
i want switches... i want dirty metal switches and lights and stuff on top of dirty wooden or metal surfaces that i can touch and play with.
i want the hud to be rough
Sir Nickolas, for once iam lost for words.
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Old 01-07-10, 02:49 PM   #63
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Heh, maybe it's a present from Ubisoft to all the modders out there. "We do some bad/wrong stuff on purpose, so you folks know right away what you have to mod first!"
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Old 01-07-10, 05:57 PM   #64
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I fear that we are looking at the video game version of:

All hat no cattle

hmmmm not getting a good feeling about this. The video spent more time illustrating the graphics. I noticed that there was no sign of any targeting aspect of the game (taking readings, using the TDC)

I was also wondering about the American dive signal.

I will wait and get this game with an open mind.
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Old 01-07-10, 06:05 PM   #65
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Originally Posted by Asakura View Post
Since I received fast and great help with my latest problem, I'd like to return the favor to you guys. I have translated the german video commentary to english as accurate as I can do it. Maybe there's some info in there you were eager to get. Enjoy!
Quote:
Here we have to defend a harbor which is attacked...
Thanks for the translation.

Since when were German Submarines given the mission to "defend a harbour"? Will this be the submarine version of space invaders where we get waves of ships entering the harbour?
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Old 01-07-10, 06:09 PM   #66
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Originally Posted by karamazovnew View Post
You might want to take a look at "Danger from the deep". The interface never ceases to amaze me:http://dangerdeep.sourceforge.net/documentation/
I guess I am dumb. I have never heard of this before. Is this a current game or one under development?
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Old 01-07-10, 07:24 PM   #67
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Originally Posted by Platapus View Post
I was also wondering about the American dive signal.
doesn't SHIV with UBM have the same issue?
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Old 01-07-10, 08:28 PM   #68
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Since most of the time is spent out at sea the following regards graphics is the most important:
Sea and sky
U-boat and crew
Ships
Aircraft
most other graphics I don't care about really.
The other most important thing is game play realism:
sensors
tools
AI intelligence
Dynamic campaign
U-boat and ship dynamics
To me the perfect solution would have been a major graphics upgrade to SHIII with GWX!! Yes I've said it before and is my opinion only!
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Old 01-07-10, 10:30 PM   #69
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nobody has noticed how irrealitically fast is the sub turning when he moves the waypoint at periscope view??
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Old 01-07-10, 11:17 PM   #70
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Quote:
Originally Posted by Platapus View Post
Since when were German Submarines given the mission to "defend a harbour"?
http://en.wikipedia.org/wiki/Battles_of_Narvik

Quote:
Originally Posted by Sag75 View Post
nobody has noticed how irrealitically fast is the sub turning when he moves the waypoint at periscope view??
And from the translation of the narration of the video:

Quote:
By the way: Our traveling speed is set up very high right now, to show the process of navigation to you in a better way.
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Old 01-07-10, 11:24 PM   #71
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Originally Posted by Asakura View Post
Heh, maybe it's a present from Ubisoft to all the modders out there. "We do some bad/wrong stuff on purpose, so you folks know right away what you have to mod first!"
Well, think of it this way. The modders are more attentive to historical accuracy right down to the smallest details. The devs don't have that luxury to do that since they have a timetable and budget. Don't forget they also have the executives to answer to.
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Old 01-08-10, 11:52 AM   #72
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Default Woah, a little late to the party!

How come this video wasn't posted on the frontpage? I only just found it! This is the biggest thing to happen to Subsims since Red Storm Rising came out on the C64! Wow, what a polished product we're getting this time. It's almost like SH1 to 4 were practice and this is the real thing. Very impressed.
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Old 01-09-10, 11:56 AM   #73
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Originally Posted by WEBSTER View Post
the pre-order sticky is at the top of the forum page
Thanks!
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Old 01-09-10, 03:58 PM   #74
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Quote:
Originally Posted by The General View Post
How come this video wasn't posted on the frontpage? I only just found it! This is the biggest thing to happen to Subsims since Red Storm Rising came out on the C64! Wow, what a polished product we're getting this time. It's almost like Sh1 - 4 were practice and this is the real thing. Very impressed.
are you talking about the main subsim page or the sh5 forums because there was a sticky with the video release for several weeks and this thread has been staying at the top of the forum so its been posted there for a while
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Old 01-10-10, 02:03 PM   #75
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Of course I'm talking about the frontpage, that's where the headlines are supposed to be. And what bigger headline can you have on a subsim website than any news about SH5?! Especially a video featuring a good chunk of actual gameplay in the most anticipated Ssubsim of all time! Don't waste your time arguing with me, just admit how fantastic it looks so The Devs get shown some appreciation for a change!!
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