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Old 01-08-10, 04:55 PM   #32
Rangoon
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Join Date: Dec 2009
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What I like about certain tools available such as the noise indicator (as we now should call the "detectablility and enemy interest-in-me indicator") is how to start filling in the blanks between the simulation and the real. That indicator lets me know, for example, what slight changes in RPM do to my noise level as far as the sim is concerned (what with digital thresholds and such).

At this point I have full realism set except for Weapons Officer, the noise meter, and through SH3 Commander I have hull integrity set to show.

The Weapons Officer helps me see how well target IDs are coming along (sometimes I still don't get it right), and that my firing solutions are at least close to what he thinks they should be. I can compare my own range determination to his, my speed determination to his, etc. To see if I'm doing my math correctly and that my process is solid.

The hull integerity is because at this point I have no idea whether I'm at 99% or 1% based on the hits I've taken. But really? Would I have absolutely no idea between those two extremes? So for now it helps me sort out how damage is simulated. Hopefully I can figure that out soon and remove it in the spirit of GWX.

I go back and forth between external view or not. Initially I had it off because I was too confused and tempted to take a peak at the surface rather than use the tools available to solve the problem (kept me from learning properly). Now I go back and forth. 'On' to help learn what tactics they use, what search patterns, how/when they make mistakes, etc. (isn't that something I would learn in my training?). 'Off' to solidify my use of the tools I have, especially in the Type IIa (for example determining torpedo hits with hydrophones when it's too dangerous to keep the periscope up). But I'm getting much better at using willpower in my decision of whether to use the external camera or not, now that I'm not hopelessly confused when submerged. So lately I've been keeping it on to enjoy the atmosphere, which is incredible in this sim.

Really, I can't stop playing this sim. I haven't felt this way since the early days of IL-2, Falcon 4.0 and Longbow 2 before that. EF2000 anyone? I digress...
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